Build:Team - 3 Hero Eternal Grove

From PvXwiki
Jump to: navigation, search
Green thumbs up.png

The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Core for a hero team and corresponding tactic designed to guarantee an easy completion of Eternal Grove (mission) in normal and hard mode with the masters reward. This can be done with 7 heroes. Alternatively heroes can be dropped to run the mission for other players.

Overview

Necromancer / Monk Hero 1
Aura of the Lich Animate Bone Fiend Animate Shambling Horror Putrid Bile Masochism Infuse Condition Spirit Bond Protective Spirit
Necromancer / Monk Hero 2     
Aura of the Lich Animate Bone Fiend Animate Shambling Horror Putrid Bile Blood of the Master Infuse Condition Spirit Bond Shielding Hands
Necromancer / Ritualist Hero 3
Blood is Power Death Pact Signet Signet of Lost Souls Mend Body and Soul Spirit Light Spirit Transfer Protective Was Kaolai Life

Hero builds

Left/South Minion Master

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Right/North Minion Master

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Blood is Power Healer

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Remaining team

The three core heroes provide the required defense; you and the remaining party members are mainly responsible for damage dealing.

  • Energy surge mesmer heroes are recommended. For this mission they can run Chaos Storm to make use of the choke points.
  • Bringing one additional healer and resurrection skill improves the reliability.
  • Avoid spirit based builds due to their lack of mobility.
  • Do not bring a third minion master.
  • "Fall Back!" or other IMS are not required. Within the eternal grove you have a permanent 25% IMS.

Usage

Flag positions for the core hero team. Click to enlarge.
Luxon phase
  • Position your heroes with flags.
    • protective spirit minion master halfway between the central/west tree and left/south gate.
    • Blood of the Master minion master halfway between the central/west tree and right/north gate.
    • Core healer in the centre of the eternal grove. He'll be able to reach all tree singers with Life and still be in range of the minion masters to heal them.
    • Keep the remaining heroes unflagged so they follow you into skirmishes.
  • Always let foes aggro the minions before attacking them with your remaining team.
  • Ignore siege turtles; Life outheals their damage even in hard mode.
  • After 7 minutes of luxon attacks the second wave of siege turtles arrives. At this point, leave the eternal grove with your non-core heroes, run past the central/west siege turtle and assault the turtle and its accompanying rangers which spawn uphill. Killing this group triggers the second part of the mission with a cutscene.
Afflicted phase
  • Restore the previous flagging.
  • The intermediate cutscene spawns two luxon soldiers and pet companions per gate. The pets are unkillable but will despawn alongside the luxon soldier's corpse. You can use these immortal pets as a buffer to give you some more time to finish a fight on one side. If only one side has immortal pets left, prioritize killing the afflicted there first.
  • Fend off the afflicted alternating between the two choke points. Make sure that there aren't too many on one side at once so your minion reserves don't deplete.
    • Always let foes aggro the minions before attacking them with your remaining team.
  • You can use the elite juggernauts as a fortification of your minion wall. Don't have them follow you, as they're moving very slowly, and instead place them slightly behind the minions.


Notes

  • Bringing death nova on the heroes is not necessary as the tree singers have Death Nova at 19 death magic and will use it on the minions.
  • After the first cutscene some of the Luxon, including siege turtles, may turn allied and assist you in fending off the afflicted.
    • Even if turtles stay hostile, their siege attack is likely to be useful as it'll hit the afflicted.
  • Melee players should bring a healer among the additional heroes to survive the afflicted soul explosions and occasional aggro.

Exemplary Video

Simulation of running the mission for four other players at once by playing with just the core heroes: