This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. |
This is a PvP-oriented Ranger/Assassin build designed to have high utility for Random Arenas. It takes a variety of skills to allow for fights against many different opponent builds. It takes skills all from Marksmanship or unlinked skills to fit in the November Flux, All In.
Attributes and Skills[]
12 + 1 + 1 12 + 1 The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 52%. |
Optional:
- Antidote Signet over Hunter's Shot if you have a problem with Dervishes that cripple.
- Frenzied Defense and Flurry over Rapid Fire and Dash if you have trouble with meleers.
Equipment[]
- Armor
- Weapons
- Vampiric Recurve bow of defense, 15^50 (15% damage while above 50% health)
- Zealous Recurve bow of defense, 15^50
- Barbed or Crippling Recurve bow of defense, 15^50
- Defensive sets:
- Spear of defense, +5 energy
- Command shields of fortitude, color-coded by damage type: red shield can have +10 armor vs. fire, blue shield can have +10 armor vs. water, etc.
Usage[]
- See: Guide:GvG Ranger for tips on how to play Ranger in PvP.
- Use Dash to kite away from meleers.
- If you get knocked down, use one of your interrupts on the attacking meleer while you are in the process of standing up. If the meleer is somewhat inexperienced, you might be able to interrupt a second knockdown. Then use Dash to get away.
- Run close to opponents you want to interrupt. Unlike a Mesmer, your arrows take a certain amount of time to fly through the air and hit your opponent. This amount of time is lengthened the farther you are away from your opponent. So stick to them like glue.
Counters[]
- Blind
- Empathy