Build:Rt/any Signet of Ghostly Might
The PvXwiki community finds this to be a good build.
This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Simple spirit spammer build that summons an army of spirits to demolish your enemies and guard your party. The build manages energy with Boon of Creation and provides additional utility to provide a versatile build.
This build is designed to be used in a team which already has an SoS Ritualist.
Attributes and Skills
Creatures you create have 56% more Health, and weapon spells you cast last 56% longer.
NightfallRitualist. Communing 16Signet of Ghostly MightElite SignetFor 21 seconds, all spirits you control within earshot attack 33% faster and deal 10 additional damage.115FactionsRitualist. Communing 16ShadowsongBinding RitualCreate a level 11 Spirit with 220 (+123) Health and 68 armor. The spirit's attacks deal 21 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds.15130FactionsRitualist. Communing 16PainBinding RitualCreate a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit's attacks deal 32 damage. This Spirit dies after 158 seconds.5¾30FactionsRitualist. Communing 16DisenchantmentBinding RitualCreate a level 13 Spirit with 260 (+146) Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 37 seconds.15130NightfallRitualist. Communing 16AnguishBinding RitualCreate a level 12 Spirit with 240 (+134) Health and 73 armor. This Spirit's attacks deal 21 damage and deal double damage to Hexed foes. This Spirit dies after 47 seconds.15¾45CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health.
PvE only.5¼5FactionsRitualist. Spawning Power 14Boon of CreationEnchantment SpellFor 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy.10245
Optional slots for one of the following:
- VampirismNightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health.
- DissonanceFactionsRitualist. Communing 16DissonanceBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack is interrupted. This Spirit dies after 26 seconds.25145 for anti-boss shutdown.
- Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 to keep spirits up longer.
- Signet of CreationFactionsRitualist. Spawning Power 14Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 11 Energy.120 energy management when dealing with heavy enchantment removal.
- EarthbindFactionsRitualist. Communing 16EarthbindBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.15130 for longer KD and KD foes that are normally immune. (Such as Giants, Titans, & Wurms.)
- Binding ChainsFactionsRitualist. Communing 16Binding ChainsHex SpellFor 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.10115 for a snare.
- Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 for a hard res.
- Death Pact SignetNightfallRitualist. Restoration Magic 3Death Pact SignetSignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.312 for a hard res.
- Secondary profession skills (Drop Spawning Power to 9+2)
- Enfeebling BloodCoreNecromancer. Curses 6Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 11 seconds.10%118
- Weaken ArmorCoreNecromancer. Curses 6Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 11 seconds.515
- "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
- "Never Surrender!"NightfallParagon. Command 9"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration.515
- "Stand Your Ground!"NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020
- Edge of ExtinctionPropheciesRanger. Beast Mastery 6Edge of ExtinctionNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 28 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 78 seconds.5560
- Frozen SoilPropheciesRanger. Wilderness Survival 6Frozen SoilNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 54 seconds.10530
- Dwayna's SorrowFactionsMonk. Healing Prayers 9Dwayna's SorrowEnchantment SpellFor 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32.515
- Strength of HonorCoreMonk. Smiting Prayers 9Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 17 more damage in melee.-110215
- Smite HexCoreMonk. Smiting Prayers 9Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 55 holy damage.5112
- Survivor or Shaman's Insignias
- Vitae runes
- +15 energy Spawning Power staff of Enchanting or defensive set.
- Soul Twisting if spirits die quickly and for mobility. If you feel spirits are often not available between battles (i.e. recharging), Soul Twisting may be more advantageous to use.
- Shelter to prevent initial spikes.