This build is provisionally vetted great pending more votes.
This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
- Used in dual ranger setups and builds like physical spike and awsm spike.
Attributes and Skills
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10CoreRanger. Marksmanship 14Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage.4½5CoreRanger. Marksmanship 14Pin DownBow AttackIf Pin Down hits, your target is Crippled for 14 seconds.78NightfallRanger. Marksmanship 14Burning ArrowElite Bow AttackIf this attack hits, you strike for +29 damage and cause Burning for 7 seconds.45CoreRanger. UnlinkedAntidote SignetSignetCleanse yourself of Poison, Disease, and Blindness, and one additional condition.14EotNRanger. Marksmanship 14Rapid FirePreparationFor 24 seconds, you attack 33% faster while wielding a bow.2212CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNecromancer. Curses 3Rend EnchantmentsSpellRemove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage.5220
Variable skill slot
- Natural StrideNightfallRanger. Wilderness Survival 9Natural StrideStanceFor 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.512 – decrease marksmanship to 10+2, increase wilderness survival to 8+1.
- DodgePropheciesRanger. Expertise 14DodgeStanceFor 11 seconds, you move 33% faster and have a 72% chance to block incoming projectiles. Dodge ends if you attack.230
- Replace Rend EnchantmentsCoreNecromancer. Curses Rend EnchantmentsSpellRemove 5..8..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..31..23 damage.5220 with:
- Mending TouchNightfallMonk. Protection Prayers 3Mending TouchSpellTouched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way.5¾6 – replace Antidote SignetCoreRanger. UnlinkedAntidote SignetSignetCleanse yourself of Poison, Disease, and Blindness, and one additional condition.14 with a second stance, Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 or Point Blank ShotPropheciesRanger. Expertise 14Point Blank ShotBow AttackShoot an arrow that has half the normal range, but strikes for +38 damage.23.
- Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
Runes and insignia
- Crippling recurve bow of defense.
- 40/40 set for the utility spell's attribute.
- Crippling long bow of defense.
- Vampiric recurve bow of defense.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Vampiric flatbow of defense against NPCs.
For a thorough explanation of how to use this build in general and specific situations read the GvG Ranger Guide.
- Interrupt the opponent's party healing, especially Shield GuardianFactionsMonk. Protection Prayers Shield GuardianEnchantment SpellFor 1..3..4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10..34..42 and Shield Guardian ends.51.520.
- Against ritualist runners push up and interrupt party healing and weapon spells.
- Join spikes.
- Shield GuardianFactionsMonk. Protection Prayers Shield GuardianEnchantment SpellFor 1..3..4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10..34..42 and Shield Guardian ends.51.520
- Interruption of Rapid FireEotNRanger. Marksmanship Rapid FirePreparationFor 5..21..26 seconds, you attack 33% faster while wielding a bow.5212.
- Stance removal.