PvXwiki
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*{{skill pvxicon|Armor of Unfeeling|46}} '''H'''
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*{{skill pvxicon|Armor of Unfeeling|16}} '''H'''
 
*{{Skill pvxicon|Earthbind|16}} '''H'''
 
*{{Skill pvxicon|Earthbind|16}} '''H'''
 
*{{Skill pvxicon|Signet of Binding|16}} '''H'''
 
*{{Skill pvxicon|Signet of Binding|16}} '''H'''
*{{Skill pvxicon|"Stand Your Ground!"|16}} '''H'''
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*{{Skill pvxicon|"Stand Your Ground!"|8}} '''H'''
*{{Skill pvxicon|Winter|16}} '''P'''
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*{{Skill pvxicon|Winter|8}} '''P'''
*{{Skill pvxicon|Tryptophan Signet|16}} '''P'''
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*{{Skill pvxicon|Tryptophan Signet}} '''P'''
 
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*{{Skill pvxicon|Binding Chains|16}} '''H'''
 
*{{Skill pvxicon|Binding Chains|16}} '''H'''
 
*{{Skill pvxicon|Brutal Weapon|16}} '''H'''
 
*{{Skill pvxicon|Brutal Weapon|16}} '''H'''
*{{Skill pvxicon|Strength of Honor|16}} '''H'''
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*{{Skill pvxicon|Strength of Honor|8}} '''H'''
*{{Skill pvxicon|Edge of Extinction|16}} '''P'''
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*{{Skill pvxicon|Edge of Extinction|8}} '''P'''
*{{Skill pvxicon|Great Dwarf Weapon|16}} '''P'''
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*{{Skill pvxicon|Great Dwarf Weapon}} '''P'''
 
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*{{Skill pvxicon|Death Pact Signet|16}} '''H'''
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*{{Skill pvxicon|Death Pact Signet|3}} '''H'''
*{{Skill pvxicon|Flesh of My Flesh|16}} '''H'''
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*{{Skill pvxicon|Flesh of My Flesh|3}} '''H'''
*{{Skill pvxicon|Spirit's Gift|16}} '''H'''
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*{{Skill pvxicon|Spirit's Gift|14}} '''H'''
*{{Skill pvxicon|"Fall Back!"|16}} '''H'''
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*{{Skill pvxicon|"Fall Back!"|8}} '''H'''
*{{Skill pvxicon|"We Shall Return!"|16}} '''H'''
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*{{Skill pvxicon|"We Shall Return!"|8}} '''H'''
 
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*{{Skill pvxicon|Signet of Creation|16}} '''P'''
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*{{Skill pvxicon|Signet of Creation|14}} '''P'''
*{{Skill pvxicon|Summon Spirits|16}} '''P'''
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*{{Skill pvxicon|Summon Spirits}} '''P'''
*{{Skill pvxicon|Frozen Soil|16}} '''P'''
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*{{Skill pvxicon|Frozen Soil|8}} '''P'''
*{{Skill pvxicon|Power Drain|16}} '''H'''
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*{{Skill pvxicon|Power Drain|8}} '''H'''
*{{Skill pvxicon|Waste Not, Want Not|16}} '''H'''
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*{{Skill pvxicon|Waste Not, Want Not|8}} '''H'''
 
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Revision as of 11:40, 21 June 2012

Metacapecategory

This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Simple spirit spammer build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and Skills

12 + 1 + 3
Creatures you create have 56% more Health, and weapon spells you cast last 56% longer.
 save
Template code

Optional Optional slots

Defensive Support Offensive Support Healing Support Utility Support
  • Armor of Unfeeling Armor of Unfeeling H
  • Earthbind Earthbind H
  • Signet of Binding Signet of Binding H
  • "Stand Your Ground!" "Stand Your Ground!" H
  • Winter Winter P
  • Tryptophan Signet Tryptophan Signet P
  • Binding Chains Binding Chains H
  • Brutal Weapon Brutal Weapon H
  • Strength of Honor Strength of Honor H
  • Edge of Extinction Edge of Extinction P
  • Great Dwarf Weapon Great Dwarf Weapon P
  • Death Pact Signet Death Pact Signet H
  • Flesh of My Flesh Flesh of My Flesh H
  • Spirit's Gift Spirit's Gift H
  • "Fall Back!" "Fall Back!" H
  • "We Shall Return!" "We Shall Return!" H
  • Signet of Creation Signet of Creation P
  • Summon Spirits Summon Spirits P
  • Frozen Soil Frozen Soil P
  • Power Drain Power Drain H
  • Waste Not, Want Not Waste Not, Want Not H

P denotes player-specific optionals, H denotes hero-specific optionals.


Equipment

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can afford.

Usage

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • In tough fights, disable/micro Union.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.

Variants

  • Additional offensive Communing spirits.
  • Bringing only 2 defensive spirits (usually Shelter + Displacement) can save space and help heroes not run out of ST charges.

Counters

  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes

  • Emphasis on not using this on a hero when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
  • An easy way to get familiar with the maximum spirit range is to summon a spirit and walk until you lose it's effect.

See also