NightfallAssassin. Deadly Arts 1Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 6 seconds, your Assassin Skills activate and recharge 33% faster.1510
FactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
NightfallRanger. Wilderness Survival 10Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.312
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
FactionsAssassin. Shadow Arts 12Shadow of HasteStanceFor 34 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545
CoreRanger. Expertise 12Whirling DefenseStanceFor 18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 10 damage.560
PropheciesRanger. Beast Mastery 7Edge of ExtinctionNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 31 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 86 seconds.3560
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Equipment[]
Weapons
A spear, axe, or sword (the requirement does not matter) with a 20% Enchanting mod and an "I have the power!" inscription. (The spearhead, haft, or hilt doesn't matter as long as it is not Vampiric or Zealous).
Start outside Nahpui Quarter and right away cast Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 and then Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 and head towards the mantids. Use a second Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 as soon as it is off cooldown.
Stop before aggroing the first mantid group and use Shroud of DistressFactionsAssassin. Shadow Arts Shroud of DistressEnchantment SpellFor 30..54..62 seconds, if you are below 50% Health, you have 3..7..8 health regeneration and a 75% chance to block attacks.10145, followed by Deadly ParadoxNightfallAssassin. Deadly Arts Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster.1510, and then Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130.
Then recast Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 and start grabbing the groups.
Do not stop and get chests on the way, you can get them afterwards.
After you aggro the last group you want to place your Shadow of HasteFactionsAssassin. Shadow Arts Shadow of HasteStanceFor 10..34..42 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545 as close to this spot as possible.
Keep running and turn right into the little cove and run to the far corner to pull the mantid monks around the wall.
Be sure not to hug the right side of the cove, as monks that are too close to you will not pull in.
Once in the corner, recast Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 and Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130.
Do NOT use any stances during this, even to recast your SF as it will then cancel your SoH.
Once you have recasted your spells and have made sure the mantid monks are balled, go ahead and use Natural StrideNightfallRanger. Wilderness Survival Natural StrideStanceFor 1..7..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 to jump back to your SoH spot. Due to the necromancers having short bow range, walk back a few steps to pull them into the monks. Wait until all of the mantid necromancers are settled, then run in and use Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060, either when your Natural Stride ends or once you are in the middle of them all.
As soon as you are in place, go ahead and cast your Edge of ExtinctionPropheciesRanger. Beast Mastery Edge of ExtinctionNature RitualCreate a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.5560 where you are standing as soon as possible.
Make sure not to cancel your Whirling stance or move around. If you balled poorly, you might need to move a bit to make sure all mantids reach below 90% health.
Wait until everything is dead, then pick up your drops and go get any chests that might have spawned.
Notes[]
If you are too slow getting to the mantids (possible disconnect, maybe AFK, or if you died once already), the mantid groups could start getting bad aggro, making them unable to be balled, slowing the run down, or failing.
It is recommended to bring Lockpicks as there is a chance chests will spawn in the area. These chests have the ability to drop Celestial Weapons plus possible Am Fah Chests in the distance.
Be sure to check chests south of where you kill mantids, as 1 to 2 can spawn in Am Fah territory.