This build is provisionally vetted good pending more votes.
This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
This 105hp build uses VwK, Vengeful Weapon, and Protective Spirit to take 10 damage, and steal the health back. You hardly ever die, and can easily farm melee mobs, even some spell caster ones. It's safe for farming groups of any size, but for smaller pulls you may want to check out the 330hp version for better kill times.
Attributes and Skills
Creatures you create have 24% more Health, and weapon spells you cast last 24% longer.
FactionsRitualist. Restoration Magic 16Vengeful Was KhanheiElite Item SpellHold Khanhei's ashes for 11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 37 Health from that foe.5¾20CoreMonk. Protection Prayers 12Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.5¼15CoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5FactionsRitualist. Restoration Magic 16Vengeful WeaponWeapon SpellFor 8 (+1.9) seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 63 Health from that foe.5¼3CoreNo Profession. UnlinkedOptionalOptionalOptional.EotNNo Profession. Norn rank Feel No PainSkillFor 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health.
PvE only.520PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.-1102PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. :
- Watchful SpiritPropheciesMonk. Divine Favor 0Watchful SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30 Health when Watchful Spirit ends.-11515 - general sustain.
- Light of DeldrimorEotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed.
PvE only.5¾20 - AoE damage boost.
- Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage).
PvE only.10120 - when there's a boss you want to kill.
- "I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled.
PvE only.530 - when the mobs have kd.
- Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead.
PvE only.560 / MindbenderEotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast.
PvE only.5124 - mobility.
- Full Radiant
- 5 superior runes
- A 40/20/20 Restoration staff, or a main hand weapon of enchanting (a Totem Axe does the trick) with a 20/20 Restoration off hand.
- Cast and maintain Essence Bond and Balthazar's Spirit upon entering the explorable area. Allow energy to regenerate between each spell.
- Run to the desired group of enemies (melee mobs will die faster than caster mobs in most cases).
- Activate Protective Spirit before engaging in combat and make sure it is maintained throughout the fight.
- Cast Vengeful Was Khanhei and spam Vengeful Weapon to deal damage.
- Activate Shielding Hands when Vengeful Was Khanhei is just about to end. Continue to chain these two spells to kill the foes and survive.
- Always recast Protective Spirit before using SH!
- Jade Brotherhood Knights in Wajjun Bazaar
- Frozen Elementals in Ice Cliff Chasms (start from Gunnar's Hold, avoid Avalanches while farming)
- Dragon Mosses in Drazach Thicket just south of Saint Anjeka's Shrine
- Requires the quest A New Escort
- After taking aggro, run back a bit towards the outpost - there's a Warden group patrolling the area you do not want to pull, and by leaving the mobs on top of the hill you can get out of spell casting range while farming them.
- Charr in the mission Nolani Academy (pull the lever and let the Charr in)
- Take "I Am Unstoppable!" in HM to prevent Meteor Shower kd, and run outside to avoid Rurik aggroing the mobs
- If you get Red Eye the Unholy, /resign
- Hulking Stone Elemental groups in Old Ascalon
- Tusked Howlers in Arkjok Ward (start from Yohlon Haven)
- Stalking Nephilas in Plains of Jarin (south of Sunspear Great Hall).
- Major health degeneration
- Energy denial
- Enchantment stripping