This build is provisionally vetted good pending more votes.
This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Utilize spot heals while having energy management Monks can only dream of. Intended for use with another character providing party wide protection.
Attributes and Skills
Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
FactionsRitualist. Restoration Magic 15Spirit LightSpellTarget ally is healed for 180. If any Spirits are within earshot, you don't sacrifice Health.17%514FactionsRitualist. Restoration Magic 15Mend Body and SoulSpellTarget ally is healed for 115 Health. That ally loses one Condition for each spirit within earshot.5¾3CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Restoration Magic 15LifeBinding RitualCreate a level 14 Spirit with 280 (+168) Health and 85 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20FactionsRitualist. Spawning Power 15Attuned Was SongkaiElite Item SpellHold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -50% of the base Energy to cast.10260PropheciesRanger. Wilderness Survival 3Serpent's QuicknessStanceFor 18 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545
- Spirit TransferFactionsRitualist. Restoration Magic 15Spirit TransferSpellThe Spirit nearest you loses 50 Health. Target ally is healed for 5 for each point of Health lost.10¼5 Spike heal.
- Soothing MemoriesFactionsRitualist. Restoration Magic 15Soothing MemoriesSpellTarget ally is healed for 100 Health. If you are holding an item, you gain 3 Energy.5¾4 Heal allies while gaining energy.
- Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down.
PvE only.1015 Support physicals.
- Weapon of ShadowFactionsRitualist. Restoration Magic 15Weapon of ShadowWeapon SpellFor 8 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds.10120 Delete physicals.
- Breath of the Great DwarfEotNNo Profession. Deldrimor rank Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 50..60 Health.
PvE only.10¼15 On demand party heal.
- Feast of SoulsFactionsRitualist. Spawning Power 15Feast of SoulsSpellDestroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 100 Health.10¼10 Quick party heal; requires positioning.
- RecoveryNightfallRitualist. Restoration Magic 15RecoveryBinding RitualCreate a level 14 Spirit with 280 Health and 85 armor. Conditions on allies within range of this Spirit expire 50% faster. This Spirit dies after 60 seconds.15¾30 anti condition.
- RejuvenationEotNRitualist. Restoration Magic 15RejuvenationBinding RitualCreate a level 20 Spirit with 400 Health and 120 armor. This Spirit heals all party members within earshot for 10 Health each second. This Spirit loses 10 Health for each party member healed in this way. This Spirit dies after 90 seconds.10¾30 Anti-pressure skill.
- RecuperationFactionsRitualist. Restoration Magic 15RecuperationBinding RitualCreate a level 14 Spirit with 280 Health and 85 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 45 seconds.25¾45 anti pressure; somewhat heavy on energy, best combined with soothing memories or external energy support.
- Flesh of My FleshFactionsRitualist. Restoration Magic 15Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 20% Energy.54 Hard res.
- Death Pact SignetNightfallRitualist. Restoration Magic 15Death Pact SignetSignetResurrect target party member with your current Health and 100% Energy. The next time that ally dies within 120 seconds, so do you.312 Hard res.
- Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
PvE only.5¼30 Longer Serpent's Quickness, more heals to spam.
- Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health.
PvE only.5¼5 Keep spirits in earshot, or move them out of harm's way.
- 5x Survivor Insignias OR 5x Herald's Insignias.
- If using Herald's Insignias, consider dropping Spawning Power to 12+2 to make up for lost health.
- Rune of Superior Vigor.
- 2x Runes of Vitae.
- Weapons are not essential to the build as it revolves around holding an item.
- In the case that your item spell is unavailable, 40/40 Restoration set + a defensive shield set.
- Maintain Attuned Was Songkai with Serpent's Quickness.
- With 15 Spawning Power, your 5 energy spells cost 2 energy, and your 10 energy spells cost 5 energy.
- Heal allies as needed.
- Remove conditions with Mend Body and Soul.
- Spirit Transfer can be utilized as a second spot heal due to it's reduced cost.
- Life can be recast for an on demand party heal if initially used while under the effects of Serpent's Quickness.
- If bringing Rejuvenation, try to cast it while under the effects of Serpent's Quickness.
- For stationary quests replace Serpent's QuicknessPropheciesRanger. Wilderness Survival 3Serpent's QuicknessStanceFor 18 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545 with Ghostly HasteFactionsRitualist. Spawning Power 15Ghostly HasteEnchantment SpellFor 20 seconds, spells you cast while within earshot of a Spirit recharge 25% faster.10120 to free up your secondary profession.
- Using Essence of Celerity frees up your secondary profession and an additional skill slot from Serpent's Quickness.
- In these cases, consider a Monk secondary for hex removal or protection prayers.
- Standard anti caster.
- Hex heavy areas.
- Attuned Was Songkai being interrupted, or a spike occurring while recasting the spell.
- Spirit being killed with none other in earshot.