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This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
Ritualist healer for general use. With its great energy management and variable skill slots this healer can focus on different jobs, such as single target healer, party healer, heal/prot hybrid or heal/support hybrid. Ideally combined with a Soul Twisting or monk prot.
Attributes and Skills[]
12 + 1 + 3 12 + 1 Creatures you create have 52% more Health, and weapon spells you cast last 52% longer. |
Variable skill slots:
- Single target care
Wielder's Boon for a quick heal on targets supported with weapon spells.
Spirit Transfer for a quick power heal.
Weapon of Shadow to shut down physicals.
Protective Spirit as a hard prot. Lower spawning power by 1.
Great Dwarf Armor long-lasting single target protection.
- Party healing
Protective was Kaolai for planned party healing. Cast before combat if you anticipate AoE damage so you can heal your team twice.
Feast of Souls excellent party healing skill in builds with two or more spirits. Requires good positioning, best used with Life and Rejuvenation.
Breath of the Great Dwarf for reactive party healing or against Searing Flames .
Spirit to Flesh if you know that your team will be balling.
- Spirits (pick at least one and at most three)
Rejuvenation for constant party healing.
Recuperation for more reliable constant healing on all allies in spirit range.
Recovery as a counter against conditions in condition heavy areas or areas with blind or dazed condition.
- Energy Management
Boon of Creation for builds with three spirits.
Selfless Spirit for builds that focus on spamming single target heals. Apply when you anticipate large pressure.
- Utility
Great Dwarf Weapon very potent buff that will also reduce the required healing. Try to maintain it on all physicals in the team. Benefits from the high spawning power rank.
Remove Hex standard hex removal.
Holy Veil planned hex management. Apply holy veil before combat to slow down hex casting and remove a hex immediately without triggering the skill's recharge time.
"You Are All Weaklings!" potent anti-physical debuff.
"Don't Trip!" against party-wide knock downs, such as against stone summit herders.
Mindbender movement speed.
Flesh of My Flesh resurrection.
Death Pact Signet resurrection.
Variants[]
Variant: Rt/any Spirit Channeling Healer Triple Spirit | |
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Variant: Rt/Mo Spirit Channeling Healer Hybrid | |
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Variant: Rt/Mo Spirit Channeling Healer Support | |
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Usage[]
Weapon Sets:
- Cast enchantments using your 40/20/20 staff.
- Cast restoration magic spells in your 40/40 set.
- Switch to your high energy set when needed.
- Switch to your shield set when idle or under attack.
Skills:
- Use Spirit Channeling when you're in need of the energy. Cycle with Selfless Spirit so that you always have some form of energy management.
- Heal damaged targets with Mend Body and Soul and Spirit Light and additional heals if available.
- Prefer to use mend body and soul on targets which suffer from conditions, cleansing them as a side effect.
- Place your spirit or spirits offset to avoid that they get hit by AoE damage.
Equipment[]
Armor
- 5 blessed or shaman's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- 40/20/20 spawning power.
- 40/40 restoration magic.
- High energy set restoration magic.
- Shield set: Heavy spear of defense with a shield of fortitude.
Counters[]
- Frequent enchantment removal. Switch to a different build, such as the Spirit Siphon Healer.
See also[]
- Rt/any Spirit Siphon Healer
- Rt/R Attuned Was Songkai Healer
- Rt/any Ritual Lord Healer
- Signet of Spirits Healer for hybrid heroes.
- Psychic Instability Healer Hero for mesmer heroes utilizing inspiration magic to fuel restoration magic healing.
- Necromancer Healer and Blood is Power Healer for necromancer heroes utilizing soul reaping to fuel restoration magic healing.