Build:Team - 7 Hero AFK Glint's Challenge Farm

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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This 7 hero team is designed to farm Glint's Challenge in normal mode while you're afk. You'll gain about 800 gold pieces, a couple of Destroyer Cores and one Cloth of the Brotherhood every 20 minutes. These builds are designed to work without any equipment and without mercenary or unreasonably hard to get heroes to achieve maximum accessibility.

Overview

Any / Any Player    
optional optional optional optional optional optional optional optional
Mesmer / Any Hero 1
Ineptitude Wandering Eye Signet of Clumsiness Arcane Conundrum Accumulated Pain Power Drain Ether Signet Resurrection Signet
Mesmer / Any Hero 2
Ineptitude Wandering Eye Signet of Clumsiness Arcane Conundrum Accumulated Pain Power Drain Ether Signet Resurrection Signet
Mesmer / Any Hero 3
Panic Mistrust Cry of Frustration Unnatural Signet Spiritual Pain Power Drain Ether Signet Power Spike
Necromancer / Mesmer Hero 4
Blood is Power Blood Renewal Signet of Lost Souls Unnatural Signet Spiritual Pain Wastrel's Demise Cry of Frustration Power Spike
Necromancer / Mesmer Hero 5
Icy Veins Foul Feast Signet of Lost Souls Unnatural Signet Spiritual Pain Wastrel's Worry Cry of Frustration Power Spike
Necromancer / Ritualist Hero 6
Animate Flesh Golem Infuse Condition Vengeful Weapon Mend Body and Soul Spirit Light Spirit Transfer Protective Was Kaolai Life
Ritualist / Any Hero 7
Soul Twisting Boon of Creation Shelter Union Displacement Signet of Creation Mighty Was Vorizun Flesh of My Flesh

Player

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  • The player does not need to use any skills.
  • If available, use a defensive shield set.


Heroes

Ineptitude (2)

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Panic

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Blood is Power

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Icy Veins

Gain 12 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Flesh Golem

Gain 6 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Soul Twisting

Creatures you create have 48% more Health, and weapon spells you cast last 48% longer.
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Equipment

  • These heroes are designed to work entirely without equipment. You don't need to invest resources for this team to work.
  • If you want to further improve the team's reliability and speed, you can provide them with equipment nonetheless. See Guide:PvE Equipment.
    • Give your heroes insignias which grant additional armour.
    • Use runes to boost their health points and used attributes.
      • 13 fast casting and 16 illusion/domination magic is ideal for the mesmers.
    • If you want to give your heroes or yourself weaponry, use shields to further enhance the individual survivability.
      • You can leave their primary weapon slot empty. The best alternative would be spears of defense.
      • Do not give your heroes wands or staves. This would cause foes to use Chaos Storm.


Usage

Player and hero positions. Click to enlarge.
  • Show your Deldrimor rank to enable Stout-Hearted. It'll improve your heroes' performance against destroyers.
  • Set all heroes to fight mode. Fight.png
  • Flag your heroes centrally advanced on the ledge. Incorrect flag positions will cause issues. Use the picture to the right as a reference.
  • Position the player character vaguely left of the baby dragon. (See picture.)
  • Return after 18 minutes to reap your rewards and enter another afk farm.

Notes

  • The third mesmer is Razah. You can change his primary profession.
  • It may rarely happen that a Destroyer of Lives spawns outside of your heroes' aggro range. If you return and see that this happened, command your heroes to kill it to trigger the last wave of foes. Your time loss will only be about two minutes.

Video

See also