Build:Team - 7 Hero Mercenary Mesmerway

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory.png
   Mercenary Hero.jpg This team requires mercenary heroes.         

Mercenary team composition suitable for all general HM content and elite areas. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Features both Melee and Caster variants which work well with any player DPS build.

Team Composition

  Melee Players         Caster Players
Mesmer/Any  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Drain Enchantment Power Drain Flesh of My Flesh
Mesmer/Paragon  
Ineptitude Wandering Eye Accumulated Pain Signet of Clumsiness Arcane Conundrum "Stand Your Ground!" "Fall Back!" Resurrection Signet
Ritualist/Paragon  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation "Fall Back!" Signet of Creation
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Ritualist/Monk  
Signet of Spirits Splinter Weapon Ancestors' Rage Essence Strike Mend Body and Soul Spirit Light Protective was Kaolai Strength of Honor
 or  Ritualist/Any  
Signet of Spirits Bloodsong Ancestors' Rage Essence Strike Mend Body and Soul Spirit Light Protective was Kaolai Rejuvenation

Hero Builds

ESurge 1

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
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Variant

  • Panic Panic over Energy Surge Energy Surge for increased AoE shutdown for more difficult areas/quests.

Equipment

Main article


ESurge 2

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Variant

  • Hex Eater Signet Hex Eater Signet over Shatter Hex Shatter Hex in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.

Equipment

Main article


ESurge 3

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Variant

  • Spiritual Pain Spiritual Pain over Drain Enchantment Drain Enchantment for increased damage.

Equipment

Main article


Ineptitude Command

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Variants

  • "Find Their Weakness!" "Find Their Weakness!" over "Stand Your Ground!" "Stand Your Ground!" if the player build has "Save Yourselves!" "Save Yourselves!"
  • "We Shall Return!" "We Shall Return!" over Resurrection Signet Resurrection Signet for a hard res. Disable and micro for optimal use.
  • "Can't Touch This!" "Can't Touch This!" in areas with touch-heavy foes.

Equipment

Main article


Soul Twisting Prot

Creatures you create have 48% more Health, and weapon spells you cast last 48% longer.
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Variant

  • Brutal Weapon Brutal Weapon over Signet of Creation Signet of Creation -- only as a martial players without any enchantments running the Quintuple Mesmer Variant (due to the loss of Splinter Weapon Splinter Weapon ).

Equipment

Main article


BiP Resto

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Variant

  • Replace Blood Bond Blood Bond with:
    • Strip Enchantment Strip Enchantment
    • Recuperation Recuperation
    • Recovery Recovery

Equipment

Main article


SoS Resto


Variants

Quintuple Mesmer Variant

In lieu of a third backline hero, a fifth Mesmer can be run instead of the SoS Resto. An extra mesmer provides additional damage and shutdown at the cost of reduced direct healing. This substitution is preferred (a) if the player is running a defensive build, (b) if the player is running an SoS ritualist, or (c) in areas where the extra healing is unnecessary. The fifth mesmer can either be an additional Domination Magic Mesmer (for more offense) or a second Illusion Magic Mesmer (for stability):


SoS Prot Variant

It is situationally advantageous to run Protection Prayers secondary on the SoS Melee Support Hero over Restoration Magic. This variant is preferred in scenarios in which the player is expected to tank a large share of the damage. This is often the case with aggressive playstyles or when frequently employing tactics such as cornerblocking:

A downside of Protection Prayers (compared to Restoration Magic) is its lack of direct and party healing and is thus weaker in areas with heavy degeneration or area of effect damage.


Zei Ri or Single Mercenary Variant

If you only have access to Zei Ri or a single Mercenary Hero, this build can be adapted by replacing the Ineptitude Command with a Blinding Surge Command Elementalist. This substitution maintains both a source of AoE blind and command support:

Players without access to Zei Ri or Mercenary hereoes should use a separate composition

Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard.png
    • Set midline heroes to fight Fight.png or guard Guard.png
      • Fight Fight.png will make heroes more proactive when engaging the enemy and less likely to waste time kiting.
      • Guard Guard.png will prevent heroes from accidentally aggroing nearby groups.
  • If you play this team as a melee, micro the splinter weapon support hero to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


Notes

  • In 6-man areas, this build can be adapted by the removal of party members:
  • In 4-man areas, this composition becomes less effective. It is thus recommended to run a separate team for those areas.
  • If a mission or quest requires a specific hero, replace the Ineptitude Command with the mandatory hero.
  • 40/40 weapon sets can be crafted by Gertrud in Vasburg Armory or Telamon in Leviathan Pits.
  • As an alternative mesmer equipment setup, run a Rune of Superior Fast Casting (changing Fast Casting to 10+3 and Inspiration Magic to 8+1).
    • To compensate for the health loss, run an Adept domination magic staff of fortitude with "Aptitude not Attitude" and a Rune of Vitae.
    • This provides two additional points in Inspiration Magic and a chance to halve the recharge time of inspiration magic spells, at the cost of -4 maximum energy and a reduced chance to halve the recharge time of Domination Magic spells.

Exemplary Video

Demonstration run of Cathedral of Flames (Hard Mode) as a Dagger Spammer:

See also