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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build uses a high level of Curses (particularly for Mark of Pain) to amplify physical players' damage (though it can work with the right melee heroes) and comes with a side of healing and support to keep them active. Blood Magic is used to further boost Curses, but can be replaced with another attribute's support if desired.

Attributes and Skills

12 + 1 + 1
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Necromancer Necromancer:

  • Optional Optional 1:
    • Pain of Disenchantment Pain of Disenchantment - for enchantment removal and decent AoE armor-ignoring damage.
    • Feast of Corruption Feast of Corruption - for AoE spiking power. Should be prepped by Blood Bond, but additional AoE hexes in the party will help reliability.
    • Order of the Vampire Order of the Vampire - if you're running several physical attackers. Move one point from Curses into Blood Magic. Recommended to drop Barbs, as the hero will not have enough time for both.
    • Icy Veins Icy Veins - decently spammable damage hex with an on-death AoE. Consider boosting Soul Reaping.
  • Optional Optional 2 & 3:
    • Barbs Barbs - for the tougher foes and to cleanup faster.
    • Reckless Haste Reckless Haste - useful for blocking in HM.
    • Defile Enchantments Defile Enchantments - AoE nuke, excels in enchantment-heavy areas.
    • Desecrate Enchantments Desecrate Enchantments - copy of Defile for more nuke filler/assist.
    • Mark of Fury Mark of Fury - for adrenaline-based players.
    • Blood Ritual Blood Ritual - if your party is energy hungry.
    • Jaundiced Gaze Jaundiced Gaze - enchantment removal that works well with OotV.
    • Signet of Lost Souls Signet of Lost Souls - for improved energy management.
    • Foul Feast Foul Feast - for removing entire condition stacks, particularly in areas with lots of covered blind.

Monk Monk:

  • Optional Optional 1:
    • Unyielding Aura Unyielding Aura - Use if you want a safety net or as Elite Rebirth.
    • Empathic Removal Empathic Removal
    • Signet of Removal Signet of Removal
  • Optional Optional 2 & 3:
    • Holy Veil Holy Veil - preprot against hexes and allow for easier interruption by the rest of the team.
    • Remove Hex Remove Hex - for cheap, low-recharge hex cleaning.
  • Optional Optional 2 & 3 & 4 (put 10 in Smiting Prayers, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Strength of Honor Strength of Honor - for more melee support.
    • Smite Hex Smite Hex - for hex removal.
    • Smite Condition Smite Condition - for condition removal.
  • Optional Optional 2 & 3 & 4 (put 10 in Protection Prayers, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Aegis Aegis - for a party-wide block.
    • Protective Spirit Protective Spirit - to cap damage.
    • Shield of Absorption Shield of Absorption - for building damage reduction.
    • Spirit Bond Spirit Bond - when taking heavy damage.
    • Rebirth Rebirth - 'cause res scrolls are expensive (disable and micro).

Ritualist Ritualist:

  • Optional Optional 2 & 3 & 4 (put 10 in Channeling Magic, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Splinter Weapon Splinter Weapon - for additional melee damage
    • Spirit Rift Spirit Rift - over Weaken Armor, may need micro
    • Ancestors' Rage Ancestors' Rage - additional damage
  • Optional Optional 2 & 3 & 4 (put 10 in Restoration Magic, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Mend Body and Soul Mend Body and Soul - for condition removal and a heal.
    • Spirit Light Spirit Light - for massive 5 energy heal.
    • Spirit Transfer Spirit Transfer - for spike heal on an ally.
    • Protective Was Kaolai Protective Was Kaolai - for party-wide heal.
    • Life Life - for party-wide heal and spirit trigger.
    • Weapon of Warding Weapon of Warding - for 50% chance to block and health regeneration.
    • Flesh of My Flesh Flesh of My Flesh / Death Pact Signet Death Pact Signet - reusable resurrects

Paragon Paragon:

  • Optional Optional 1 (put 10 in Command, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • "Incoming!" "Incoming!" - for running around the map, particularly in vanquishes.
  • Optional Optional 2 & 3 & 4 (put 10 in Command, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • "Fall Back!" "Fall Back!" - for running around the map, particularly in vanquishes.
    • "Find Their Weakness!" "Find Their Weakness!" - for more damage + DW.
    • "Stand Your Ground!" "Stand Your Ground!" - for extra armor.
    • Bladeturn Refrain Bladeturn Refrain - for added blocking.
    • "We Shall Return!" "We Shall Return!" - for a super rez (disable and micro).

Equipment

Armor

  • Full Survivor or +armor insignia of choice

Weapons

  • 40/40 Curses set or 40/20/20% staff
  • Defensive set if preferred (bring an enchanting weapon for AtB/Prot)

Usage

  • Set the hero to Guard Guard mode.
  • Micro Mark of Pain Mark of Pain to place it on the center mob.

Counters

  • Standard anti-caster
  • Physical to Elemental damage conversion (such as Stone Striker Stone Striker or Greater Conflagration Greater Conflagration )
  • Hex removal, though Blood Bond can act as a fish or cover hex.
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