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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  
Flux.jpg This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes:
  • Decrease Expertise to 9 + 1 + 1 and either Marksmanship or Wilderness Survival to 9 + 1. Increase <secondary profession attribute> to 8.
  • With three attributes use 11/10+1/10+1

Cause constant pressure on the opposing team in lower-end PvP by spreading poison and bleeding.

Skills and Attributes

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
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Optional Optional (and in JQ/FA, over Resurrection Signet):

  • Lightning Reflexes (PvP) Lightning Reflexes (PvP) : Long recharge, but allows you to push up with near-impunity, quickly spread conditions and easily interrupt.
  • Flurry Flurry : Use to quickly spread your degeneration or speed interrupts on demand, be mindful of your energy.
  • Pin Down Pin Down : Basic snare, pretty much always useful.
  • Concussion Shot Concussion Shot : Expensive but can entirely shut down some casters.
  • Debilitating Shot Debilitating Shot : Rarely the best option for pressure due to low energy sets but can really sting if you catch someone in their high set with it.
  • Point Blank Shot Point Blank Shot / Zojun's Shot Zojun's Shot : Cheap yet considerable +damage for assisting in spikes. Note the half range.
    • Other bow attacks' bonus damage scales with Marksmanship, which is lower in this build and most are lower power or have more severe downsides.
  • Troll Unguent Troll Unguent : Potent but slow self heal, most useful in FA/JQ.
  • Holy Veil Holy Veil / Remove Hex Remove Hex : Hex removal. Veil is generally a more versatile skill but Remove Hex has a slight recharge advantage.
  • Mending Touch Mending Touch / Antidote Signet Antidote Signet : Condition removal. Mending Touch is generally better if your secondary is available for Monk (can be used on allies), but Antidote Signet has guaranteed Blind removal from self and lets you use any secondary.
  • Blackout Blackout : Adjust attributes to get 6 Domination Magic. Use to shut down an opponent entirely at a critical moment. Continue to spread Bleeding while you're disabled.
  • Rend Enchantments Rend Enchantments : Deep enchantment removal.


Equipment

  • Poisonous/Barbed Longbow of Fortitude 15^50
  • Poisonous/Barbed Recurve bow of Fortitude 15^50
  • Various defensive sets
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Usage

Counters

  • Hexes such as Empathy.
  • Diversion.
  • Interrupts.

See Also