This build is provisionally vetted good pending more votes. This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
Hero team build for a dervish player relying on Fevered Dreams; designed to make use of a dervish's ability to apply plenty of short-lasting conditions on adjacent and nearby targets. It will work fine for most hard mode content such as explorable areas, missions, most dungeons and the winds of change questline, but struggle in areas such as the domain of anguish, the underworld and slaver's exile.
In order to function properly the build requires exploitable corpses.
Overview[]
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paw·ned² template code |
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Player build[]
The energy cost of Dervish enchantments is reduced by 48%. In PvE, gain +12 armor rating while enchanted. |
- Equipment: Vampiric "Strength and Honour" scythe of defense or fortitude, zealous "Strength and Honour" scythe of defense or fortitude, insightful "Hale and Hearty" staff of enchanting, shield set with a crippling weapon of defense or fortitude. 5 blessed insignias.
- Weapon set usage: Use your vampiric scythe as your main combat weapon and your zealous scythe whenever you need the energy. Switch to your staff when you need to cast an energy skill but have run out of energy. Switch to your shield set when you're under heavy attack or idle.
- Use Avatar of Balthazar before combat and renew it if it runs out mid-combat.
- Keep your flash enchantments up and apply conditions on foes disenchanting yourself with Twin Moon Sweep and Wearying Strike .
- Main article: Avatar of Balthazar
Hero builds[]
Fevered Dreams[]
You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 48%. |
- 40/40 illusion magic.
- 5 prodigy's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
- Main article: Illusion Magic Hero
Keystone Death Nova[]
You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 48%. |
- 40/20/20 staff death magic.
- 5 artificer's insignias.
- Rune of superior vigor.
- 3 runes of vitae.
- Main article: Keystone Minion Bomber Hero
Discord[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- 40/40 set death magic.
- 1 bloodstained insignia (on gloves, headgear or boots).
- 4 tormentor's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
- Main article: Minion Bomber Hero
Thunderclap[]
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- Adept "Aptitude not Attitude" death magic staff of defense.
- 1 bloodstained insignia (on gloves, headgear or boots).
- 4 tormentor's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
- Main article: Minion Bomber Hero
Blood is Power Healer[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
- 40/20/20 staff restoration magic.
- 5 tormentor's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
- Main article: Blood is Power Healer Hero
Splinter Weapon Support[]
Creatures you create have 24% more Health, and weapon spells you cast last 24% longer. |
- Adept "Aptitude not Attitude" smiting prayers staff of channeling magic.
- 5 shaman's insignias.
- Rune of superior vigor.
- 3 runes of vitae.
- Main article: Signet of Spirits Hero
Position 7 Variant: Healing Splinter Weapon Support | |
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Splinter Weapon Healer[]
Creatures you create have 12% more Health, and weapon spells you cast last 12% longer. |
- Adept "Aptitude not Attitude" restoration magic staff of channeling magic.
- 5 survivor insignias.
- Rune of superior vigor.
- 2 runes of vitae.