This build is in the testing phase.
Please join the discussion and rate this build if you have experience with this or closely related builds.
This build has been designed for the following use:
|This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.|
A team designed to complete Temple of the damned in HM with 2 support heroes.
The energy cost of Dervish enchantments is reduced by 52%.
In PvE, gain +13 armor rating while enchanted.
NightfallDervish. Mysticism 13Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 4 Energy and 26 Health.28NightfallDervish. Scythe Mastery 15Eremite's AttackMelee AttackIf it hits, this attack deals +10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +10 damage and strike all adjacent foes.56NightfallDervish. Scythe Mastery 15Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 70 Health.7EotNDervish. Mysticism 13Pious FuryStanceRemove 1 Dervish enchantment. For 6 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510CoreNo Profession. UnlinkedOptionalOptionalOptional.NightfallDervish. Mysticism 13Intimidating AuraEnchantment SpellFor 60 seconds you have +92 max Health and take 9 less damage from foes with less Health than you.5¾20FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
PvE only.5¾30EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
- Mystic VigorNightfallDervish. Mysticism 13Mystic VigorEnchantment SpellFor 20 seconds, every time you successfully hit with an attack, you gain 13 Health for each Enchantment on you (maximum 25 Health).2¼15 to have a reliable and constant healing (safety choice)
- Heart of Holy FlameNightfallDervish. Mysticism 13Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 27 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 5 seconds.510 in case Judge's Insight expires. Nice vs the undeads called by murakai
- Light of DeldrimorEotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed.
PvE only.5¾20 to dig the treasures and deal AoE
- Pious AssaultNightfallDervish. Scythe Mastery 15Pious AssaultMelee AttackIf it hits, this attack deals +20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 30 damage.512
- "For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545
- "You Are All Weaklings!"EotNNo Profession. Norn rank "You Are All Weaklings!"ShoutTarget foe and foes adjacent to target are Weakened for 8..12 seconds.
- full windwalker insignia
- any scythe
- Flag the heroes out of aggro and make them cast Judge's Insight + Spell Breaker + Shield of Judgement on you
- Precast Intimidating Aura + Aura of Holy Might (+Mystic Vigor)
- go melee and activate Pious Renewal then tear it down with Pious Fury.
- activate Pious Renewal and tear it down with Eremite's Attack.
- build adrenaline and tear down Pious Renewal with Twin Moon Sweep
- repeat last 2 steps
- Just get aggro and target the first melee in sight. It is no use to run after the casters, you will just waste spell breaker duration. focus on the melees and kill them as fast as you can, then the casters will come. Worst scenario is spell breaker expiring and remaining foes are shock phantom (they will blind you and spam air magic spells)
- target the casters and rush to them. Top priority is killing them before spell breaker expires. Some of them also have resurection spells
vs enchanted weapons
- they are hard hitting, can rupt, knockdown, apply weakness. Option 1 is to rush to the rangers/paras and spike them all hoping for a good configuration. Option 2 is to hide around the corners to avoid arrows from the backline and kill the melees first. then ball the rangers so you can finish them fast.
- In level 3 you might want to avoid the long room full of them and take the first turn to the right after entering.
vs Keymaster of Murakai
- rush to him and kill him as soon as possible to get the boss key. You might not have enough Spell Breaker duration to kill all the pops. So get the key and try to die rezzable.
- Try to pull her near a burning source to finish her faster. You don't need heroes assistance to kill her.
Mo/Rt - Shield of Judgement
Your allies are healed for 48 Health whenever you cast Monk spells on them.
PropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage.
Target ally gets healed for 48 Health.15145CoreMonk. Smiting Prayers 16Judge's InsightEnchantment SpellFor 21 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Target ally gets healed for 48 Health.10210PropheciesMonk. Smiting Prayers 16Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Target ally gets healed for 48 Health.-1102CoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee.
Target ally gets healed for 48 Health.-110215CoreMonk. Divine Favor 15Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 24 energy in this way.210NightfallRitualist. Channeling Magic Gaze of FuryBinding RitualDestroy target Spirit and create a level 1..11..15 Spirit of Fury. This Spirit's attacks deal 5..17..21 damage. This Spirit dies after 30..54..62 seconds.10¾20CoreMonk. Protection Prayers 3RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy.105PropheciesMonk. Divine Favor 15Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 35% longer.
You get healed for 48 Health.-11022
- weapon of enchanting (+20% enchantments duration)
- lock skills 1,2,3,4,8
- bonds 3,4 on the player
- bond 3 on the Spell breaker hero
- bond 8 on itself
- Player will get extra adrenaline through balthazar spirit
Mo - Spell Breaker
Your allies are healed for 51 Health whenever you cast Monk spells on them.
CoreMonk. Divine Favor 16Spell BreakerElite Enchantment SpellFor 18 seconds, target ally cannot be the target of enemy spells.
Target ally gets healed for 51 Health.15145CoreMonk. Protection Prayers 15Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 30.
Target ally gets healed for 51 Health.-1102PropheciesMonk. Protection Prayers 15Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends.
Target ally gets healed for 51 Health.-1102PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Target ally gets healed for 51 Health.-1102PropheciesMonk. Protection Prayers 15Vital BlessingEnchantment SpellWhile you maintain this Enchantment, target ally has +200 maximum Health.
Target ally gets healed for 51 Health.-110¾2CoreMonk. Divine Favor 16Signet of DevotionSignetHeal target ally for 106 Health.25CoreMonk. Divine Favor 16Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 25 energy in this way.210PropheciesMonk. Divine Favor 16Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 37% longer.
You get healed for 51 Health.-11022
- weapon of enchanting
- lock skills 1,2,3,4,5,8
- bonds 2,3,4,5 on player.
- bond 8 on itself.