This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Earth Magic. Attribute points in Earth Magic (7 + 2) can be moved to another attribute. |
This build is significantly affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Expertise to 9 + 1 + 1. Increase Marksmanship to 10 + 1. |
Standard HA Ranger using Magebane shot for extra shutdown.
Frequency[]
Seen frequently in balanced and often in various other builds.
Attributes and Skills[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
- Point Blank Shot for a spike assist.
- Pin Down for more snare.
Equipment[]
- Full Survivor Insignia's, Rune of Sup Vigor.
- Zealous/Poisonous/Vampiric Recurve Bows of Fortitude.
- Vampiric Shortbow of Fortitude (15^50).
- Various Defensive Shield Sets.
Usage[]
- Maintain Apply Poison to provide condition pressure.
- Use your two interrupts wisely, take into account their effects.
- Use Natural Stride for blocking and a speed boost.
- Use Grasping Earth for an AoE hex snare.
- Use Ward Against Foes in choke points (especially on relic runs to slow down opposing relics).
Counters[]
- General Anti-Ranger.