5 Hero team composition suitable for general HM content. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Suitable for any player DPS build.
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.50.57
CoreMesmer. Inspiration Magic 7Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 12 Energy and 77 Health.51.120
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.50.57
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.2
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Variants
Replace one copy of Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54 (and preferably take Death Pact SignetNightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312 on the BiP) with:
EmpathyCoreMesmer. Domination Magic 16EmpathyHex SpellFor 16 seconds, whenever target foe attacks, that foe takes 58 damage and target foe deals 16 less damage with attacks.10210 - Very strong in areas with tougher mobs
Drain EnchantmentCoreMesmer. Inspiration Magic 7Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 12 Energy and 77 Health.5220 - If there are many annoying enchantments
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
FactionsRitualist. Spawning Power 12Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy.120
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
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Melee Support Variants
Brutal WeaponFactionsRitualist. Communing 16Brutal WeaponWeapon SpellGive target ally a Brutal Weapon for 42 seconds. The bearer's weapon strikes for +16 damage as long as the bearer is under no Enchantments.10115 over Signet of CreationFactionsRitualist. Spawning Power 12Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy.120 if running without enchantments.
Strength of HonorCoreMonk. Smiting Prayers 8Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 16 more damage in melee.-110215 over "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020. Raise Spawning Power to 10+3 and Smiting Prayers to 8.
Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515 over "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020. Raise Spawning Power to 10+2 and Channeling Magic to 8+2.
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
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Variants
As a caster player, replace Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518 with:
Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120 for additional enchantment removal.
Death Pact SignetNightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312 allows you to replace 1 copy of Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54 with an offensive skill
RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45 for party-wide health regeneration.
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.312
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710
CoreMesmer. Inspiration Magic 6Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 12 Energy and 72 Health.51.320
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health.10¼2
NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Smiting Prayers 8Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 16 more damage in melee.-110215
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Variants
Essence StrikeFactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518 over Spirit SiphonFactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3
Flesh of My FleshFactionsRitualist. Restoration Magic 1Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 6% Energy.54 when more res skills are preferred
Use a staff wrapping of mastery for a chance to hit a break point for Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515, improving the team's offense
Use a staff wrapping of enchanting for increased durations of the defensive enchantments, improving the team's defense
Usage[]
Hero AI mode:
Set backline heroes to guard
Set midline heroes to fight
Before starting a particularly difficult fight, you can force the communing prot to use ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145↦UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45→DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45⇥Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 so your team is fully protected right away.
If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
Natively only the first three heroes can be commanded individually. For the remaining heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.