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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Sustain teams and NPC's by utilizing spirits, party healing and direct healing with non-enchantment based energy management. Intended for use by the Kurzick side.

Attributes and Skills

Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
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  • Resilient Weapon Resilient Weapon to support NPC's.
  • Soothing Memories Soothing Memories over Spirit Transfer if utilizing an item and having difficulty managing energy.
  • Protective Was Kaolai Protective Was Kaolai if more party healing is needed.
  • Rejuvenation Rejuvenation over Recovery if conditions are not a concern and or more party healing is needed.

Self Defense

  • Wary Stance Wary Stance self defense and to block ranger interruptions while creating a spirit.
  • Shield Bash Shield Bash self defense.
  • Dark Escape Dark Escape self defense and IMS.
  • Dash Dash IMS.

Hex Removal

  • Remove Hex Remove Hex hex removal.
  • Convert Hexes Convert Hexes affordable with your energy management.



  • 5x Survivor Insignias OR 5x Shaman's Insignias
  • Rune of Superior Vigor.
  • 2x Runes of Vitae.


  • 40/40 Channeling set for use with Offering of Spirit.
  • 40/40 Restoration set.
  • Low/High energy set.
  • Shield sets.


  • Place your spirits in a safe location, preferably where they'll avoid the Siege Turtle's attack.
  • Spot heal players and NPC's with Spirit Light.
  • Remove conditions and heal with Mend Body and Soul.
  • Catch spikes and large damage packets with Spirit Transfer.
  • Manage energy by using Offering of Spirit and Spirit Siphon.
    • Cycle between your already created spirits with Spirit Siphon to maintain a constant inflow of energy.


  • Standard anti caster, especially interrupts.
  • Spirits being killed with none other in earshot.

See also