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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

   Dungeon Guide.png This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

A team designed to complete Temple of the damned in HM with 2 support heroes.

Team Composition

Pious Renewal Eremite's Attack Twin Moon Sweep Mystic Vigor Pious Fury Intimidating Aura Aura of Holy Might (Kurzick) "I Am Unstoppable!"
Spell Breaker Life Bond Protective Bond Essence Bond Vital Blessing Signet of Devotion Blessed Signet Blessed Aura
Shield of Judgment Judge's Insight Balthazar's Spirit Strength of Honor Blessed Signet Gaze of Fury Rebirth Blessed Aura

Player Build

12 + 1
12 + 1 + 2
The energy cost of Dervish enchantments is reduced by 52%.
In PvE, gain +13 armor rating while enchanted.
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  • Mystic Vigor Mystic Vigor to have a reliable and constant healing (safety choice)
  • Heart of Holy Flame Heart of Holy Flame in case Judge's Insight expires. Nice vs the undeads called by murakai
  • Light of Deldrimor Light of Deldrimor to dig the treasures and deal AoE
  • Pious Assault Pious Assault
  • "For Great Justice!" "For Great Justice!"
  • "You Are All Weaklings!" "You Are All Weaklings!"


  • full windwalker insignia
  • any scythe


General usage

  • Flag the heroes out of aggro and make them cast Judge's Insight + Spell Breaker + Shield of Judgement on you
  • Precast Intimidating Aura + Aura of Holy Might (+Mystic Vigor)
  • go melee and activate Pious Renewal then tear it down with Pious Fury.
  • activate Pious Renewal and tear it down with Eremite's Attack.
  • build adrenaline and tear down Pious Renewal with Twin Moon Sweep
  • repeat last 2 steps

vs Undeads

  • Just get aggro and target the first melee in sight. It is no use to run after the casters, you will just waste spell breaker duration. focus on the melees and kill them as fast as you can, then the casters will come. Worst scenario is spell breaker expiring and remaining foes are shock phantom (they will blind you and spam air magic spells)

vs Charrs

  • target the casters and rush to them. Top priority is killing them before spell breaker expires. Some of them also have resurection spells

vs enchanted weapons

  • they are hard hitting, can rupt, knockdown, apply weakness. Option 1 is to rush to the rangers/paras and spike them all hoping for a good configuration. Option 2 is to hide around the corners to avoid arrows from the backline and kill the melees first. then ball the rangers so you can finish them fast.
  • In level 3 you might want to avoid the long room full of them and take the first turn to the right after entering.

vs Keymaster of Murakai

  • rush to him and kill him as soon as possible to get the boss key. You might not have enough Spell Breaker duration to kill all the pops. So get the key and try to die rezzable.

vs murakai

  • Try to pull her near a burning source to finish her faster. You don't need heroes assistance to kill her.


Mo/Rt - Shield of Judgement

Your allies are healed for 48 Health whenever you cast Monk spells on them.
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  • weapon of enchanting (+20% enchantments duration)


  • lock skills 1,2,3,4,8
  • bonds 3,4 on the player
  • bond 3 on the Spell breaker hero
  • bond 8 on itself


  • Player will get extra adrenaline through balthazar spirit

Mo - Spell Breaker

Your allies are healed for 51 Health whenever you cast Monk spells on them.
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  • weapon of enchanting


  • lock skills 1,2,3,4,5,8
  • bonds 2,3,4,5 on player.
  • bond 8 on itself.