This build is in the testing phase.
This build has been designed for the following use:
|This build is significantly affected by the Flux: Jack of All Trades. |
See the build's talk page for discussion and ramifications not noted here.
Notes: Decrease Restoration Magic to 11. Increase Channeling Magic and Spawning Power to 10 + 1.
This build is designed to help cap shrines through Ancestors Rage and Splinter Weapon, and also support the team with heals.
Attributes and Skills
Creatures you create have 40% more Health, and weapon spells you cast last 40% longer.
CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Channeling Magic 10Ancestors' Rage (PvP)SkillFor 3 seconds all foes adjacent to target ally are struck for 28 lightning damage each second.518FactionsRitualist. Channeling Magic 10Splinter Weapon (PvP)Weapon SpellFor 20 (+8) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 22 damage to up to 3 adjacent foes.518FactionsRitualist. Restoration Magic 14Weapon of Warding (PvP)Weapon SpellFor 8 (+3.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018FactionsRitualist. Restoration Magic 14Soothing MemoriesSpellTarget ally is healed for 94 Health. If you are holding an item, you gain 3 Energy.5¾4CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
- Caretaker's ChargeNightfallRitualist. Channeling Magic 10Caretaker's ChargeElite SpellTarget foe is struck for 57 lightning damage. If you are holding an item, you gain 5 Energy and 35 Health.514 : for self-heals and assist in spikes.
- Clamor of SoulsFactionsRitualist. Channeling Magic 10Clamor of SoulsElite SpellTarget foe and all nearby foes take 47 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.1018 : to help clear shrines and assist in spikes.
- Consume SoulFactionsRitualist. Spawning Power 10Consume SoulElite SpellYou steal 42 Health from target foe. All hostile summoned creatures in the area of that foe take 92 damage.515 : for destroying enemy spirits and assisting in small spikes.
- Xinrae's WeaponNightfallRitualist. Restoration Magic 14Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 76 Health from that foe.5¼3 : against spike damage, especially Elementalists.
- Weapon of RemedyNightfallRitualist. Restoration Magic 14Weapon of RemedyElite Weapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 71 Health from that foe and loses 1 Condition.5¼3 : to counter conditions.
- Resilient WeaponFactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016 : as anti-pressure.
- Mend Body and SoulFactionsRitualist. Restoration Magic 14Mend Body and SoulSpellTarget ally is healed for 109 Health. That ally loses one Condition for each spirit within earshot.5¾3 : as a general heal.
- Wielder's BoonFactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4 : as an efficient heal, use with Splinter Weapon and Weapon of Warding.
- Life (PvP)FactionsRitualist. Restoration Magic 14Life (PvP)Binding RitualCreate a level 9 Spirit with 180 Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320 : as an effective heal for all allies. Consider using a different item spell such as Blind Was MingsonFactionsRitualist. Restoration Magic 14Blind Was MingsonItem SpellHold Mingson's ashes for up to 57 seconds. When you drop his ashes, all nearby foes are Blinded for 8 seconds.5120 or Pure Was Li MingEotNRitualist. Restoration Magic 14Pure Was Li MingItem SpellHold Li Ming's ashes for 19 seconds. While you hold her ashes, Conditions on you expire 47% faster. When you drop her ashes, all allies within earshot lose 4 Conditions.10120
- Dark EscapeFactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 over DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 : for protection against pressure and spikes, and for a second IMS.
- Spirit RiftFactionsRitualist. Channeling Magic 10Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 92 lightning damage and suffer from Cracked Armor for 11 seconds. 1025 over Ancestors' Rage (PvP)FactionsRitualist. Channeling Magic 10Ancestors' Rage (PvP)SkillFor 3 seconds all foes adjacent to target ally are struck for 28 lightning damage each second.518 : to speed up nuking shrines and setting up spikes.
- Warmonger's WeaponNightfallRitualist. Channeling Magic 10Warmonger's WeaponWeapon SpellFor 10 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.10130 over Splinter Weapon (PvP)FactionsRitualist. Channeling Magic 10Splinter Weapon (PvP)Weapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 22 damage to up to 3 adjacent foes.518 : to mow down casters.
- Full Survivor.
- 40/40 Restoration Magic set
- Defensive weapon set
- Maintain Protective was Kaolai and drop it for party heal.
- Use Splinter Weapon on an ally to bomb shrines quickly. Cast it 8 seconds before getting to shrine to nuke shrine with another Splinter Weapon.
- Use Ancestors' Rage on a melee ally to cap shrines.
- Use Soothing Memories as a cheap, spammable heal.
- Use Dash to move around the map and to kite.