This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Earth Magic. Attribute points in Earth Magic (7 + 2) can be moved to another attribute. |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Expertise to 9 + 1 + 1. Increase Marksmanship to 10 + 1. |
This ranger build is the most common HA ranger used. It focuses on both offensive/defensive snaring as well as minor spike assistance with Melandru's Shot while applying pressure through Poison and Interrupt. It also has room on its bar to carry vital HA support skills.
Frequency[]
Seen occasionally in balanced.
Attributes and Skills[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
Equipment[]
- Full Survivor Insignia's, Rune of Sup Vigor.
- Zealous/Poisonous/Vampiric Recurve Bows of Fortitude.
- Vampiric Shortbow of Fortitude (15^50).
- Various Defensive Shield Sets.
- 40/40 Earth set if playing snares
Usage[]
- Maintain Apply Poison to provide condition pressure.
- Use Melandru's Shot to snare enemies.
- Use Melandru's Shot → Savage Shot to assist in spikes.
- Use your two interrupts wisely, take into account their effects.
- Use Grasping Earth for an AoE hex snare.
- Use Ward Against Foes in choke points (especially on relic runs to slow down opposing relics).
Counters[]
- General Anti-Ranger.