This build is provisionally vetted good pending more votes.
This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Combines a common Ritualist Bomber with a Necromancer doing the casting of Jagged Bones and Death Nova, to gain all the benefits of Spawning Power with all the benefits of high Death Magic. Can also be run with a second Necro in areas with fewer exploitable corpses or to increase bombing power.
Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
PropheciesNecromancer. Death Magic 13Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 15 bone horror with 380 (+198) Health and 91 armor plus one for each corpse exploited in this way. For 40 seconds, your Death Magic attribute is increased by +1.15245CoreNecromancer. Death Magic 13Animate Bone MinionsSpellExploit nearest corpse to animate two level 10 bone minions with 280 (+146) Health and 62 armor.1535FactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10FactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 (+10.4) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515NightfallRitualist. Spawning Power 13Spirit's GiftEnchantment SpellFor 60 seconds, whenever you create a creature, all allies near that creature gain 44 Health and lose 1 Condition.10145FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245FactionsRitualist. Spawning Power 13Explosive GrowthEnchantment SpellFor 54 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 59 lightning damage.5245FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
- Blessed Insignia, Vitae and Vigor Runes.
- A 40/20/20% Death Staff.
Jagged Support (1 or 2 of these)
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
NightfallNecromancer. Death Magic 18Jagged BonesElite Enchantment SpellFor 30 seconds, whenever target undead servant dies, it is replaced by a level 18 jagged horror with 440 Health and 109 armor that causes Bleeding with each of its attacks.5115CoreNecromancer. Death Magic 18Death NovaEnchantment SpellFor 30 seconds, if target ally dies, all adjacent foes take 115 damage and are Poisoned for 15 seconds.52EotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112EotNNecromancer. Soul Reaping 11MasochismEnchantment SpellFor 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.5120NightfallNecromancer. Soul Reaping 11Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 76 Health and 8 Energy.¼8CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Blessed Insignia, Vitae and Vigor Runes.
- 40/20/20% Death Magic staff or defensive set.
Put 10 in the spec'd attribute.
- Foul FeastEotNNecromancer. Soul Reaping 11Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4 (best combined with Zealot's Fire)
- Zealot's FireCoreMonk. Smiting Prayers 10Zealot's FireEnchantment SpellFor 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 25 fire damage and you lose 1 Energy.10¼30
- Judge's InterventionNightfallMonk. Smiting Prayers 10Judge's InterventionEnchantment SpellFor 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 130 damage.5¼8 (for minions)
- Strength of HonorCoreMonk. Smiting Prayers 10Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 18 more damage in melee.-110215 (for Melee players)
- Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
- Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
- AegisCoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230
- Enfeebling BloodCoreNecromancer. Curses 10Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 15 seconds.10%118 Defense
- Mark of PainCoreNecromancer. Curses 10Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 30 shadow damage to adjacent foes.10120 Minion synergy
- BarbsCoreNecromancer. Curses 10BarbsHex SpellFor 30 seconds, target foe takes 10 more damage when hit by physical damage.1025 Minion synergy
- Jagged Horrors from Jagged Bones count as created by the Ritualist for all purposes, such as Spawning Power and Explosive Growth.
- Zealot's Fire works with Jagged Bones, Death Nova, Foul Feast and Judge's Intervention.