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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Debilitate the opposing team by combining the strength of Channeling Magic with the pressuring ability of Curses.

Attributes and Skills

Creatures you create have 16% more Health, and weapon spells you cast last 16% longer.
Template code

Optional Elite Skills

  • Soul Bind Soul Bind Punish healing.
  • Depravity Depravity Cause energy denial.
  • Corrupt Enchantment Corrupt Enchantment Remove an enchantment and cause degeneration.
  • Pain of Disenchantment Pain of Disenchantment Remove multiple enchantments and cause life loss.
  • Weaken Knees Weaken Knees Pressure an opponent.
  • Lingering Curse Lingering Curse AoE degeneration and healing reduction.


  • Rend Enchantments Rend Enchantments Remove all enchantments.
  • Rip Enchantment Rip Enchantment Remove one enchantment and bleed your target.
  • Defile Flesh Defile Flesh Reduce healing on a target.
  • Parasitic Bond Parasitic Bond Quick recharging cover hex
  • Soul Barbs Soul Barbs Punish enchantments and enhance hexes.
  • Ancestors' Rage Ancestors' Rage Support martial players.
  • Spirit Siphon Spirit Siphon Additional energy management.
  • Spirit Rift Spirit Rift Bomb gates.



  • 5x Survivor Insignias
  • Rune of Superior Vigor.
  • 2x Runes of Vitae.


  • 40/40 Channeling set.
  • 40/40 Curses set.
  • Low/High energy set.
  • Shield sets.


  • A wide range of elite skills allows you to pressure the enemy team in a variety of ways.
  • Cause damage and degeneration with Lamentation and Spirit Burn.
  • Use enchantment removal skills on NPC's or players supported by enchantments.
  • Manage energy with Renewing Surge and Essence Strike.


  • Standard anti caster, especially interrupts.
  • Spirit being killed with none other in earshot.
  • Extensive hex removal.

See also