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The PvXwiki community finds this to be a good build. This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. |
Meek Shall Inherit pushes touch skills to cost of 4 energy along with the boost to Blood Magic. There has been somewhat of a resurgence of Touch Rangers during this Flux, especially Luxon side of FA.
Frequency
- Seen in almost every FA match during the Meek Shall Inherit Flux.
Attributes and Skills
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%. |
Vampiric Bite/Touch cost 4 energy at 18 Expertise
Distracting Shot
Strip Enchantment
Demonic Flesh for AoE damage
Well of the Profane to counter healer stacks (Switch Curses to Death Magic)
Life Siphon
Equipment
- Radiant Insignias
- Anniversary Sword "Prominence" with Energy +5 / Defense mods
- Blood Magic Focus of Fortitude
- Defensive set
- High energy set
Usage
- Spam 1 and 2.
- D-shot Juggernaut Toss for extra manliness.
Counters
- Snares
- Kiting
- Disabling touch skills
- Energy denial
Variants
Natural Stride (Blood to 11+2)
Plague Sending
Pin Down
Notes
- 18 Expertise is the breakpoint for 15 energy skills.
- 4 Curses is the breakpoint for Plague Touch.