This build uses spirits to solo farm small mobs in many areas. It is most effective with ritualists as the primary profession, but can also be used with any profession with a ritualist secondary with some loss in effectiveness.
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 7Armor of UnfeelingSkillFor 22 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
Additional Spirits – drop spawning power to 8+1, increase communing to 10+1
PainFactionsRitualist. Communing 11PainBinding RitualCreate a level 9 Spirit with 180 Health and 56 armor. This Spirit's attacks deal 23 damage. This Spirit dies after 118 seconds.5¾30
AnguishNightfallRitualist. Communing 11AnguishBinding RitualCreate a level 8 Spirit with 160 Health and 50 armor. This Spirit's attacks deal 16 damage and deal double damage to Hexed foes. This Spirit dies after 37 seconds.15¾45
ShadowsongFactionsRitualist. Communing 11ShadowsongBinding RitualCreate a level 8 Spirit with 160 Health and 50 armor. The spirit's attacks deal 16 damage and cause Blindness for 5 seconds. This Spirit dies after 30 seconds.15130
Spirit durability
Spiritleech AuraEotNRitualist. Restoration Magic 6Spiritleech AuraSkillSkill. For 11 seconds, all of your spirits within earshot deal 11 less damage and steal 11 Health when they attack.5¼20 – drop spawning power to 8+1 and increase restoration magic to 5+1.
Spirit Boon StrikeFactionsRitualist. Channeling Magic 16Spirit Boon StrikeSpellTarget foe is struck for 68 lightning damage, and all Spirits you control within earshot gain 68 Health.513 – particularly useful if you want to avoid dissolving a spirit wall with Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5.
Utility
Spirit SiphonFactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3 – reliable energy management
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560
Pain InverterEotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120 - to swiftly farm any boss that has area damage.
Survival
Mend Body and SoulFactionsRitualist. Restoration Magic 6Mend Body and SoulSpellTarget ally is healed for 58 Health. That ally loses one Condition for each spirit within earshot.5¾3 – especially useful against conditions. Drop spawning power to 8+1 and increase restoration magic to 5+1.
Spirit LightFactionsRitualist. Restoration Magic 5Spirit LightSpellTarget ally is healed for 100. If any Spirits are within earshot, you don't sacrifice Health.17%514 – raw healing. Drop spawning power to 8+1 and increase restoration magic to 5+1.
Shadow SanctuaryFactionsAssassin. Kurzick rank 6Shadow Sanctuary (Kurzick)Enchantment SpellYou are Blinded for 10 seconds. For 10 seconds, you gain +10 Health regeneration and +40 armor. PvE only.5¼30 - high health regen with an armor boost (useful if targeted by foes) without the need to invest any attribute points. Weapon of Enchanting recommended.
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.4¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.2¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 10Armor of UnfeelingSkillFor 27 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
You activate Spells and Signets 13% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 9%.
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
+20 energy staff (Example: Staff of the Forgotten), but preferably one with +1/20% to Channeling.
Shield set.
Flatbow/Longbow for pulling.
If soloing Lab, it is safe to run 3 x Sup - Channeling (12 + 1 + 3pts), Communing (12 + 3pts) + Spawning (3 + 3pts), and full Radiant set, to speed up run and avoid energy issues, just be mindful when aggroing multiple Skeles as you will only have around 250hp.
Usage[]
Spread your spirits out in a line or an arc.
Set BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30 and VampirismNightfallRitualist. Sunspear rank 10VampirismBinding RitualCreate a level 14 Spirit with 280 Health and 85 armor that dies after 150 seconds. Attacks by this Spirit steal up to 20 Health, and you are healed for 20 Health. PvE only.10¾30 near the front to take the brunt of damage.
Set the three spirits from Signet of SpiritsFactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130 behind Bloodsong and Vampirism.
Bring ShadowsongFactionsRitualist. Communing 10ShadowsongBinding RitualCreate a level 7 Spirit with 140 Health and 44 armor. The spirit's attacks deal 15 damage and cause Blindness for 4 seconds. This Spirit dies after 30 seconds.15130 and set behind the other spirits if there are a lot of or high physical damage dealers.
Use Armor of UnfeelingFactionsRitualist. Communing 10Armor of UnfeelingSkillFor 27 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 before pulling mobs.
Depending on the mob, wait for the mob to ball up naturally, and aggro using Painful BondFactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112.
Reproduce spirits as they die, try to keep a wall between yourself and enemies.
Try renewing Armor of Unfeeling after you reproduce your spirits.
Use Summon Spirits to move your spirits around and/or to regenerate some of their health.
Farmable Areas[]
General Notes[]
This build is extremely popular because of its ability to dispatch relatively weak foes easily. This means the majority of Normal Mode mobs can be killed by a single Signet of Spirits player on its own, making this the preferred build for gathering most of Nicholas the Traveler's wanted items.
As a matter of fact, know that this build is able to clear pretty much every low and mid-level mission/explorable area in the game in Normal Mode.
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+94) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Communing 8Armor of UnfeelingSkillFor 23 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Restoration Magic 9Spirit LightSpellTarget ally is healed for 132. If any Spirits are within earshot, you don't sacrifice Health.17%514
Defensive Set (for running), Longbow (for pulling).
Usage
Bring a Paragon Speed Boost Hero and a Spell Breaker Monk hero. Please note that your Monk hero must have his skills disabled and a weapon of Enchanting equipped. Here is the build for this Monk hero :
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As soon as you spawn, walk back to the wall behind you. Head south, keep hugging the wall to your right past the first enemy group then move east towards the Great Battlefield. Before the last Shadow Army group, have your Monk hero cast Spell Breaker on you, then go through to the Great Battlefield. Head west to the Forest.
