Using Whirling Defense with the help of a hero, this build is capable of farming the Wardens of Arborstone, in Hard Mode. It can quickly farm the groups outside the Altrumm Ruins for maximum profit, or it can also clear the whole Cathedral zu Heltzer if needed. The hero is usually flagged out of range as to not take any drops from the player.
NightfallAssassin. Deadly Arts Deadly ParadoxStanceAll of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster.1510
FactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
CoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
"Don't Trip!"EotNNo Profession. Deldrimor rank "Don't Trip!"ShoutFor 3..5 seconds, party members within earshot cannot be knocked down. PvE only.520 - Complete protection against knockdowns.
Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 - Longer stances, knockdown protection (only with alcohol).
Optional 2 (Survivability):
Shadow SanctuaryFactionsAssassin. Kurzick rank Shadow Sanctuary (Kurzick)Enchantment SpellYou are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor. PvE only.5¼30 - Used to survive when flagging your hero away.
Feigned NeutralityNightfallAssassin. Shadow Arts Feigned NeutralityEnchantment SpellFor 4..9..10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.5¼25 - Used to survive when flagging your hero away.
Mental BlockEotNNo Profession. Asura rank Mental BlockEnchantment SpellFor 5..11 seconds you have a 50% chance to block attacks. This Enchantment is reapplied every time an enemy strikes you. PvE only.10115
These skills are required when farming the whole Cathedral:
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 & "Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015
PropheciesMonk. Protection Prayers 12Life BarrierElite Enchantment SpellWhile you maintain this Enchantment, damage dealt to target other ally is reduced by 44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.-11525
CoreMonk. Protection Prayers 12Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25.-1102
PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
CoreRanger. Wilderness Survival 6WinnowingNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 78 seconds.5560
PropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.5560
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Equipment[]
Full Attuned and Radiant armor
Staff with high Energy (+15, +5 = +20 Energy) and 20% HSR
Bond yourself with Life BarrierPropheciesMonk. Protection Prayers 12Life BarrierElite Enchantment SpellWhile you maintain this Enchantment, damage dealt to target other ally is reduced by 44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.-11525 -> Life bondCoreMonk. Protection Prayers 12Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25.-1102 -> Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102. Then flag your hero towards the right on the other side of the door.
Run up and grab aggro of the first two groups, under Shadow FormFactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130 and Shroud of DistressFactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145.
Wait for the back aggro to catch up to you, then cast "I am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 and run up the hill.
Stay to the left, and use your Spear/Longbow to grab the other group in front of you by attacking the closest target in that group.
If you walk up too far, you will lose the aggro of one of the other groups you already grabbed.
Pull everything up the hill of the left towards the bridge until all ranged foes are at the top.
Run back down the hill staying towards the right until the Warden of the Spring are balled in the corner of the ledge (see video).
Stay in this position farther down the hill. Flag your hero slightly closer and have your hero cast WinnowingCoreRanger. Wilderness Survival 6WinnowingNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 78 seconds.5560 and Edge of ExtinctionPropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.5560.
Once the spirits are cast, flag your hero on the faraway steps directly outside Altrumm Ruins.
Death's ChargeFactionsAssassin. Shadow Arts Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.5¼30 in and use Whirling DefenseCoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460 once the melee foes ball on you.
Use your second optional skill to survive for a few seconds without bonds.
If a few enemies start to break, don't worry, Edge of Extinction will likely kill them.
All that should be left are the rangers and possibly a few melee foes.
Pickup your drops, restart. If going for the whole Cathedral, keep following the guide just below.
Other Farming Locations[]
Cathedral zu Heltzer[]
Back of the Cathedral[]
Following the first spike, run back up the hill staying towards the right walking North West. Grab the aggro of all the rangers in this area.
Be mindful of how far you go back. You might lose some if you go too far.
Ball them up by running back towards the hill and whirl them down like before. Flag your hero as necessary.
Center of the Cathedral (Bottom & SW Side)[]
Grab all of the groups in the center and pull them up the South West side stairs.
As you get to the top of the stairs, hug the ledge and walk backwards until the Warden are just out of range. As the start to run up the stairs to start attacking you again, do not move. Wait for them to catch up. If you go too fast, they will break aggro. Do this until all of them are at the top.
