This build is in the testing phase.
This build has been designed for the following use:
Strengthen your spirits with Ritual Lord to provide your team with exceptional sustain.
Attributes and Skills
Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
FactionsRitualist. Restoration Magic 16Spirit LightSpellTarget ally is healed for 188. If any Spirits are within earshot, you don't sacrifice Health.17%514FactionsRitualist. Restoration Magic 16Mend Body and SoulSpellTarget ally is healed for 121 Health. That ally loses one Condition for each spirit within earshot.5¾3CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 (+187) Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20NightfallRitualist. Restoration Magic 20RecoveryBinding RitualCreate a level 18 Spirit with 360 (+187) Health and 109 armor. Conditions on allies within range of this Spirit expire 60% faster. This Spirit dies after 70 seconds.15¾30FactionsRitualist. Restoration Magic 20RecuperationBinding RitualCreate a level 18 Spirit with 360 (+187) Health and 109 armor. Non-Spirit allies within its range gain +4 Health regeneration. This Spirit dies after 55 seconds.25¾45FactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45
- Resilient WeaponFactionsRitualist. Restoration Magic 16Resilient WeaponWeapon SpellFor 13 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016 to support NPC's.
- Soothing MemoriesFactionsRitualist. Restoration Magic 16Soothing MemoriesSpellTarget ally is healed for 106 Health. If you are holding an item, you gain 3 Energy.5¾4 if using an item.
- Protective Was KaolaiFactionsRitualist. Restoration Magic 16Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 63 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 90 Health10125 if more party healing is needed.
- RejuvenationEotNRitualist. Restoration Magic 20RejuvenationBinding RitualCreate a level 26 Spirit with 520 Health and 156 armor. This Spirit heals all party members within earshot for 12 Health each second. This Spirit loses 12 Health for each party member healed in this way. This Spirit dies after 110 seconds.10¾30 if more party healing is needed.
- Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 hex removal.
Optional Self Defense
- Wary StancePropheciesWarrior. Tactics Wary StanceStanceFor 1..5..6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.1010 self defense and to block ranger interruptions while creating a spirit. Activate Ritual Lord near the end of the spirit's cast to avoid cancelling either skill disadvantageously.
- Shield BashCoreWarrior. Strength Shield BashSkillFor 5..10..11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520 self defense. Can be used to block a ranger interrupt.
- Dark EscapeFactionsAssassin. Shadow Arts Dark EscapeStanceFor 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 self defense and IMS.
- DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 IMS.
Optional Energy Management
- Energetic Was Lee SaEotNRitualist. Spawning Power 13Energetic Was Lee SaItem SpellHold Lee Sa's ashes for 14 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +9 Energy.10220 unconditional energy management.
- Signet of CreationFactionsRitualist. Spawning Power 13Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 11 Energy.120 spirit based energy management.
- Boon of CreationFactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245 if your team has stallers and enchantment stripping isn't a concern.
- 5x Survivor Insignias OR 5x Shaman's Insignias
- Rune of Superior Vigor.
- 2x Runes of Vitae.
- 40/40 Restoration set.
- Staff with 20% enchanting if using Boon of Creation.
- Low/High energy set.
- Shield sets.
- Place your spirits in a safe location, preferably where they'll avoid the Siege Turtle's attack.
- Always use Ritual Lord before creating a spirit to strengthen it's effects.
- Spot heal players and NPC's with Spirit Light.
- Remove conditions and heal with Mend Body and Soul.
- Standard anti caster, especially interrupts.
- Spirits being killed with none other in earshot.