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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


This spirit spam build contributes unfocused armor-ignoring single target damage and distraction from spirits. It takes advantage of the Kurzick/Luxon skill Summon Spirits to move spirits and heal them.

The build can be varied to fulfill another team role by providing a sturdy spirit wall to substitute a tank or support party members greatly with weapon spells.

Attributes and Skills[]

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
Template code

Variable skill slots
  • Support
    • Splinter Weapon Splinter Weapon – great armor ignoring AoE damage. Ideally used on an ally which natively attacks with weapons. Can be combined Ebon Vanguard Assassin Support if no adequate ally is available.
    • Great Dwarf Weapon Great Dwarf Weapon – greatly improved single target damage output and shutdown with weapon attacks. Easily maintainable on multiple targets due to spawning power.
  • Utility
    • Ebon Vanguard Assassin Support Ebon Vanguard Assassin Support – use for entering combat and dealing additional damage to priority targets.
    • Technobabble Technobabble – spirit attacks interrupt dazed spellcasters.
    • Gaze of Fury Gaze of Fury – destroy spirits, especially nature rituals such as Quickening Zephyr and Quicksand. Can alternatively be used to have a sixth attacking spirit; create a spirit of fury from one of your spirits once and then recycle it for the rest of the mission.
    • Signet of Binding Signet of Binding – turn ritualist spirits like Shadowsong.
    • Spirit to Flesh Spirit to Flesh – heal nearby allies except for spirits.
    • Rupture Soul Rupture Soul – blind targets next to an allied spirit.
  • Damage
    • Pain Inverter Pain Inverter – counter to foes causing many damage packets, especially AoE damage.
    • Ancestors' Rage Ancestors' Rage – with a melee, minions or ebon vanguard assassin.
  • Spirit Wall
    • Armor of Unfeeling Armor of Unfeeling – greatly improve the spirit survivability to make a spirit wall substituting a tank viable. Decrease spawning power by 1, increase communing to 6.
    • Spirit Boon Strike Spirit Boon Strike – additional healing for your spirits. Ideal when using them as a spirit wall which would dissolve when using Summon Spirits.
  • Healing
    • Note: This is only intended for party size 4. Decrease spawning power to 6+1, increase restoration magic to 11+1.
    • Mend Body and Soul Mend Body and Soul – quick heal with condition removal.
    • Spirit Light Spirit Light – slower, strong heal.


Runes and insignias



Weapon sets

  • Use your staff for spellcasting.
  • Switch to your shield set when idle or under attack.
  • Under effect of Splinter Weapon: You attack slightly faster with the spear than the staff.


  • Summon your spirits prior to battle. You can move them into the fight with Summon Spirits or lure foes into them.
    • Initially the spirits should be spread out to avoid that they take AoE damage.
    • Alternatively you can place them as a wall to prevent that melees break through into your mid- or backline. Avoid using Summon Spirits as that would break the wall by moving the spirits. Against harder hitting foes, such as in Urgoz's Warren, you can play the build dedicated to blocking with Armor of Unfeeling and Spirit Boon Strike. Note that only foes get blocked by the spirits; for allies their collision box is disabled, which allows you to aggro foes and then run through your spirits, trapping pursueing foes in your spirits.
  • Use Summon Spirits to move spirits out of stationary damage over time AoE effects such as Ray of Judgment and provide a small heal to keep them alive.
  • Increase your damage output by using Painful Bond on targets under attack by spirits.
  • Use Spirit Siphon to manage energy.


  • Terrain (walls, hills) blocking spirit attacks. Move the spirits with Summon Spirits to a position where they have line of sight.
  • Blocking.
  • Spirits spreading their attacks when playing against healers.
  • AoE damage hitting multiple spirits.
  • Anti summoned creature skills: Consume Soul, Spiritual Pain, Banishing Strike, Banish.
  • Spirits overridden by another party member.


  • Spirits attack at longbow range, but will first have to aggro targets.
  • Spirit AI:
    • When luring foes into your spirits: They prioritize the first target that moves into range.
    • Mid-combat: Spirits prioritize targets with the lowest health.
  • Spirits can only receive health from very few sources:
    • Summon Spirits Summon Spirits
    • Spirit Boon Strike Spirit Boon Strike
    • Spirit's Gift Spirit's Gift
    • Blood Bond Blood Bond – health gain when hitting with a spirit attack.
    • Healing Seed Healing Seed – can't be used on spirits, but they will receive health when a target enchanted with healing seed gets hit adjacent to them.
  • Spirits have 30 maximum energy which regenerates with 4 pips (1.3 energy/second); they will have fully regenerated after 23 seconds. The net energy gain of Spirit Siphon is 11 points of energy.
    • Spirits don't need energy for their skills and passive effects.
    • You can drain hostile spirits.
    • Some hostile spirits have 40 maximum energy in hard mode, such as those in Slaver's Exile.
  • Signet of Binding allows to have two spirits of the same type within spirit range.
  • Spirit attack skills trigger chants:
    • Anthem of Envy Anthem of Envy
    • Anthem of Disruption Anthem of Disruption
    • Anthem of Weariness Anthem of Weariness
    • Zealous Anthem Zealous Anthem (for Spirit Siphon)

See also[]

Spirit Spam Builds
Spirit Spam Teams
Spirit Spam Farming Builds