"To the Limit!"PropheciesWarrior. Tactics 9"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 16 seconds, your maximum Health is increased by 40.515
Asuran ScanEotNNo Profession. Asura rank 0Asuran ScanHex SpellFor 9 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55
Spear of RedemptionEotNParagon. Spear Mastery 16Spear of RedemptionSpear AttackIf it hits, you deal +21 damage, otherwise you lose 1 condition.3
Holy SpearEotNParagon. Spear Mastery 16Holy SpearSpear AttackIf this attack hits, you deal +21 damage. If it hits a summoned creature, all nearby foes take 95 holy damage, and are set on fire for 3 seconds.4
Blazing SpearNightfallParagon. Spear Mastery 16Blazing SpearSpear AttackIf this attack hits, it deals +26 damage and sets target foe on Fire for 3 seconds.6
"Save Yourselves!"FactionsWarrior. Kurzick rank 0"Save Yourselves!" (Kurzick)ShoutFor 4 seconds, all other party members gain 100 armor. PvE only.8
Soldier's FuryNightfallParagon. Leadership 12Soldier's FuryElite EchoFor 30 seconds, if you are under the effect of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.515
"There's Nothing to Fear!"NightfallParagon. Sunspear rank 0"There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20% less damage. Affected party members are healed for 35 Health when this Shout ends. PvE only.1520
Visions of RegretNightfallMesmer. Domination Magic 16Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 47 damage whenever they use a skill and 53 damage if not under the effects of another Mesmer hex.10220
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.10¼15
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Elemental ResistancePropheciesMesmer. Inspiration Magic 9Elemental ResistanceStanceFor 66 seconds, You gain +40 armor against elemental damage, but you lose 17 armor against physical damage.1020
Energy SurgeCoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215
Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.10¼15
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Elemental ResistancePropheciesMesmer. Inspiration Magic 9Elemental ResistanceStanceFor 66 seconds, You gain +40 armor against elemental damage, but you lose 17 armor against physical damage.1020
Energy SurgeCoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215
Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.10¼15
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Elemental ResistancePropheciesMesmer. Inspiration Magic 9Elemental ResistanceStanceFor 66 seconds, You gain +40 armor against elemental damage, but you lose 17 armor against physical damage.1020
Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼
Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 12Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 82 Health and 8 Energy.¼8
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
Aura of RestorationCoreElementalist. Energy Storage 16Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 520% of the Energy cost each time you cast a spell.5¼20
Ether RenewalPropheciesElementalist. Energy Storage 16Ether RenewalElite Enchantment SpellFor 21 seconds, each time you cast a Spell, you gain 4 Energy and 21 Health for each Enchantment on you.10130
Infuse HealthCoreMonk. Healing Prayers 3Infuse HealthSpellLose half your current Health. Target other ally is healed for 107% of the amount you lost.10¼
Life AttunementPropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102
Reversal of FortuneCoreMonk. Protection Prayers 12Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67.5¼2
Spirit BondFactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
Protective SpiritCoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Shield of AbsorptionNightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
Soul TwistingFactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
Boon of CreationFactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
Power DrainCoreMesmer. Inspiration Magic 8Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy.5¼20
Elemental ResistancePropheciesMesmer. Inspiration Magic 8Elemental ResistanceStanceFor 62 seconds, You gain +40 armor against elemental damage, but you lose 18 armor against physical damage.1020
PropheciesWarrior. Tactics 9"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 16 seconds, your maximum Health is increased by 40. Gain 2 energy.515
EotNParagon. Spear Mastery 16Holy SpearSpear AttackIf this attack hits, you deal +21 damage. If it hits a summoned creature, all nearby foes take 95 holy damage, and are set on fire for 3 seconds.4
FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. Gain 2 energy per affected ally (maximum of 6 energy). PvE only.8
NightfallParagon. Leadership 12Soldier's FuryElite EchoFor 30 seconds, if you are under the effect of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.515
NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. Gain 2 energy per affected ally (maximum of 6 energy). PvE only.1520
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
NightfallMesmer. Domination Magic 16Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 47 damage whenever they use a skill and 53 damage if not under the effects of another Mesmer hex.101.120
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.2
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
PropheciesMesmer. Inspiration Magic 9Elemental ResistanceStanceFor 66 seconds, You gain +40 armor against elemental damage, but you lose 17 armor against physical damage.1020
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
PropheciesMesmer. Inspiration Magic 9Elemental ResistanceStanceFor 66 seconds, You gain +40 armor against elemental damage, but you lose 17 armor against physical damage.1020
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
CoreElementalist. Energy Storage 16Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 520% of the Energy cost each time you cast a spell.5¼20
PropheciesElementalist. Energy Storage 16Ether RenewalElite Enchantment SpellFor 21 seconds, each time you cast a Spell, you gain 4 Energy and 21 Health for each Enchantment on you.10130
PropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102
CoreMonk. Protection Prayers 12Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 67.5¼2
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
CoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+144) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
PropheciesMesmer. Inspiration Magic 8Elemental ResistanceStanceFor 62 seconds, You gain +40 armor against elemental damage, but you lose 18 armor against physical damage.1020
If you already finished War in Kryta, abandon all shining blade bounties to disable peacekeeper and white mantle spawns on your way. This will save you a bit of time on your way to the quest location.
