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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This 105hp build uses VwK, Vengeful Weapon, and Protective Spirit to take 10 damage, and steal the health back. You hardly ever die, and can easily farm melee mobs, even some spell caster ones. It's safe for farming groups of any size, but for smaller pulls you may want to check out the 330hp version for better kill times.

Attributes and Skills

Creatures you create have 24% more Health, and weapon spells you cast last 24% longer.
Template code

  • Optional Optional :
    • Watchful Spirit Watchful Spirit - general sustain.
    • Light of Deldrimor Light of Deldrimor - AoE damage boost.
    • Pain Inverter Pain Inverter - when there's a boss you want to kill.
    • "I Am Unstoppable!" "I Am Unstoppable!" - when the mobs have kd.
    • Drunken Master Drunken Master / Mindbender Mindbender - mobility.


  • Full Radiant
  • 5 superior runes
  • A 40/20/20 Restoration staff, or a main hand weapon of enchanting (a Totem Axe does the trick) with a 20/20 Restoration off hand.


  • Cast and maintain Essence Bond and Balthazar's Spirit upon entering the explorable area. Allow energy to regenerate between each spell.
  • Run to the desired group of enemies (melee mobs will die faster than caster mobs in most cases).
  • Activate Protective Spirit before engaging in combat and make sure it is maintained throughout the fight.
  • Cast Vengeful Was Khanhei and spam Vengeful Weapon to deal damage.
  • Activate Shielding Hands when Vengeful Was Khanhei is just about to end. Continue to chain these two spells to kill the foes and survive.

Farmable Mobs


  • Major health degeneration
  • Interrupts
  • Energy denial
  • Enchantment stripping

See also