This PvE-oriented Ranger/Warrior build uses the elite skill Barrage to deal steady AoE damage and rapidly build adrenaline for "Save Yourselves!". Barrage also acts as an excellent delivery method for Splinter Weapon. The build is flexible to the needs of the team, generally having plenty of room for alternative forms of support.
CoreRanger. Marksmanship 14BarrageElite Bow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +19 damage if they hit.31
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 + Lightning ReflexesCoreRanger. Expertise 9Lightning ReflexesStanceFor 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.630: Consider putting more points into Expertise.
Never Rampage AloneNightfallRanger. Sunspear rank Never Rampage AloneSkillFor 18..25 seconds, you and your pet attack 25% faster and have 1..3 Health regeneration. PvE only.1520: Decent maintainable IAS if bringing a pet.
FrenzyCoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.54: Unlinked 33% IAS. Downside should be manageable as long as you stay at range and manage aggro well.
Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560: Ideal with alcohol or essence.
Sloth Hunter's ShotEotNRanger. Marksmanship 14Sloth Hunter's ShotBow AttackIf this attack hits, target foe takes +24 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +33 damage.108 - for increased single-target damage. Works best with ample disruption in the team.
Needling ShotFactionsRanger. Marksmanship 14Needling ShotBow AttackNeedling Shot strikes for only 29 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.5¾4 - for finishing foes below 50%.
Triple ShotFactionsRanger. Kurzick rank 10Triple Shot (Kurzick)Bow AttackShoot 3 arrows simultaneously at target foe. These arrows deal 25% less damage. PvE only.1010 - for increased single target damage. Works very well with buffs.
Distracting ShotCoreRanger. Expertise 9Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 10 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.3½10 / Savage ShotCoreRanger. Marksmanship 14Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +27 damage.10½5 - interrupt dangerous skills.
Pet Skills
Comfort AnimalCoreRanger. Beast Mastery 11Comfort AnimalSkillYou heal your animal companion for 82 Health. If your companion is dead, it is resurrected with 45% Health. If you have Comfort Animal equipped, your animal companion will travel with you.511 - use a Racing Beetle if you want your pet to be a notable source of damage.
Otyugh's CryPropheciesRanger. Beast Mastery 11Otyugh's CryShoutFor 21 seconds, your animal companion gains +24 armor and cannot be blocked.530 - prevent blocking for your pet.
Feral AggressionEotNRanger. Beast Mastery 11Feral AggressionSkillFor 16 seconds, your pet attacks 33% faster and deals 8 additional damage.1520 - increasing pet damage.
Brutal StrikePropheciesRanger. Beast Mastery 11Brutal StrikePet AttackYour animal companion attempts a Brutal Strike that deals +27 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +27 damage.105 - spike
Favorable WindsCoreRanger. Marksmanship 14Favorable WindsNature RitualCreate a level 9 Spirit with 180 Health and 56 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 142 seconds.5560 - for more damage: faster arrows means foes will not strafe, causing your arrows to miss.
Edge of ExtinctionPropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560 - additional damage to others upon finishing a foe. Be careful when deciding to use against human foes.
Frozen SoilPropheciesRanger. Wilderness Survival Frozen SoilNature RitualCreate a level 1..8..11 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30..78..94 seconds.10530 - to prevent foes from using resurrection skills.
Self-buffs
"For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545 - build adrenaline against foes not balled up; backup adrenaline
"I Am The Strongest!"EotNNo Profession. Norn rank "I Am the Strongest!"ShoutYour next 5..8 attacks do an additional +14..20 damage. PvE only.520 - for additional damage.
Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 - to counter block/blind/miss effects.
Variants
If "Save Yourselves!" is not needed or being provided by another player, you can change secondaries for one of the following:
"Go for the Eyes!"NightfallParagon. Command 10"Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 77% chance to critical.4 - to increase damage.