Micro the elementalist to maintain Life AttunementPropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102 on himself and the blood is power necromancer.
When you're hexed, move up into range of foes so your heroes use Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110 on you.
Use "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8 only when your team needs the protection or you need the energy.
Activate Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 so you can gain adrenaline despite Blurred VisionCoreElementalist. Water Magic 20Blurred VisionHex SpellFor 12 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112 and blindness.
Try to hit summoned creatures with Holy SpearEotNParagon. Spear Mastery 16Holy SpearSpear AttackIf this attack hits, you deal +21 damage. If it hits a summoned creature, all nearby foes take 95 holy damage, and are set on fire for 3 seconds.4 for armour ignoring AoE bonus damage.
Defense Point 1
Spread your heroes to reduce incoming damage.
Flag your mesmers in a hemicycle in front of the ascalonian settlers.
Flag your backline in a hemicycle behind the ascalonian settlers.
You'll first be attacked by a group coming from south and with some delay one coming from downhill, east.
Once you kill the first group, a third group will spawn and attack from east.
Once you kill the second group, a fourth group will spawn and attack from south.
Proper killing priority eases this part:
Earthborne titans are priority targets: Their SandstormNightfallElementalist. Earth Magic 20SandstormElite SpellCreate a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 37 earth damage each second and attacking foes are struck for an additional 37 earth damage each second.15225 is a massive threat to the ascalonian settlers.
Second most dangerous are airborne titans due to their frequent point blank area damage.
You can leave waterborne titans until last.
Ignore the wild growth from the fourth group until every other foe is dealt with.
Once all four groups are dispatched, move to the hill southwest of Ascalon settlement.
Defense Point 2
Spread your heroes at the hill southwest of Ascalon settlement.
Flag your mesmers in a line and your backline in a second line behind them.
Two groups of foes spawn: The first with Desnas Hubor and a second group consisting only of standard titans.
Make sure to kill the first group including the boss first.
Ignore the wild growth that spawns after the boss's death.
Once the first group is killed, dispatch the remaining titans. This spawns the next group attacking from east of the settlement, move north to your allies.
When you arrive the settlement guards will tank the first few spells from the titans. Use this time to spread your heroes.
Simply make sure that they don't take much area damage, no specific formation is required.
Make sure that your protection heroes aren't flagged too far to the settlement. Else there's a risk that they don't notice that you're in combat and stop using protection prayers.
Kill all standard titans first, leave the wild growths until last. Watch your compass to see whether the next spawn has been triggered and charges from south.
In case settlement guards survived, watch out for them killing wild growths. If multiple guards attack one it will die within a minute, so it might be better to cleanse the area of wild growths before proceeding.
If the next wave has not yet started, kill one of the wild growths and deal with its sub-spawns.
The next group features, on top of wild growths and additional elementalists, a rotting titan. While they're not particularly dangerous, it's still advised to kill them first. Their skill smash of the titans can disenchant focused targets, in the worst case the E/Mo prot.
Use Holy SpearEotNParagon. Spear Mastery 16Holy SpearSpear AttackIf this attack hits, you deal +21 damage. If it hits a summoned creature, all nearby foes take 95 holy damage, and are set on fire for 3 seconds.4 on shambling horrors and jagged horrors.
Before attacking any wild growth, kill the remaining elementalists first.
Now kill the wild growths that came from south, one at a time, and deal with the sub-spawns once one dies. This will eventually trigger the last group that attacks from east.
Now you simply need to kill all foes that came with the last wave and the quest is finished. You can leave the surviving wild growths alive.
Gallery
Click to enlarge.
Sequence of spawns and movement of foes.
Flag positions at defense point 1.
Flag positions against Desnas Hubor.
Exemplary flag positions at defense point 2.
Exemplary Video
Running a player:
Notes
If the player you're helping wants to contribute, let him run a damage build.
Minions are deprecated.
Spirits are likely to be killed quickly.
Due to their high level titans have high armor ratings, prefer armour ignoring damage.
Wild growths are not to be attacked until no other foe is left. Follow the party leader's target calls.