The PvXwiki community finds this to be a good build. This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. |
Meek Shall Inherit pushes touch skills to cost of 4 energy along with the boost to Blood Magic. There has been somewhat of a resurgence of Touch Rangers during this Flux, especially Luxon side of FA.
Frequency[]
- Seen in almost every FA match during the Meek Shall Inherit Flux.
Attributes and Skills[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%. |
Vampiric Bite/Touch cost 4 energy at 18 Expertise
- Distracting Shot
- Strip Enchantment
- Demonic Flesh for AoE damage
- Well of the Profane to counter healer stacks (Switch Curses to Death Magic)
- Life Siphon
Equipment[]
- Radiant Insignias
- Anniversary Sword "Prominence" with Energy +5 / Defense mods
- Blood Magic Focus of Fortitude
- Defensive set
- High energy set
Usage[]
- Spam 1 and 2.
- D-shot Juggernaut Toss for extra manliness.
Counters[]
- Snares
- Kiting
- Disabling touch skills
- Energy denial
Variants[]
- Natural Stride (Blood to 11+2)
- Plague Sending
- Pin Down
Notes[]
- 18 Expertise is the breakpoint for 15 energy skills.
- 4 Curses is the breakpoint for Plague Touch.