"Fall Back!"NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 - decreases downtime between groups with a micro'ed BIP hero
"Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020 - provide additional armor to cover your SY spammer
Hexbreaker AriaNightfallParagon. UnlinkedHexbreaker AriaChantFor 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex.82 - party wide hex removal
Signet of ReturnNightfallParagon. Leadership 0Signet of ReturnSignetResurrect target party member with 5% Health and 1% Energy for each party member within earshot.55 - is useful as a repeatable resurrection skill, even without access to the Leadership attribute.
Conjure FlameCoreElementalist. Fire Magic 10Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 15 fire damage.10145 - to increase damage of Barrage with a Fiery Bowstring
Conjure FrostCoreElementalist. Water Magic 10Conjure FrostEnchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 15 cold damage.10145 - to increase damage of Barrage with an Icy Bowstring
Conjure LightningCoreElementalist. Air Magic 10Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 15 lightning damage.10145 - to increase damage of Barrage with a Shocking Bowstring
Ritualist:
Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5 - can be used to keep Favorable WindsCoreRanger. Marksmanship 14Favorable WindsNature RitualCreate a level 9 Spirit with 180 Health and 56 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 142 seconds.5560, WinnowingCoreRanger. Wilderness Survival 14WinnowingNature RitualCreate a level 9 Spirit with 180 Health and 56 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 142 seconds.5560, and/or Edge of ExtinctionPropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560 with you, mitigating their long downtimes and casting times.
Flesh of My FleshFactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54 / Death Pact SignetNightfallRitualist. Restoration Magic Death Pact SignetSignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.312 - repeatable resurrection.
If no support ritualist is available, consider taking 10 Channeling Magic for the following:
Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515 - in some PuGs you may find self-casting better than going entirely without it.
Nightmare WeaponFactionsRitualist. Channeling Magic 10Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 37 damage and steal up to 37 Health.5110 - combines well with Triple Shot to turn it into an entirely armor-ignoring spike.
If another elite is desired but you want to retain AoE damage, VolleyEotNRanger. Marksmanship 16VolleyBow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +11 damage if they hit.52 can replace Barrage:
"Together as One!"CoreRanger. Expertise 16"Together as One!"Elite ShoutFor 16 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +7 Health regeneration. PvE only.415: Provides a party-wide buff to attack damage. Increase Expertise investment and runes. Note that your personal damage will be lower than with Barrage.
Equipment
Armor
Any armor can be used, but Survivor insignia or Beastmaster's insignia with a pet are better choices.
Weapons
Vampiric or Zealous bow strings are used a lot in Barrage builds as you get multiple hits per shot (provided the build doesn't call for an elemental string) though a Sundering string is a good stand-by if you don't want to worry about the degen and makes a good switch-out weapon.
A Flatbow is commonly used in a barrage build provided Favorable Winds is brought as well to lessen the large arrow arc from a Flatbow and to help speed the arrows to their targets. Otherwise, each bow has its own ups and downs but can be used as preferred. If you wish to use a green Flatbow:
Place Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 before the fight.
Spam BarrageCoreRanger. Marksmanship 14BarrageElite Bow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +19 damage if they hit.51.
Maintain "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8. Your adrenaline is still not as guaranteed as an Imbagon's, so try to make sure you target Barrage to hit as many foes as possible at all times.
If you brought it, reserve "For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545 for situations where you can't fuel SY without it.
It may not always work, but try to have your pet engage a target that will cause it to participate in body-blocking foes along with minions/melee players.
Counters
Any standard melee/ranger counters such as blindness
Attack and hit hexes like EmpathyCoreMesmer. Domination Magic EmpathyHex SpellFor 5..13..16 seconds, whenever target foe attacks, that foe takes 10..46..58 damage and target foe deals 1..12..16 less damage with attacks.10210, Spiteful SpiritPropheciesNecromancer. Curses Spiteful SpiritElite Hex SpellFor 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.15210, etc.