This build is in the testing phase.
This build has been designed for the following use:
An hybrid Ritualist build that can adjust itself to the flow of the game by being capable of either holding allied shrines (directly or passively) against enemy pressure with Restoration Magic spirits or capturing enemy shrines on its own while boosting/healing carriers with the help of Elementalist spells.
Attributes and Skills
FactionsRitualist. Restoration Magic 16Preservation (PvP)Elite Binding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Every 4 seconds, this Spirit heals one non-Spirit ally in the area for 122 Health. This Spirit dies after 90 seconds.5320FactionsRitualist. Restoration Magic 16Recuperation (PvP)Binding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 47 seconds.25345FactionsRitualist. Restoration Magic 16Life (PvP)Binding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320FactionsRitualist. Restoration Magic 16Mend Body and SoulSpellTarget ally is healed for 121 Health. That ally loses one Condition for each spirit within earshot.5¾3CoreNo Profession. UnlinkedOptionalOptionalOptional.PropheciesElementalist. Fire Magic 12Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds.1025560FactionsElementalist. Fire Magic 12Bed of CoalsSpellCreate a Bed of Coals at target foe's location. For 5 seconds, foes standing adjacent to target foe are struck for 24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 6 seconds.10115PropheciesElementalist. Air Magic 3Windborne SpeedEnchantment SpellFor 7 seconds, target ally moves 33% faster.10¾5
- Incendiary BondsPropheciesElementalist. Fire Magic 16Incendiary BondsHex SpellAfter 3 seconds, target foe and all nearby foes are struck for 84 fire damage and are set on fire for 3 seconds. Activates early if target foe dies.51017 - Safer shrine capture & more overall offensive power.
- PhoenixPropheciesElementalist. Fire Magic 16PhoenixSpellA fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 63 fire damage. If you are Overcast, allies in the blast radius are healed for 84 Health.101.57 - Slight damage bonus when capturing shrines, can double as an NPC AoE heal when defending.
- Glyph of Elemental PowerCoreElementalist. UnlinkedGlyph of Elemental PowerGlyphFor 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.515 - Windborne Speed at 8 seconds. Solo shrine capture becomes riskier.
- Vengeful WeaponFactionsRitualist. Restoration Magic 16Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 63 Health from that foe.5¼3 - More defensive power. Solo shrine capture becomes riskier.
- Attunement Runes (with a Rune of Superior Vigor), Radiant Insignias, 40/40 Fire Set.
- 40/20/20% Enchantments Fire Staff (to be used for Windborne Speed casts).
- High Energy Fire Set.
- Defensive Spear/Shield sets :
- Shield of Fortitude (+10ar vs. Piercing)
- Shield of Fortitude (+10ar vs. Slashing)
- Shield of Fortitude (+10ar vs. Lightning)
- Try to gauge what is going on in the whole game and react accordingly by adopting a defensive or an offensive position.
- Always use Windborne Speed on carriers near you, healing them if needed.
- You have the ability to passively defend shrines : Cast your spirits behind a friendly shrine even when it's not your primary target.
Defensive situation (holding a shrine under attack) :
- Cast Preservation and Recuperation spirits in the little cave behind the NPC's. Space them out so they don't both die in case of enemy AoE. Recast whenever you can.
- Cast Life directly in the center of the allied NPC's circle. Recast whenever you can.
- Position yourself way behind the NPC's, at the far end of the cave.
- Directly heal the NPC's with Mend Body and Soul. and assist them with your Fire Magic skills.
- Use Windborne Speed on approaching carriers.
Offensive situation (attacking an enemy shrine) :
- Approach without getting NPC aggro. Target one of the two center enemies.
- Cast Meteor Shower and Bed of Coals. Heal yourself if needed.
- Kill any straggler NPC with the help of your Optional skill.
- Extreme damage from multiple sources when holding shrines.
- Enemy healing when capping shrines.
- Avoid 1v1 situations as much as you can when running between objectives.