At this point all of the Warden at the bottom should be attacking you. Using your Longbow again, grab the group behind you, and pull everything back towards the stairs. Ball everything on the log (see video).
Flag hero, summon spirits, and whirl them down like before with one caveat...
As you are doing damage, target Ryver Mossplanter. As it is taking damage, it will cast Troll UnguentCoreRanger. Wilderness Survival Troll UnguentSkillFor 13 seconds, you gain +3..9..10 Health regeneration.5310. While casting, use "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 to interrupt it.
When all of the other Wardens die, Ryver Mossplanter will survive. Use "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 and "Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015 to kill it.
Center of the Cathedral (Back & NE Side)[]
Make sure you have more Luxon Faction than Kurzick Faction.
Flag your hero back on the bottom level in the Northern Corner (see video).
Aggro the two groups at the very back on the top level, and use your Longbow to grab the last group on the North East side.
Watch how far you go. You could lose aggro of one of the other groups.
Ball them up on the ledge closest to your hero.
Have your hero summon the spirits and Whirl them down like before.
Once they are dead, you will need to flag your hero up the stairs to catch up with you. It will glitch and run away.
Cathedral Entrance[]
Flag your hero at the bottom of the stairs.
Run around the outskirts of the room (it forms a circle), and grab all of the aggro in the room (see video).
As you are running around, be mindful of your hero and make sure it does not grab any of the patrolling groups.
Ball them up on one of the pillars at the bottom of the stairs.
Have your hero summon the spirits and Whirl them down like before.
Flag your hero near the small rock near the beginning and bond yourself with Life BarrierPropheciesMonk. Protection Prayers 12Life BarrierElite Enchantment SpellWhile you maintain this Enchantment, damage dealt to target other ally is reduced by 44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.-11525 -> Life bondCoreMonk. Protection Prayers 12Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25.-1102 -> Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102.
Pull the first group along the right cliff face towards the second group. Once you get to about where the other rock is (see video), aggro the second group.
You can aggro them faster by auto attacking the spirit that is in that area.
Once you have aggro, pull the second group on top of the other group by running back towards where you came from along the cliff face. The Rangers have a longer range than the casters so be mindful of how far you pull.
Once they are in ball, flag your hero closer and run into the ball. Have your hero cast WinnowingCoreRanger. Wilderness Survival 6WinnowingNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 78 seconds.5560 and Edge of ExtinctionPropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.5560.
Wait for the spirit's effects to come into effect, then activate Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 -> Whirling DefenseCoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460.
Some of the melee may break aggro after taking a little bit of damage. Do not worry. Edge of Extinction will kill them when the ball is killed.
Groups 3 & 4[]
Once the first two groups are dead, head North to the next two groups.
Flag your hero under the large branch or root along the wall.
Run through the first group to go aggro the other group that is more North-East (see video).
Once you have aggro of both groups, pull the first group back so they are near the small root that is in the path.
Then run back towards where you came from and head to the North corner. Be sure not to block yourself in.
By doing this, the two groups should form a ball. If not, just pull back the other way again until they are.
Once they are in ball, have your hero cast WinnowingCoreRanger. Wilderness Survival 6WinnowingNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 78 seconds.5560 and Edge of ExtinctionPropheciesRanger. Beast Mastery 16Edge of ExtinctionNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 158 seconds.5560. Flag closer if needed.
Wait for the spirit's effects to come into effect, then activate Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 -> Whirling DefenseCoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460.
Some of the melee may break aggro after taking a little bit of damage. Do not worry. Edge of Extinction will kill them when the ball is killed.
Counters[]
KD while using Shadow Form or Shroud of Defense.
Hero out of range.
Wild animals activating a trap, aggroing an enemy group.
Hero running into a trap. Note that there is no risk of your hero running into a trap when doing the initial farm.
Notes[]
You can also make your hero switch to a high health armor when running into a possibly trapped area.
A Ranger hero is required instead of a Monk hero because of the stronger Edge of Extinction. With a monk, the EoE would not deal enough damage to adequately kill everything.