This 7 hero team is designed to farm Glint's Challenge in normal mode while you're afk. You'll gain about 800 gold pieces, a couple of Destroyer Cores and one Cloth of the Brotherhood every 20 minutes. These builds are designed to work without any equipment and without mercenary or unreasonably hard to get heroes to achieve maximum accessibility.
IneptitudePropheciesMesmer. Illusion Magic 12IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 114 damage and becomes Blinded for 10 seconds.10115
Wandering EyeEotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.5212
Signet of ClumsinessNightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.¼8
Arcane ConundrumCoreMesmer. Illusion Magic 12Arcane ConundrumHex SpellFor 13 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 6 Energy.10220
Accumulated PainFactionsMesmer. Illusion Magic 12Accumulated PainSpellTarget foe takes 63 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 17 seconds.5212
Power DrainCoreMesmer. Inspiration Magic 6Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 13 Energy.5¼20
Ether SignetFactionsMesmer. Inspiration Magic 6Ether SignetSignetIf you have less than 7 Energy, gain 14 Energy.145
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
IneptitudePropheciesMesmer. Illusion Magic 12IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 114 damage and becomes Blinded for 10 seconds.10115
Wandering EyeEotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.5212
Signet of ClumsinessNightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.¼8
Arcane ConundrumCoreMesmer. Illusion Magic 12Arcane ConundrumHex SpellFor 13 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 6 Energy.10220
Accumulated PainFactionsMesmer. Illusion Magic 12Accumulated PainSpellTarget foe takes 63 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 17 seconds.5212
Power DrainCoreMesmer. Inspiration Magic 6Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 13 Energy.5¼20
Ether SignetFactionsMesmer. Inspiration Magic 6Ether SignetSignetIf you have less than 7 Energy, gain 14 Energy.145
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
PanicPropheciesMesmer. Domination Magic 12PanicElite Hex SpellFor 8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115
MistrustNightfallMesmer. Domination Magic 12MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 82 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
Unnatural SignetFactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.110
Spiritual PainNightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.517
Power DrainCoreMesmer. Inspiration Magic 6Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 13 Energy.5¼20
Ether SignetFactionsMesmer. Inspiration Magic 6Ether SignetSignetIf you have less than 7 Energy, gain 14 Energy.145
Power SpikeCoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.5¼12
Blood is PowerCoreNecromancer. Blood Magic 8Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +5 Energy regeneration.33%1¼
Blood RenewalPropheciesNecromancer. Blood Magic 8Blood RenewalEnchantment SpellFor 7 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 120 Health.15%117
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 10Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 70 Health and 7 Energy.¼8
Unnatural SignetFactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.110
Spiritual PainNightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.517
Wastrel's DemiseNightfallMesmer. Domination Magic 12Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 8 damage and an additional 8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3
Cry of FrustrationCoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
Power SpikeCoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.5¼12
Icy VeinsFactionsNecromancer. Soul Reaping 12Icy VeinsElite Hex SpellTarget foe is struck for 74 cold damage. For 30 seconds, if target foe dies all nearby foes are struck for 92 cold damage.1015
Foul FeastEotNNecromancer. Soul Reaping 12Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 36 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 12Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 82 Health and 8 Energy.¼8
Unnatural SignetFactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.110
Spiritual PainNightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.517
Wastrel's WorryPropheciesMesmer. Domination Magic 12Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
Cry of FrustrationCoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
Power SpikeCoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.5¼12
Animate Flesh GolemFactionsNecromancer. Death Magic 11Animate Flesh GolemElite SpellExploit nearest corpse to animate a level 19 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.10330
Infuse ConditionPropheciesNecromancer. Death Magic 11Infuse ConditionEnchantment SpellFor the next 48 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.5120
Vengeful WeaponFactionsRitualist. Restoration Magic 12Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 51 Health from that foe.5¼3
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
Soul TwistingFactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
Boon of CreationFactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
ShelterFactionsRitualist. Communing 12ShelterBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 51 Health. This Spirit lasts 54 seconds.25145
UnionFactionsRitualist. Communing 12UnionBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds.15¾45
DisplacementFactionsRitualist. Communing 12DisplacementBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 54 seconds.15¾45
Signet of CreationFactionsRitualist. Spawning Power 12Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy.120
Mighty Was VorizunFactionsRitualist. Communing 12Mighty Was VorizunItem SpellHold Vorizun's ashes for up to 51 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.5230
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
