The PvXwiki community finds this to be a great build.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
The Minion Bomber utilizes the Hero AI to deal high armor-ignoring AoE damage and degeneration through the use of Death Nova while still providing support and utility.
Attributes and Skills
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
PropheciesNecromancer. Death Magic 19Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 21 bone horror with 500 Health and 126 armor plus one for each corpse exploited in this way. For 56 seconds, your Death Magic attribute is increased by +1.15245CoreNecromancer. Death Magic 19Animate Bone MinionsSpellExploit nearest corpse to animate two level 15 bone minions with 380 Health and 91 armor.1535CoreNecromancer. Death Magic 19Death NovaEnchantment SpellFor 30 seconds, if target ally dies, all adjacent foes take 120 damage and are Poisoned for 15 seconds.52EotNNecromancer. Death Magic 19Putrid BileHex SpellFor 24 seconds, target foe suffers -4 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 101 damage.10112EotNNecromancer. Soul Reaping 11MasochismEnchantment SpellFor 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.5120CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Restoration Magic):
- Mend Body and SoulFactionsRitualist. Restoration Magic 10Mend Body and SoulSpellTarget ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot.5¾3 - for healing and condition removal.
- Spirit LightFactionsRitualist. Restoration Magic 10Spirit LightSpellTarget ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health.17%514 - for healing.
- Protective Was KaolaiFactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125 - for group-heal.
- Soothing MemoriesFactionsRitualist. Restoration Magic 10Soothing MemoriesSpellTarget ally is healed for 70 Health. If you are holding an item, you gain 3 Energy.5¾4 - for healing.
- Vengeful WeaponFactionsRitualist. Restoration Magic 10Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 45 Health from that foe.5¼3 - for healing and damage.
- Flesh of My FleshFactionsRitualist. Restoration Magic 10Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 15% Energy.54 - for resurrection.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Channeling Magic):
- Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515 - to decimate grouped foes
- Ancestors' RageFactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10 - for AoE damage
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Protection Prayers):
- Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - for damage reduction.
- Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 - for damage reduction.
- AegisCoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230 - for a party-wide block.
- Spirit BondFactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health.10¼2 - when taking heavy damage.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Healing Prayers):
- Dwayna's SorrowFactionsMonk. Healing Prayers 10Dwayna's SorrowEnchantment SpellFor 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 35.515 - for massive groupheal.
- Cure HexEotNMonk. Healing Prayers 10Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 90 Health.5112 - for hex removal.
- Signet of RejuvenationFactionsMonk. Healing Prayers 10Signet of RejuvenationSignetHeal target ally for 55. If target ally is casting a spell or attacking, that ally is healed for an additional 55 Health.18 - for healing.
- Healing RibbonEotNMonk. Healing Prayers 10Healing RibbonSpellTarget other ally is healed for 80 Health. Up to 2 additional allies near target ally are healed for 70 Health.1015 - for healing.
- Healing SeedCoreMonk. Healing Prayers 10Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 21 Health.10225 - for healing.
- Resurrection ChantFactionsMonk. Healing Prayers 10Resurrection ChantSpellResurrect target party member with up to your current Health and 25% Energy. This spell has half the normal range.10615 - for resurrection.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. :
- Signet of Lost SoulsNightfallNecromancer. Soul Reaping 11Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 76 Health and 8 Energy.¼8
- Foul FeastEotNNecromancer. Soul Reaping 11Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4 - to keep melee clean
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (Death Magic):
- Jagged BonesNightfallNecromancer. Death Magic 18Jagged BonesElite Enchantment SpellFor 30 seconds, whenever target undead servant dies, it is replaced by a level 18 jagged horror with 440 Health and 109 armor that causes Bleeding with each of its attacks.5115 Replace MM in areas with fewer corpses. Also dependent on player preference.
- Animate Shambling HorrorNightfallNecromancer. Death Magic 18Animate Shambling HorrorSpellExploit nearest corpse to create a level 20 shambling horror with 480 Health and 120 armor. When the shambling horror dies, it is replaced by a level 18 jagged horror with 480 Health and 120 armor that causes Bleeding with each of its attacks.15325 Can be used in-place of Animate Bone Minions.
- Blood of the MasterCoreNecromancer. Death Magic 18Blood of the MasterSpellAll of your undead allies are healed for 133 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.5%512 for minion healing.
- Putrid ExplosionCoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015 for additional damage.
- Dark AuraCoreNecromancer. Death Magic 18Dark AuraEnchantment SpellFor 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 59 shadow damage to adjacent foes, and you lose 23 Health.10110 to support soul takerCoreNecromancer. Soul Reaping 18Soul TakerElite Enchantment SpellFor 35 seconds, your attacks sacrifice 21 health and deal +21 more damage.
PvE only.5115 builds.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Curses):
- Enfeebling BloodCoreNecromancer. Curses 10Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 15 seconds.10%118 - for melee shutdown.
- Mark of PainCoreNecromancer. Curses 10Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 30 shadow damage to adjacent foes.10120 - for AoE damage from melee.
- BarbsCoreNecromancer. Curses 10BarbsHex SpellFor 30 seconds, target foe takes 10 more damage when hit by physical damage.1025 - to boost damage from minions and melee players.
- Weaken ArmorCoreNecromancer. Curses 10Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 15 seconds.515 - to increase damage output.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Blood Magic):
- Blood BondFactionsNecromancer. Blood Magic 10Blood BondHex SpellFor 9 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 15 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 73 Health.518 - to heal minions efficiently.
- Strip EnchantmentCoreNecromancer. Blood Magic 10Strip EnchantmentSpellRemove 1 enchantments from target foe. If an enchantment is removed, you steal 45 Health.10120 - for enchantment removal.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Command):
- "Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020 - for more defense.
- "Fall Back!"NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 - for moving faster.
- "Never Surrender!"NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515 - to counter pressure.
- Survivor or Blessed Insignias
- Bloodstained Insignia on the hands, head or feet
- Vitae runes
- 40/20/20% Death Magic staff or defensive set preferably
- Set the hero to Guard mode.
- The hero will do most of the work by themselves; micro any skills as necessary.
- No corpses or corpse denial.
- Generic caster hate.
- This build should not be combined with protective spirits such as Shelter or Union as these spirits counteract the intentional suicides of the minions and also quickly lose their health when preventing damage to minions.