Team build designed to allow melee players to complete the quest Defend Droknar's Forge [Hard Mode Only]. Three instances of shatter hex help you to survive as a frontline player and deal a large amount of armor ignoring area damage. Splinter weapon deals fatal amounts of damage to the balled up foes which get knocked down by psychic instability.
Hex BreakerCoreMesmer. Domination Magic 10Hex BreakerStanceFor 55 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 34 damage.515
Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
Ancestors' RageFactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
Signet of SpiritsFactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
Spirit SiphonFactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3
Shatter HexCoreMesmer. Domination Magic 10Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 90 damage.10110
LamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
"Find Their Weakness!"NightfallParagon. Command 10"Find Their Weakness!"ShoutFor 15 seconds, the next time target ally attacks, that ally deals +35 damage and inflicts a Deep Wound for 15 seconds.1015
DiscordFactionsNecromancer. Death Magic 18DiscordElite SpellIf target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage.512
Putrid BileEotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112
Putrid ExplosionCoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015
MasochismEotNNecromancer. Soul Reaping 12MasochismEnchantment SpellFor 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
"Never Surrender!"NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515
"Fall Back!"NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
"Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020
Hex BreakerCoreMesmer. Domination Magic 15Hex BreakerStanceFor 80 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 46 damage.515
Psychic InstabilityFactionsMesmer. Fast Casting 16Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
Unnatural SignetFactionsMesmer. Domination Magic 15Unnatural SignetSignetTarget foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage.110
ShamePropheciesMesmer. Domination Magic 15ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 14 Energy from that foe.10230
GuiltPropheciesMesmer. Domination Magic 15GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 14 Energy from that foe.5225
Cry of FrustrationCoreMesmer. Domination Magic 15Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage.10¼15
Shatter HexCoreMesmer. Domination Magic 15Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 120 damage.10110
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
Hex BreakerCoreMesmer. Domination Magic 16Hex BreakerStanceFor 85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 48 damage.515
Energy SurgeCoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
ShamePropheciesMesmer. Domination Magic 16ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 15 Energy from that foe.10230
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110
Shatter EnchantmentCoreMesmer. Domination Magic 16Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 106 damage.10120
Hex BreakerCoreMesmer. Domination Magic 3Hex BreakerStanceFor 20 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 17 damage.515
Psychic InstabilityFactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
Power DrainCoreMesmer. Inspiration Magic 11Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.5220
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
Death Pact SignetNightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312
Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼
Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 11Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 76 Health and 8 Energy.¼8
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
Soul TwistingFactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
Boon of CreationFactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
Hex BreakerCoreMesmer. Domination Magic 6Hex BreakerStanceFor 35 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 24 damage.515
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
CoreMesmer. Domination Magic 10Hex BreakerStanceFor 55 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 34 damage.515
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+8) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+104) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
NightfallParagon. Command 10"Find Their Weakness!"ShoutFor 15 seconds, the next time target ally attacks, that ally deals +35 damage and inflicts a Deep Wound for 15 seconds.1015
FactionsNecromancer. Death Magic 18DiscordElite SpellIf target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage.512
EotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112
CoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015
EotNNecromancer. Soul Reaping 12MasochismEnchantment SpellFor 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515
NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 48%.
CoreMesmer. Domination Magic 15Hex BreakerStanceFor 80 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 46 damage.515
FactionsMesmer. Fast Casting 16Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
FactionsMesmer. Domination Magic 15Unnatural SignetSignetTarget foe takes 75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 50 damage.0.510
PropheciesMesmer. Domination Magic 15ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 14 Energy from that foe.101.030
PropheciesMesmer. Domination Magic 15GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 14 Energy from that foe.51.025
CoreMesmer. Domination Magic 15Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage.100.115
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.51.9
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 16Hex BreakerStanceFor 85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 48 damage.515
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
PropheciesMesmer. Domination Magic 16ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 15 Energy from that foe.101.130
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
CoreMesmer. Domination Magic 16Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 106 damage.100.520
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 3Hex BreakerStanceFor 20 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 17 damage.515
FactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.120
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
NightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.1.812
Template code
Adept restoration magic staff of fortitude with "Aptitude not Attitude".
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
CoreMesmer. Domination Magic 6Hex BreakerStanceFor 35 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 24 damage.515
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
The player build should feature "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8 to protect the team and Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 to ensure that you hit targets through Price of FailurePropheciesNecromancer. Curses Price of FailureHex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks and takes 1..37..49 damage whenever that foe fails to hit in combat.15220, Reckless HasteFactionsNecromancer. Curses Reckless HasteHex SpellFor 6..11..12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks.15112 and Blurred VisionCoreElementalist. Water Magic Blurred VisionHex SpellFor 4..9..10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112. Recommendations:
Wait for the titan groups to ball up themselves, then charge into them. Target a frost titan initially as that gives the greatest chance that all foes get hit by Psychic InstabilityFactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112.
All fights in this quest are very difficult. You can force the communing prot to use ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145↦UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45→DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45⇥Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 before entering a fight so your team is fully protected right away.
Due to the massive area damage and other area effects like PanicPropheciesMesmer. Domination Magic PanicElite Hex SpellFor 1..8..11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 it is very effective to additionally flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.