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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This build is designed to defeat the first two waves of foes in the Breaching the Stygian Veil quest in Hard Mode with traps.

Attributes and Skills[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%.
 save
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Variant: R/N HM Stygian Veil Trapper EoE Hero
12 + 1 + 3
12 + 1
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 52%.
 save
Template code

Equipment[]

Armor
  • Radiant insignias
Weapons
  • +20 Energy Staff of Fortitude.
  • Optionally a spear or bow for additional Mark of Pain triggers.

Usage[]

Veil EoE hero flag

Flag your hero here.

Veil trap spirit

Example of trap and spirit placement.

Stygians Explode

Enemies explode!

  • Set the hero to Avoid Combat Avoid Combat mode.
  • Display your Lightbringer title.
  • Disable and micro Edge of Extinction, Succor, and Unyielding Aura on the hero.
  • Run east to the Adept of Whispers and accept the quest Breaching the Stygian Veil. Accept the bounty from the Whispers Informant if desired.
  • Wait outside aggro range of the Stygian Hungers converging from the red valley below.
  • Run down into the valley and continue around the Dreadspawn Maw until you reach the spot in the hero flag image.
  • Flag your hero as shown, and continue towards the group until you are in the location of the second image.
  • Activate Winnowing next to the wall as shown, and activate EoE on the hero panel.
  • Activate Trapper's Speed, and begin trapping in this order: Dust, Spike, Flame.
  • Continue activating traps as they recharge.
  • Flag your hero away as shown anytime while you are waiting for skill recharges.
  • After Trapper's Speed expires the first time, activate Muddy Terrain next to the other spirit. Make sure you activate Muddy Terrain while your traps are recharging so time isn't wasted.
  • Use Trapper's Speed as your timer. After it has expired a third time, lay any remaining traps, and then pull.
  • Cast Mark of Pain on the nearest target to pull, then immediately run behind your spirits and activate the ward.
  • As long as you remain inside the ward, Flame Trap and Spike Trap will be buffed in damage.
  • Exit the valley, return to the safe spot behind the teeth, and then release the hero flag.
  • Once the next wave has converged, run back into the valley, collect your drops, and repeat.
  • If any enemies follow you instead of attacking your spirit, drop a Spike Trap and run. Eventually, they may give up.
  • Resign after the second wave, as Stygian Fiends will show up in the third wave and can't be killed.

Counters[]

  • Improper timing.
  • Incorrect spirit and/or trap placement.
  • Insufficient Lightbringer rank.
  • Monsters follow you instead of attacking your spirits.

Variants[]

  • Serpent's Quickness may be used instead of Trapper's Speed. Begin pull no later than 3/4 recharge of the second activation of SQ.
  • Replace EBSoH with another spirit or trap if you don't have the EotN expansion. See discussion page for possible alternatives.

Notes[]

  • Several Stygian Hungers will likely cast Grenth's Balance on you before they die.
  • After enemies have balled up and have been knocked down, you may attack the hexed target with a spear or bow to cause additional MoP triggers. Note that attempting this may cause scatter.
  • No drops are assigned to party members outside compass range, so the player will receive all drops.
  • It is possible to defeat both waves using only the player build at high Lightbringer and Ebon ranks.

Videos[]

See also[]

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