This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Spawning Power to 11 and Restoration Magic to 10 + 1. Increase a third attribute to 10 for a secondary profession skill.
FactionsRitualist. Spawning Power 13Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit.5130
FactionsRitualist. Restoration Magic 14Weapon of ShadowWeapon SpellFor 8 (+4.2) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+5.7) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Weapon of Warding (PvP)Weapon SpellFor 8 (+4.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14Life (PvP)Binding RitualCreate a level 9 Spirit with 180 (+94) Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320
NightfallRitualist. Restoration Magic 14Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you.412
Recuperation (PvP)FactionsRitualist. Restoration Magic 14Recuperation (PvP)Binding RitualCreate a level 9 Spirit with 180 Health and 56 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.25345
Rend EnchantmentsCoreNecromancer. Curses 3Rend EnchantmentsSpellRemove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage.5220
Well of the ProfaneCoreNecromancer. Death Magic 6Well of the ProfaneWell SpellExploit nearest corpse to create a Well of the Profane at its location. For 13 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)25310 drop spawning by one.
Convert HexesCoreMonk. Protection Prayers 3Convert HexesSpellRemove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112 or Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 to counter hexways.
ComplicateFactionsMesmer. Domination Magic 6ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 8 seconds.10¼20 if using drop spawning down one and put into domination.
"Make Haste!"NightfallParagon. Command 6"Make Haste!"ShoutFor 11 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510 Drop Spawning Power to 11+1 and put into Command
Equipment[]
Standard
40/40 resto, 40/20/20 spawning, shield set, 40/40 (second att if wanted/needed)
Defensive Sets
Usage[]
Spam weapons on your party all match long.
Use Spirit Channeling once your energy gets low and after that pretty much on recharge.
It is advised to not hold PwK to get the effects from your 40/40 sets.
Spam Life on recharge.
Counters[]
Enchant removal is only a soft counter to this if a spirit is up, since you will still gain some energy from spirit channeling.