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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Attribute boost to Earth Magic. Attribute points in Earth Magic (7 + 2) can be moved to another attribute.
Flux This build is significantly affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  
Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Expertise to 9 + 1 + 1. Increase Marksmanship to 10 + 1.

Standard HA Ranger using Magebane shot for extra shutdown.

Frequency[]

Seen frequently in balanced and often in various other builds.

Attributes and Skills[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

  • Point Blank Shot for a spike assist.
  • Pin Down for more snare.


Equipment[]

  • Full Survivor Insignia's, Rune of Sup Vigor.
  • Zealous/Poisonous/Vampiric Recurve Bows of Fortitude.
  • Vampiric Shortbow of Fortitude (15^50).
  • Various Defensive Shield Sets.

Usage[]

  • Maintain Apply Poison to provide condition pressure.
  • Use your two interrupts wisely, take into account their effects.
  • Use Natural Stride for blocking and a speed boost.
  • Use Grasping Earth for an AoE hex snare.
  • Use Ward Against Foes in choke points (especially on relic runs to slow down opposing relics).

Counters[]

  • General Anti-Ranger.

See also[]

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