PropheciesMesmer. Illusion Magic 12IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 114 damage and becomes Blinded for 10 seconds.100.615
EotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.51.212
NightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.0.28
CoreMesmer. Illusion Magic 12Arcane ConundrumHex SpellFor 13 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 6 Energy.101.220
FactionsMesmer. Illusion Magic 12Accumulated PainSpellTarget foe takes 63 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 17 seconds.51.212
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.0
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
PropheciesMesmer. Domination Magic 12PanicElite Hex SpellFor 8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.615
NightfallMesmer. Domination Magic 12MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 82 damage to that foe and all nearby foes.101.212
CoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.100.215
FactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.0.710
NightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.50.67
CoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.50.212
PropheciesNecromancer. Blood Magic 8Blood RenewalEnchantment SpellFor 7 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 120 Health.15%117
FactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.110
NightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.517
NightfallMesmer. Domination Magic 12Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 8 damage and an additional 8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3
CoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
CoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.5¼12
FactionsNecromancer. Soul Reaping 12Icy VeinsElite Hex SpellTarget foe is struck for 74 cold damage. For 30 seconds, if target foe dies all nearby foes are struck for 92 cold damage.1015
EotNNecromancer. Soul Reaping 12Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 36 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
FactionsMesmer. Domination Magic 12Unnatural SignetSignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 41 damage.110
NightfallMesmer. Domination Magic 12Spiritual PainSpellTarget foe takes 63 damage. All hostile summoned creatures in the area of that foe take 105 damage.517
PropheciesMesmer. Domination Magic 12Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
CoreMesmer. Domination Magic 12Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 63 damage.10¼15
CoreMesmer. Domination Magic 12Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage.5¼12
FactionsNecromancer. Death Magic 11Animate Flesh GolemElite SpellExploit nearest corpse to animate a level 19 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.10330
PropheciesNecromancer. Death Magic 11Infuse ConditionEnchantment SpellFor the next 48 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.5120
FactionsRitualist. Restoration Magic 12Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 51 Health from that foe.5¼3
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 12Boon of CreationEnchantment SpellFor 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy.10245
FactionsRitualist. Communing 12ShelterBinding RitualCreate a level 10 Spirit with 200 (+96) Health and 62 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 51 Health. This Spirit lasts 54 seconds.25145
FactionsRitualist. Communing 12UnionBinding RitualCreate a level 10 Spirit with 200 (+96) Health and 62 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds.15¾45
FactionsRitualist. Communing 12DisplacementBinding RitualCreate a level 11 Spirit with 220 (+106) Health and 68 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 54 seconds.15¾45
FactionsRitualist. Spawning Power 12Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 10 Energy.120
FactionsRitualist. Communing 12Mighty Was VorizunItem SpellHold Vorizun's ashes for up to 51 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.5230
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
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Equipment[]
These heroes are designed to work entirely without equipment. You don't need to invest resources for this team to work.
If you're using already geared-up heroes, make sure to remove their wands and staves. Otherwise enemies use Chaos StormPropheciesMesmer. Domination Magic Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..21..26 damage and lose 0..2..2 Energy5230 on them.
If you want to further improve the team's reliability and speed, you can provide them with equipment nonetheless. See Guide:PvE Equipment.
Give your heroes insignias which grant additional armour.
Use runes to boost their health points and used attributes.
13 fast casting and 16 illusion/domination magic is ideal for the mesmers.
If you want to give your heroes or yourself weaponry, use shields to further enhance the individual survivability.
You can leave their primary weapon slot empty. The best alternative would be spears of defense.
Do not give your heroes wands or staves. This would cause foes to use Chaos StormPropheciesMesmer. Domination Magic Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..21..26 damage and lose 0..2..2 Energy5230.
Usage[]
Show your Deldrimor rank to enable Stout-Hearted. It'll improve your heroes' performance against destroyers.
Set all heroes to fight mode.
Flag your heroes centrally advanced on the ledge. Incorrect flag positions will cause issues. Use the picture to the right as a reference.
Position the player character vaguely left of the baby dragon. (See picture.)
Return after 18 minutes to reap your rewards and enter another afk farm.
It may rarely happen that a Destroyer of Lives spawns outside of your heroes' aggro range. If you return and see that this happened, command your heroes to kill it to trigger the last wave of foes. Your time loss will only be about two minutes.