Build:N/any Cultist's Fervor Orders Hero
This build is in the testing phase.
This build has been designed for the following use:
Hero that uses Order of Pain and several blood skills to support you and your allies through health and energy management, also has room and sufficient attributes and energy for various support skills.
Attributes and Skills
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
FactionsNecromancer. Blood Magic 16Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125CoreNecromancer. Blood Magic 16Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +17 damage.17%102PropheciesNecromancer. Blood Magic 16Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5FactionsNecromancer. Blood Magic 16Blood BondHex SpellFor 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 21 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 105 Health.518CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.EotNNecromancer. Soul Reaping 9Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (change Soul Reaping to 12):
- Barbed SignetCoreNecromancer. Blood Magic Barbed SignetSignetYou inflict Bleeding for 3..13..16 seconds on target foe and all adjacent foes.8%110 - for bleeding.
- Strip EnchantmentCoreNecromancer. Blood Magic Strip EnchantmentSpellRemove 0..2..2 enchantments from target foe. If an enchantment is removed, you steal 5..53..69 Health.10120 - for disenchantment.
- Mark of FuryNightfallNecromancer. Blood Magic Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 0..2..2 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 1..12..16 seconds.5¾10 - for additional adrenaline and cracked armor
- Jaundiced GazeFactionsNecromancer. Blood Magic Jaundiced GazeEnchantment SpellRemove an enchantment from target foe. If an enchantment was removed, for the next 1..12..16 seconds, your next enchantment spell casts 0..1..1 seconds faster and costs 1..8..11 less Energy.10115 - useful with Orders skills.
- Blood RitualPropheciesNecromancer. Blood Magic Blood RitualEnchantment SpellFor 8..13..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522 - energy management for your team.
- Blood RenewalPropheciesNecromancer. Blood Magic Blood RenewalEnchantment SpellFor 7 seconds, you gain +3..5..6 Health regeneration. When Blood Renewal ends, you gain 40..160..200 Health.15%117 - health management.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10+1 in Curses):
- BarbsCoreNecromancer. Curses BarbsHex SpellFor 30 seconds, target foe takes 1..12..16 more damage when hit by physical damage.1025 - if your party has many melee characters, or a minion master.
- Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 - for more AoE damage.
- Enfeebling BloodCoreNecromancer. Curses Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 5..17..21 seconds.10%118 - for better protection against melee.
- Weaken ArmorCoreNecromancer. Curses Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 5..17..21 seconds.515 - to decrease target's AL.
- Shadow of FearPropheciesNecromancer. Curses Shadow of FearHex SpellTarget foe and all adjacent foes attack 50% slower for the next 5..25..32 seconds.1025 - to slow your enemies attacks in HM.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Smiting):
- Strength of HonorCoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee.-110215 - for more melee support.
- Castigation SignetEotNMonk. Smiting Prayers Castigation SignetSignetTarget foe takes 26..50..58 holy damage. If that foe was attacking, you gain 1..8..11 Energy.120 - for better energy management.
- Smite HexCoreMonk. Smiting Prayers Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70..90 holy damage.5112 - for hex removal.
- Smite ConditionEotNMonk. Smiting Prayers Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 10..50..63 holy damage.517 - for condition removal.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Protection Prayers):
- AegisCoreMonk. Protection Prayers AegisEnchantment SpellFor 5..10..11 seconds, all party members within earshot have a 50% chance to block attacks.10230 - for a party-wide block.
- Protective SpiritCoreMonk. Protection Prayers Protective SpiritEnchantment SpellFor 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 - for damage reduction.
- Shield of AbsorptionNightfallMonk. Protection Prayers Shield of AbsorptionEnchantment SpellFor 3..6..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - for damage reduction.
- Spirit BondFactionsMonk. Protection Prayers Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼2 - when taking heavy damage.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Channeling Magic):
- Splinter WeaponFactionsRitualist. Channeling Magic Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..4..5 attacks deal 5..41..53 damage to up to 3 adjacent foes.515 - for massive additional damage with melee characters.
- Ancestors' RageFactionsRitualist. Channeling Magic Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..89..117 lightning damage.5¼10 - additional AoE spike damage.
- Flesh of My FleshFactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54 - for a res.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Wind Prayers):
- Dwayna's TouchNightfallDervish. Wind Prayers Dwayna's TouchSpellTarget touched ally is healed for 15..51..63 Health for each Enchantment on you (maximum 150).5¾5 - for backline healing
- Mystic HealingNightfallDervish. Wind Prayers Mystic HealingSpellHeals you for 5..53..69 Health and all enchanted party members for 5..53..69 Health.514 - spammable party healing
- Signet of Mystic SpeedEotNDervish. Wind Prayers Signet of Mystic SpeedSignetFor 30 seconds, your next 1..3..3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.120 - instant orders activation
- Vow of PietyNightfallDervish. Wind Prayers Vow of PietyEnchantment SpellFor 20 seconds, you have +24 armor and +1..3..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.15¼45 - survivability
- Blessed Insignias
- 40/20/20 Blood Magic
- Set the hero to Guard mode.
- Micro Strength of HonorCoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee.-110215 on melee if using.
- General caster hate
- Mirror of disenchantment
- Hex Removal
- Order of the VampirePropheciesNecromancer. Blood Magic Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..13..17 Health.17%525 may be used in place of Cultist's FervorFactionsNecromancer. Blood Magic Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1..5..6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125 and Order of PainCoreNecromancer. Blood Magic Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..13..17 damage.17%102 if your team does not benefit from Dark FuryPropheciesNecromancer. Blood Magic Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5 . You will be required to take another energy management skill to replace Cultist's FervorFactionsNecromancer. Blood Magic Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1..5..6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125 :
- Angorodon's GazeEotNNecromancer. Soul Reaping Angorodon's GazeSpellSteal 10..42..53 Health from target foe. If you are suffering from a condition, you gain 3..10..13 Energy.5110
- Signet of Lost SoulsNightfallNecromancer. Soul Reaping Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 10..82..106 Health and 1..8..11 Energy.¼8