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Rating totals: 15 votes

Overall
4.64
Effectiveness
4.73
Universality
4.27
Innovation
40%
Effectiveness
0 1 2 3 4 5
Universality
0 1 2 3 4 5

Current Ratings

Overall
5.0

@legacy41723121

Last edit: 19:33, 07 Apr 2011 (EST) 

Makes normal mode easy mode and hard mode normal mode.

Effectiveness
5
Universality
5
Innovation
X

Overall
3.8

@legacy41725825

Last edit: 21:47, 15 May 2011 (EST) 

Had its time in 3-hero. Much better options to run than Discordway now (mesms, rits). Used to be able to compress damage, prots, and heals but no longer relevant.

Effectiveness
4
Universality
3
Innovation
X

Overall
4.0

H

Last edit: 00:49, 23 Jul 2020 (EST) 
Removed:

Bit outdated after 7h update, but still extremely useful in 4-man areas. Combines damage, healing, prots into one.


Reason: Sock.
Removed by: Toraen
Effectiveness
4
Universality
4
Innovation
O

Overall
4.0

Vorpal12210@legacy41726049

Last edit: 01:51, 14 Jul 2011 (EST) 

Bit outdated after 7h update, but still extremely useful in 4-man areas. Combines damage, healing, prots into one.

Effectiveness
4
Universality
4
Innovation
O

Overall
5.0

JaigodaWasTaken

Last edit: 07:26, 14 Jul 2011 (EST) 

Considering this is specifically for 4-man areas and there aren't any particularly difficult 4-man areas, even in HM, this is a good (and pretty fast) option for cspacing through everything.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

Vasa67

Last edit: 07:50, 14 Jul 2011 (EST) 

when in doubt, use discordway to clear 4 man areas.

Effectiveness
5
Universality
5
Innovation
X

Overall
5.0

RandyKramer

Last edit: 08:35, 14 Jul 2011 (EST) 

One of the two best builds for 4-man areas.

Effectiveness
5
Universality
5
Innovation
O

Overall
5.0

@legacy41716203

Last edit: 21:49, 14 Jul 2011 (EST) 

4-man areas don't need AoE. Defense, newb-friendly, room for optionals, etc...

Effectiveness
5
Universality
5
Innovation
X

Overall
5.0

Random Weird Guy@legacy41726413

Last edit: 12:10, 13 Jan 2012 (EST) 

Remains very effective in 4-man areas, having both huge offensive and defensive capabilities.

Effectiveness
5
Universality
5
Innovation
X

Overall
5.0

Sir John Bubblestone@legacy41726210

Last edit: 15:11, 24 Feb 2012 (EST) 

Still pumps out the damage, good for 4 man areas.

Effectiveness
5
Universality
5
Innovation
X

Overall
5.0

Shadow12776

Last edit: 15:15, 24 Feb 2012 (EST) 

Effective 3H builds and still work till this day very effectively

Effectiveness
5
Universality
5
Innovation
O

Overall
4.8

@DeletedUser40277624

Last edit: 16:12, 24 Feb 2012 (EST) 

Still effective in small party zones in PvE. Slightly inferior to Spiritway, but you can bring a crapload more defensive stuff on these bars.

Effectiveness
5
Universality
4
Innovation
O

Overall
4.8

Viperblossom

Last edit: 02:21, 27 Feb 2012 (EST) 

For 3-man areas, this packs a strong punch. Obviously, with all the other benefits of having Triple Necros running X, you'll get the benefits of utility. Overall: this is both strong and safe.

Effectiveness
5
Universality
4
Innovation
O

Overall
4.4

Tasty13061@legacy41726531

Last edit: 02:47, 23 Apr 2012 (EST) 

Works well in many 4 man areas. Starts getting painfully slow when there is more than one fast recharging hex removal (storm rider/charr mesmer) or condition removal (crowns of thorns) in a mob or lots of healers (grawl).

Effectiveness
5
Universality
2
Innovation
O

Overall
4.0

Krschkr

Last edit: 03:34, 02 Nov 2018 (EST) 

The popularity is a relic from the 3 hero era. Can't compete with mesmer midlines combined with a focused backline hero. Suffers a lot from natural resistance (boss foes/prophecies bosses). Due to minions and death nova on the same hero pretty sedate in total. Killing speed of single targets is good, but overall the team is somewhat slow. Works in most party size 4 areas, but has quite some trouble with grawls if luring more than one team.

(updated rating for more consistency with my votes on other party size 4 teams)

Effectiveness
4
Universality
4
Innovation
O

Overall
3.8

Willarddog

Last edit: 20:37, 30 Jun 2020 (EST) 

Outdated for 4-man areas and struggles in current 4-man HM content (WoC). Does the job for most HM 4-man content.

Effectiveness
4
Universality
3
Innovation
O