This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
Attributes and Skills
Creatures you create have 16% more Health, and weapon spells you cast last 16% longer.
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10FactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional.
- Painful BondFactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112 - for more damage from spirits. Commonly used with casters, especially without minions available to trigger Splinter Weapon.
- BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30 - for another spirit.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 12+1 in Restoration Magic):
- Spirit LightFactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514 - for massive 5 energy heal.
- Mend Body and SoulFactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3 - for condition removal and a heal.
- Protective Was KaolaiFactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125 - for party-wide heal.
- LifeFactionsRitualist. Restoration Magic 13LifeBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 - for party-wide heal.
- Weapon of WardingFactionsRitualist. Restoration Magic 13Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015 - for 50% chance to block and health regeneration.
- Flesh of My FleshFactionsRitualist. Restoration Magic 13Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 18% Energy.54 - for a res.
- Death Pact SignetNightfallRitualist. Restoration Magic 13Death Pact SignetSignetResurrect target party member with your current Health and 89% Energy. The next time that ally dies within 120 seconds, so do you.312 - for a res.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 11+1 in Communing and 6+1 in Spawning Power):
- ShadowsongFactionsRitualist. Communing 12ShadowsongBinding RitualCreate a level 8 Spirit with 160 Health and 50 armor. The spirit's attacks deal 17 damage and cause Blindness for 5 seconds. This Spirit dies after 30 seconds.15130 - for another offensive spirit and blindness condition.
- PainFactionsRitualist. Communing 12PainBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds.5¾30 - for another offensive spirit.
- AnguishNightfallRitualist. Communing 12AnguishBinding RitualCreate a level 9 Spirit with 180 Health and 56 armor. This Spirit's attacks deal 17 damage and deal double damage to Hexed foes. This Spirit dies after 39 seconds.15¾45 - for another offensive spirit.
- DisenchantmentFactionsRitualist. Communing 12DisenchantmentBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit deals 17 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 30 seconds.15130 - for another offensive spirit and enchantment removal.
- EarthbindFactionsRitualist. Communing 12EarthbindBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 30 Health. This Spirit dies after 39 seconds.15130 - when with plenty of knock down.
- Armor of UnfeelingFactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 - for damage reduction on your spirits, requires micro.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 12 in Smiting Prayers):
- Strength of HonorCoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.-110215 - for more melee support.
- Smite HexCoreMonk. Smiting Prayers 12Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 holy damage.5112 - for hex removal.
- Smite ConditionEotNMonk. Smiting Prayers 12Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage.517 - for condition removal.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 12 in Protection Prayers):
- Shield of AbsorptionNightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - for damage reduction.
- Protective SpiritCoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 - for damage reduction.
- AegisCoreMonk. Protection Prayers 12AegisEnchantment SpellFor 10 seconds, all party members within earshot have a 50% chance to block attacks.10230 - for a party-wide block.
- Spirit BondFactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2 - when taking heavy damage.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 12 in Curses):
- Enfeebling BloodCoreNecromancer. Curses 12Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 17 seconds.10%118 - for better protection against melee.
- Shadow of FearPropheciesNecromancer. Curses 12Shadow of FearHex SpellTarget foe and all adjacent foes attack 50% slower for the next 25 seconds.1025 - to supplement Enfeebling Blood in melee shutdown.
- Mark of PainCoreNecromancer. Curses 12Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes.10120 - for more AoE damage from melee.
- BarbsCoreNecromancer. Curses 12BarbsHex SpellFor 30 seconds, target foe takes 12 more damage when hit by physical damage.1025 - if your party has many melee characters, or a minion master.
- Weaken ArmorCoreNecromancer. Curses 12Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 17 seconds.515 - to decrease target's AL.
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 12 in Command):
- "Can't Touch This!"NightfallParagon. Command 12"Can't Touch This!"ShoutFor 20 seconds, the next 4 Touch Skills used against allies within earshot fail.520 - against touch-heavy foes.
- "Stand Your Ground!"NightfallParagon. Command 12"Stand Your Ground!"ShoutFor 17 seconds, all party members within earshot receive +24 armor when not moving.1020 - for extra armor while fighting.
- "Fall Back!"NightfallParagon. Command 12"Fall Back!"ShoutFor 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 - for movement support.
- "Never Surrender!"NightfallParagon. Command 12"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515 - to save dying allies.
- A Channeling Magic staff of mastery or a [utility attribute] staff of channeling magic have the best results. 40/40 Channeling Magic set is a viable alternative.
- Set the hero to Guard mode.
- Disable Strength of HonorCoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.-110215 (if using) and micro it on three available frontliners.
- General caster counters.
- Spirit death.
- Heroes now use Splinter WeaponFactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515 on minions, making it useful even without dedicated physical players if a Minion Bomber/Master is brought.
- Healer heroes
- Me/Rt Psychic Instability Healer Hero (heal shutdown hybrid)