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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


Uses Signet of Spirits coupled with utility skills to provide excellent damage with spirits and melee support.

Attributes and Skills

Creatures you create have 16% more Health, and weapon spells you cast last 16% longer.
Template code

Ritualist Ritualist:

  • Optional Optional
    • Painful Bond Painful Bond - for more damage from spirits. Commonly used with casters, especially without minions available to trigger Splinter Weapon.
    • Bloodsong Bloodsong - for another spirit.
  • Optional Optional (put 12+1 in Restoration Magic):
    • Spirit Light Spirit Light - for massive 5 energy heal.
    • Mend Body and Soul Mend Body and Soul - for condition removal and a heal.
    • Protective Was Kaolai Protective Was Kaolai - for party-wide heal.
    • Life Life - for party-wide heal.
    • Weapon of Warding Weapon of Warding - for 50% chance to block and health regeneration.
    • Flesh of My Flesh Flesh of My Flesh - for a res.
    • Death Pact Signet Death Pact Signet - for a res.
  • Optional Optional (put 11+1 in Communing and 6+1 in Spawning Power):
    • Shadowsong Shadowsong - for another offensive spirit and blindness condition.
    • Pain Pain - for another offensive spirit.
    • Anguish Anguish - for another offensive spirit.
    • Disenchantment Disenchantment - for another offensive spirit and enchantment removal.
    • Earthbind Earthbind - when with plenty of knock down.
    • Armor of Unfeeling Armor of Unfeeling - for damage reduction on your spirits, requires micro.

Monk Monk:

  • Optional Optional (put 12 in Smiting Prayers):
    • Strength of Honor Strength of Honor - for more melee support.
    • Smite Hex Smite Hex - for hex removal.
    • Smite Condition Smite Condition - for condition removal.
  • Optional Optional (put 12 in Protection Prayers):
    • Shield of Absorption Shield of Absorption - for damage reduction.
    • Protective Spirit Protective Spirit - for damage reduction.
    • Aegis Aegis - for a party-wide block.
    • Spirit Bond Spirit Bond - when taking heavy damage.

Necromancer Necromancer:

  • Optional Optional (put 12 in Curses):
    • Enfeebling Blood Enfeebling Blood - for better protection against melee.
    • Shadow of Fear Shadow of Fear - to supplement Enfeebling Blood in melee shutdown.
    • Mark of Pain Mark of Pain - for more AoE damage from melee.
    • Barbs Barbs - if your party has many melee characters, or a minion master.
    • Weaken Armor Weaken Armor - to decrease target's AL.

Paragon Paragon:

  • Optional Optional (put 12 in Command):
    • "Can't Touch This!" "Can't Touch This!" - against touch-heavy foes.
    • "Stand Your Ground!" "Stand Your Ground!" - for extra armor while fighting.
    • "Fall Back!" "Fall Back!" - for movement support.
    • "Never Surrender!" "Never Surrender!" - to save dying allies.




  • A Channeling Magic staff of mastery or a [utility attribute] staff of channeling magic have the best results. 40/40 Channeling Magic set is a viable alternative.


  • Set the hero to Guard Guard mode.
  • Disable Strength of Honor Strength of Honor (if using) and micro it on three available frontliners.


  • General caster counters.
  • Spirit death.


  • Heroes now use Splinter Weapon Splinter Weapon on minions, making it useful even without dedicated physical players if a Minion Bomber/Master is brought.

See also

Healer heroes

Monk Monk