Beat up some weird lizard bois to get you and some leechers fast Sunspear reputation.
Able to be run on any profession. Yields 248-495/min Sunspear reputation (14,880-29,700/hour).
NightfallDervish. Earth Prayers 12Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 4 times you hit with a scythe, all other adjacent foes take 50 earth damage.1010
NightfallDervish. Earth Prayers 12Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 22 slashing damage to all adjacent foes.5¼20
NightfallDervish. Earth Prayers 12Mystic RegenerationEnchantment SpellFor 17 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you.10¼10
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallDervish. Scythe Mastery 12Eremite's AttackMelee AttackIf it hits, this attack deals +8 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +8 damage and strike all adjacent foes.56
EotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560
EotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120
Template code
Staggering ForceNightfallDervish. Earth Prayers 6Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 22 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 5 seconds.106 - Take for all classes with 4 pips of energy regen.
Aura of ThornsNightfallDervish. Earth Prayers 6Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 9 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 5 seconds. 510 - Take on classes with less than 4 pip of energy regen.
Armor of SanctityNightfallDervish. Earth Prayers 6Armor of SanctityEnchantment SpellAll adjacent foes suffer from weakness for 9 seconds. For 15 seconds, you take 11 less damage from foes suffering from a Condition.5¼15 - Use with leechers to allow yourself to tank indefinitely while they grab the shrine.
PropheciesMonk. Protection Prayers 13Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 42 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health.-1102
PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 42 Health.-1102
CoreMonk. Protection Prayers 13Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 26. Target ally gets healed for 42 Health.-1102
CoreMonk. Divine Favor 13Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 21 energy in this way.210
PropheciesMonk. Divine Favor 13Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +54% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 42 Health.-15¼10
PropheciesMonk. Protection Prayers 16Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 38 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health.-1102
PropheciesMonk. Protection Prayers 16Life BarrierElite Enchantment SpellWhile you maintain this Enchantment, damage dealt to target other ally is reduced by 52%. If your Health is below 50% when that ally takes damage, Life Barrier ends. Target ally gets healed for 38 Health.-11525
CoreMonk. Protection Prayers 16Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 32. Target ally gets healed for 38 Health.-1102
PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 38 Health.-1102
CoreMonk. Divine Favor 12Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 20 energy in this way.210
PropheciesRanger. Beast Mastery 6Edge of ExtinctionNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 28 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 78 seconds.5560
CoreMonk. Protection Prayers 16RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy.105
PropheciesMonk. Protection Prayers 13Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 13 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 13 Health.-1102
CoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee. Target ally gets healed for 13 Health.-110215
CoreMonk. Protection Prayers 13Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 26. Target ally gets healed for 13 Health.-1102
PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 13 Health.-1102
CoreMonk. Divine Favor 4Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 9 energy in this way.210
PropheciesMonk. Divine Favor 4Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +27% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 13 Health.-15¼10
Template code
Usage[]
Start from Jennur's Horde and fight your way until you reach the portal for Holdings of Chohkin.
Disable all skills except Blessed Signet and Ether Signet on all bonders.
Bond yourself with the first 4 bonds from each hero. Then have each bonder apply Balthazar's Spirit to themselves. All heroes should have -1 energy pip.
Run to the shrine and collect bounty.
If hosting leechers, pull aggro away from the shrine and wait for them to take the bounty before spiking.
Proceed to aggro as many enemies as possible without losing aggro or endangering your bonders. Maintain Mystic Regen at all times.
Place hero flags around the blue stars to keep them at a safe distance for each pull.
Right wall block and spike near the red dots.
Use Pain inverter to kill the Dervish Boss with ease.
Have Leechers rezone and repeat.
Once you have become comfortable with the runs experiment with which groups you like to pull to maximize points/minute. The aggro leash of the enemies is pretty long, but will generally require 2 spikes.
For faster speeds, use heroes/leechers to kill the small patrol between the first group and the boss while you move toward the boss. This takes practice and may not be worth it for all players.
Suggested heroes:
Budget SoS: OggjIyXKISXTlTdiLTVTQToGCH
ST: OAWjQyDDIPYTr3jLcCNRuOzRI
Bsurge Hybrid: OghjgwhKDOXVuhOUaO5QG0iwB
Dom Mes: OQJCIMwDRVDY6wpXgcAXTBA
Use a leecher to replace the Mesmer for even faster rezoning times.