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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Metacapecategory
Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Spawning Power to 11 and Restoration Magic to 10 + 1. Increase a third attribute to 10 for a secondary profession skill.

Spirit Channeling allows weapon spells to be spammed all match long. The high Spawning Power spec maximizes weapon spell durations by 52%.

Frequency[]

The most common support rit in balanced builds.

Attributes and Skills[]

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
Template code

  • Optional Optional skills:
    • Recuperation (PvP) Recuperation (PvP)
    • Rend Enchantments Rend Enchantments
    • Well of the Profane Well of the Profane drop spawning by one.
    • Convert Hexes Convert Hexes or Holy Veil Holy Veil to counter hexways.
    • Complicate Complicate if using drop spawning down one and put into domination.
    • "Make Haste!" "Make Haste!" Drop Spawning Power to 11+1 and put into Command


Equipment[]

  • Standard
  • 40/40 resto, 40/20/20 spawning, shield set, 40/40 (second att if wanted/needed)
  • Defensive Sets

Usage[]

  • Spam weapons on your party all match long.
  • Use Spirit Channeling once your energy gets low and after that pretty much on recharge.
  • It is advised to not hold PwK to get the effects from your 40/40 sets.
  • Spam Life on recharge.

Counters[]

  • Enchant removal is only a soft counter to this if a spirit is up, since you will still gain some energy from spirit channeling.
  • Standard caster counters
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