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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build uses a high level of Curses (particularly for Mark of Pain) to amplify physical players' damage (though it can work with the right melee heroes) and comes with a side of healing and support to keep them active. Blood Magic is used to further boost Curses, but can be replaced with another attribute's support if desired.

Attributes and Skills[]

12 + 1 + 1
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Necromancer Necromancer:

  • Optional Optional 1:
    • Pain of Disenchantment Pain of Disenchantment - for enchantment removal and decent AoE armor-ignoring damage.
    • Feast of Corruption Feast of Corruption - for AoE spiking power. Should be prepped by Blood Bond, but additional AoE hexes in the party will help reliability.
    • Order of the Vampire Order of the Vampire - if you're running several physical attackers. Move one point from Curses into Blood Magic. Recommended to drop Barbs, as the hero will not have enough time for both.
    • Icy Veins Icy Veins - decently spammable damage hex with an on-death AoE. Consider boosting Soul Reaping.
  • Optional Optional 2 & 3:
    • Barbs Barbs - for the tougher foes and to cleanup faster.
    • Reckless Haste Reckless Haste - useful for blocking in HM.
    • Defile Enchantments Defile Enchantments - AoE nuke, excels in enchantment-heavy areas.
    • Desecrate Enchantments Desecrate Enchantments - copy of Defile for more nuke filler/assist.
    • Mark of Fury Mark of Fury - for adrenaline-based players.
    • Blood Ritual Blood Ritual - if your party is energy hungry.
    • Jaundiced Gaze Jaundiced Gaze - enchantment removal that works well with OotV.
    • Signet of Lost Souls Signet of Lost Souls - for improved energy management.
    • Foul Feast Foul Feast - for removing entire condition stacks, particularly in areas with lots of covered blind.

Monk Monk:

  • Optional Optional 1:
    • Unyielding Aura Unyielding Aura - Use if you want a safety net or as Elite Rebirth.
    • Empathic Removal Empathic Removal
    • Signet of Removal Signet of Removal
  • Optional Optional 2 & 3:
    • Holy Veil Holy Veil - preprot against hexes and allow for easier interruption by the rest of the team.
    • Remove Hex Remove Hex - for cheap, low-recharge hex cleaning.
  • Optional Optional 2 & 3 & 4 (put 10 in Smiting Prayers, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Strength of Honor Strength of Honor - for more melee support.
    • Smite Hex Smite Hex - for hex removal.
    • Smite Condition Smite Condition - for condition removal.
  • Optional Optional 2 & 3 & 4 (put 10 in Protection Prayers, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Aegis Aegis - for a party-wide block.
    • Protective Spirit Protective Spirit - to cap damage.
    • Shield of Absorption Shield of Absorption - for building damage reduction.
    • Spirit Bond Spirit Bond - when taking heavy damage.
    • Rebirth Rebirth - 'cause res scrolls are expensive (disable and micro).

Ritualist Ritualist:

  • Optional Optional 2 & 3 & 4 (put 10 in Channeling Magic, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Splinter Weapon Splinter Weapon - for additional melee damage
    • Spirit Rift Spirit Rift - over Weaken Armor, may need micro
    • Ancestors' Rage Ancestors' Rage - additional damage
  • Optional Optional 2 & 3 & 4 (put 10 in Restoration Magic, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • Mend Body and Soul Mend Body and Soul - for condition removal and a heal.
    • Spirit Light Spirit Light - for massive 5 energy heal.
    • Spirit Transfer Spirit Transfer - for spike heal on an ally.
    • Protective Was Kaolai Protective Was Kaolai - for party-wide heal.
    • Life Life - for party-wide heal and spirit trigger.
    • Weapon of Warding Weapon of Warding - for 50% chance to block and health regeneration.
    • Flesh of My Flesh Flesh of My Flesh / Death Pact Signet Death Pact Signet - reusable resurrects

Paragon Paragon:

  • Optional Optional 1 (put 10 in Command, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • "Incoming!" "Incoming!" - for running around the map, particularly in vanquishes.
  • Optional Optional 2 & 3 & 4 (put 10 in Command, change Blood Magic to 0 and drop Awaken the Blood Awaken the Blood ):
    • "Fall Back!" "Fall Back!" - for running around the map, particularly in vanquishes.
    • "Find Their Weakness!" "Find Their Weakness!" - for more damage + DW.
    • "Stand Your Ground!" "Stand Your Ground!" - for extra armor.
    • Bladeturn Refrain Bladeturn Refrain - for added blocking.
    • "We Shall Return!" "We Shall Return!" - for a super rez (disable and micro).

Equipment[]

Armor

  • Full Survivor or +armor insignia of choice

Weapons

  • 40/40 Curses set or 40/20/20% staff
  • Defensive set if preferred (bring an enchanting weapon for AtB/Prot)

Usage[]

  • Set the hero to Guard Guard mode.
  • Micro Mark of Pain Mark of Pain to place it on the center mob.

Counters[]

  • Standard anti-caster
  • Physical to Elemental damage conversion (such as Stone Striker Stone Striker or Greater Conflagration Greater Conflagration )
  • Hex removal, though Blood Bond can act as a fish or cover hex.