This build is in the testing phase.
This build has been designed for the following use:
Sustain teams and NPC's by utilizing spirits, party healing and direct healing with non-enchantment based energy management. Intended for use by the Kurzick side.
Attributes and Skills
Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
FactionsRitualist. Restoration Magic 14Spirit LightSpellTarget ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health.17%514FactionsRitualist. Restoration Magic 14Mend Body and SoulSpellTarget ally is healed for 109 Health. That ally loses one Condition for each spirit within earshot.5¾3FactionsRitualist. Restoration Magic 14Spirit TransferSpellThe Spirit nearest you loses 47 Health. Target ally is healed for 5 for each point of Health lost.10¼5FactionsRitualist. Restoration Magic 14LifeBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20NightfallRitualist. Restoration Magic 14RecoveryBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor. Conditions on allies within range of this Spirit expire 48% faster. This Spirit dies after 58 seconds.15¾30FactionsRitualist. Restoration Magic 14RecuperationBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.25¾45FactionsRitualist. Channeling Magic 13Spirit SiphonSpellTarget Spirit loses all Energy. You gain 45% of that Energy.5¼3NightfallRitualist. Channeling Magic 13Offering of SpiritElite SpellGain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health.17%5¼15
- Resilient WeaponFactionsRitualist. Restoration Magic 15Resilient WeaponWeapon SpellFor 12 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016 to support NPC's.
- Soothing MemoriesFactionsRitualist. Restoration Magic 15Soothing MemoriesSpellTarget ally is healed for 100 Health. If you are holding an item, you gain 3 Energy.5¾4 over Spirit Transfer if utilizing an item and having difficulty managing energy.
- Protective Was KaolaiFactionsRitualist. Restoration Magic 15Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 85 Health10125 if more party healing is needed.
- RejuvenationEotNRitualist. Restoration Magic 15RejuvenationBinding RitualCreate a level 20 Spirit with 400 Health and 120 armor. This Spirit heals all party members within earshot for 10 Health each second. This Spirit loses 10 Health for each party member healed in this way. This Spirit dies after 90 seconds.10¾30 over Recovery if conditions are not a concern and or more party healing is needed.
- Wary StancePropheciesWarrior. Tactics Wary StanceStanceFor 1..5..6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.1010 self defense and to block ranger interruptions while creating a spirit.
- Shield BashCoreWarrior. Strength Shield BashSkillFor 5..10..11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520 self defense.
- Dark EscapeFactionsAssassin. Shadow Arts Dark EscapeStanceFor 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 self defense and IMS.
- DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 IMS.
- Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 hex removal.
- Convert HexesCoreMonk. Protection Prayers Convert HexesSpellRemove all Hexes from target other ally. For 8..18..21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112 affordable with your energy management.
- 5x Survivor Insignias OR 5x Shaman's Insignias
- Rune of Superior Vigor.
- 2x Runes of Vitae.
- 40/40 Channeling set for use with Offering of Spirit.
- 40/40 Restoration set.
- Low/High energy set.
- Shield sets.
- Place your spirits in a safe location, preferably where they'll avoid the Siege Turtle's attack.
- Spot heal players and NPC's with Spirit Light.
- Remove conditions and heal with Mend Body and Soul.
- Catch spikes and large damage packets with Spirit Transfer.
- Manage energy by using Offering of Spirit and Spirit Siphon.
- Cycle between your already created spirits with Spirit Siphon to maintain a constant inflow of energy.
- Standard anti caster, especially interrupts.
- Spirits being killed with none other in earshot.