NightfallParagon. Motivation 1"It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 2 seconds. Gain 2 energy per affected ally (maximum of 5 energy).52
NightfallParagon. Command 9"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 57% chance to critical. Gain 2 energy per affected ally (maximum of 5 energy).44
NightfallParagon. Spear Mastery 14Vicious AttackSpear AttackIf this attack hits, you deal +19 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds.58
NightfallParagon. Spear Mastery 14Spear of LightningSpear AttackIf this attack hits, it deals +19 lightning damage. This attack has 25% armor penetration.56
CoreWarrior. Tactics 8"Watch Yourself!" (PvP)ShoutParty members within earshot gain +16 armor for 10 seconds. This shout ends after 2 incoming attacks. Gain 2 energy per affected ally (maximum of 5 energy).44
PropheciesWarrior. Tactics 8"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 37. Gain 2 energy.515
NightfallParagon. Leadership 10Aggressive RefrainEchoFor 18 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Wild ThrowNightfallParagon. Spear Mastery 14Wild ThrowSpear AttackIf this attack hits, it deals +19 damage, and any Stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.7 – stance removal on spikes.
Anthem of EnvyNightfallParagon. Command 9Anthem of EnvyChantFor 10 seconds, the next attack Skill used by each ally within earshot deals +19 damage against foes with more than 50% Health.61 – as a spike preparation if playing with a second ranged spiker.
"Make Haste!"NightfallParagon. Command 9"Make Haste!"ShoutFor 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510 – for relic run in Heroes' Ascent.
"Fall Back!" (PvP)NightfallParagon. Command 9"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025 – mobility in Alliance Battles.
Command shield of fortitude, -20% cripple duration.
Command shields of fortitude, +10 armor against each damage type.
Usage[]
Keep your team free from conditions with "It's Just a Flesh Wound."NightfallParagon. Motivation 1"It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 2 seconds.52:
Clear your frontline. It has to function at full effectivity at all times, so blind, weakness and cripple have to be removed immediately.
Remove deep wound from party members under attack. Note that this doesn't apply if your prot plays Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health.5¾2.
If you see that a spike is about to happen, remove cracked armour from the targeted party member.
Dismiss degeneration conditions.
Take care of any remaining conditions.
Your energy is sufficient to use this skill on recharge.
Maintain Aggressive RefrainNightfallParagon. Leadership 10Aggressive RefrainEchoFor 18 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220. This is most easily done by using "To the Limit!"PropheciesWarrior. Tactics 8"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 37.515 on recharge.
Use "Watch Yourself!" (PvP)CoreWarrior. Tactics 8"Watch Yourself!" (PvP)ShoutParty members within earshot gain +16 armor for 10 seconds. This shout ends after 2 incoming attacks.44 whenever possible.
Perform spikes:
Follow frontline spikes with your attack skills. Remove stances when opportune with Wild ThrowNightfallParagon. Spear Mastery 14Wild ThrowSpear AttackIf this attack hits, it deals +19 damage, and any Stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.7.
If you play alongside plenty of midline damage, such as a Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110 elementalist, call midline spikes.
Use "Go for the Eyes!" (PvP)NightfallParagon. Command 9"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 57% chance to critical.44 after Vicious AttackNightfallParagon. Spear Mastery 14Vicious AttackSpear AttackIf this attack hits, you deal +19 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds.58 while the spear is mid-air.
Inbetween spikes pressure targets in their cast sets. When playing offensively, pressure the infuse monk.
Counters[]
General anti-physical.
DiversionCoreMesmer. Domination Magic DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge.10312 on "It's Just a Flesh Wound."NightfallParagon. Motivation 1"It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 2 seconds.52.
Notes[]
As you can take care of conditions easily your backline may prefer to play something other than a standard Restore Conditions Prot.
A Peace and HarmonyPropheciesMonk. Divine Favor 11Peace and HarmonyElite Enchantment SpellTarget ally loses 7 conditions and hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 35 Health.5¼10 Prot is superior against all hex based builds. Due to your condition removal it's usually the better choice even if the only hexes are Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110 and Lightning StrikeCoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515.
The Life SheathFactionsMonk. Protection Prayers 14Life SheathElite Enchantment SpellRemove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 95).5¼2 Prot is a good choice against pressure spikes, dual mesmer setups and if you want to defend against triple damage splits with runner and prot.
Aura of FaithPropheciesMonk. Protection Prayers 14Aura of FaithElite Enchantment SpellFor 3 seconds, target ally gains 97% more Health when healed and takes 47% less damage.5¼8 offers redbarring and spike protection features.