Once you've entered the Forest, proceed by killing the enemy groups one by one, even Rock Borer Worms.
Against Spirit Shepherd groups, equip your longbow, pre-cast your spirits, attack them far away at longbow range, do not move then use Summon Spirits. Keep autoattacking at longbow range until they die.
Proceed to kill every enemy in the Forest. Keep the Undead for last as they can kill you easily if not careful. Watch out for Skeletal Impaler traps.
Underworld. The Labyrinth is easily farmable, with foes here having an high chance of ecto drops. The Forgotten Vale can also be cleared easily, allowing easy access to the Black Widow. Chaos Planes are harder but doable, with a very high amount of potential ecto drops. Farming the Ice Wastes is extremely tedious and generally not worth it.
Fog Nightmares in the Black Curtain for massive amounts of Glittering Dust. Bring a Paragon Speed Boost Hero with you, head south from the Temple of the Ages, run through the first Damned Cleric and pop-ups near the wooden gate. Hug the left-most wall and head towards the south-eastern quadrant of the map, be mindful of Undead patrols when crossing the main path.
Salvage Shadowy Remnants, be careful of Spined Aloes pops near the Shadow of Death. Shadow SanctuaryFactionsAssassin. Kurzick rank 6Shadow Sanctuary (Kurzick)Enchantment SpellYou are Blinded for 10 seconds. For 10 seconds, you gain +10 Health regeneration and +40 armor. PvE only.5¼30 is a good choice here against degeneration and Grenth's Balance.
The Minister Cho's Estate mission can be easily completed in Hard Mode for OS items. Unfortunately you'll have to babysit Togo and Yijo the whole time.
Jade Brotherhood outside the Marketplace. Keep walking near the sea, pull with a longbow. Be careful of Mages with Dragon's Stomp, groups with Ritualists can't be killed. The run ends near Kegai.
Am Fah from the Refuse to Drink quest. Those foes are one of the few level 20 foes in Hard Mode in the entire game, therefore having a high chance of dropping q8 (oldschool) items. They also drop a large amount of Runes. For more detailed information see the variantbar just below.
Variant: Rt/Any Signet of Spirits Am Fah q8 Farmer
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Communing 7PainBinding RitualCreate a level 6 Spirit with 120 (+58) Health and 38 armor. This Spirit's attacks deal 17 damage. This Spirit dies after 86 seconds.5¾30
FactionsRitualist. Communing 7ShadowsongBinding RitualCreate a level 5 Spirit with 100 (+48) Health and 32 armor. The spirit's attacks deal 12 damage and cause Blindness for 3 seconds. This Spirit dies after 30 seconds.15130
FactionsRitualist. Communing 7Armor of UnfeelingSkillFor 22 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
EotNNo Profession. Asura rank Summon Ruby DjinnSpellSummon a level 14..20 Ruby Djinn that lives for 40..60 seconds and has Immolate. Only 1 Asura Summon can be active at a time. PvE only.10360
Pop your spirits (one SoS cast usually does the trick) to the right of Brother Tosai so they form a barrier between him and the wall. Hide behind your wall so the Am Fah Assassins can't touch you, trigger the quest by talking to Brother Tosai, wait a few seconds for the then move into the small alleyway to your right.
Cast Summon Spirits, all your Spirits and your Asura Summon, kill the first enemies from the first enemy group while the second one arrives.
Once both Am Fah groups are dead, keep moving down the alleyway to find three additional enemy groups near the ramp. Pre-cast your spirits, pull a group with your longbow. Once that group is dead, repeat for each of the two groups.
Be careful when taking your drops, as the Am Fah Marksmen lay traps.
Rezone through the Undercity portal, the Am Fah will be friendly again (!).
You can now repeat this farm as much as you want.
Notes
The Asura Summon, doing magic damage, is here to provide an additional body, overpower the Am Fah Healers and especially to counter the Am Fah Assassins' Flashing Blades.
All creatures in Pongmei Valley can be killed in Hard Mode with this build. In this area, foes and chests have very interesting drop tables, with OS items typical from Kaineng foes, Jade Sea critters and Kurzick enemies at the same time, makings full clears worth it. Don't forget to bring lockpicks.
Bosses[]
If farming bosses for unique items, know that this build's extreme versatility will allow you to farm pretty much every boss in the game, in Normal Mode. Simply clear the foes around the boss with your hero team, flag them far away then finish the boss solo. Know that this can prove itself very useful in an area like Sorrow's Furnace where multiple valuable unique items drop from bosses.
This build is also capable of taking some bosses completely on its own :
Use a Paragon Speed Boost Hero to run there. Do not worry if the hero dies while running through the groups.
If the hero survives, flag it away from you before you aggro.
Using a Longbow, pull the boss back away from the portal.
Try not to get too close to the portal or else more enemies will spawn. If they do spawn, run back towards the shrine and come back. Just wait until you get the opportunity again to pull.
Bezzr Wingstorm outside Eternal Grove for a green 20/20 Domination Wand.
Use a Paragon Speed Boost Hero to run to Craw Stonereap. You need both "Make Haste!" and either a "Fall Back!" or "Incomming!" to break from the group of Wardens. Also use "I Am Unstoppable!" so you do not get knocked down or crippled.
Flag the hero out of range while running in so it does not share drops.
Use "I Am Unstoppable!" before engaging Zarnas Stonewrath and stay out of casting range.
Use Renewing Surge on Meril Stoneweaver first and allow him to rip the hex with Smite Hex, then use Painful Bond.
Notes[]
To speed up some farms (or if you're not feeling confident enough, especially in Hard Mode) it can be a good idea to bring (and pop) your Legionnaire Summoning Stone. It won't take any drops from you, just keep in mind its peculiar AI.