This is a team for a warrior player, using multiple copies of Mark of Pain to deal massive armor-ignoring AoE spike damage and pressure. Consumables are not required, although an Essence of Celerity speeds things up considerably. Mark of Pain, Mark of Fury, and Splinter Weapon also synergize well with a Legionnaire, making this team even more effective if you have one.
FactionsWarrior. Swordsmanship 16Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked. This attack skill has 12% armor penetration.8
PropheciesWarrior. Tactics 5"To the Limit!"ShoutFor each foe within earshot (maximum 3), you gain one strike of adrenaline. For 13 seconds, your maximum Health is increased by 27.515
EotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560
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Alcohol is useful for Drunken Master, but not required.
FactionsNecromancer. Blood Magic 14Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125
NightfallNecromancer. Blood Magic 14Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 2 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 14 seconds.5¾10
PropheciesNecromancer. Blood Magic 14Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
CoreNecromancer. Blood Magic 14Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +15 damage.17%102
FactionsNecromancer. Blood Magic 14Jaundiced GazeEnchantment SpellRemove an enchantment from target foe. If an enchantment was removed, for the next 14 seconds, your next enchantment spell casts 1 seconds faster and costs 9 less Energy.10115
NightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115
NightfallNecromancer. Blood Magic 4Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 5 seconds.5¾10
PropheciesNecromancer. Blood Magic 4Blood RitualEnchantment SpellFor 10 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522
FactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
NightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115
NightfallNecromancer. Blood Magic 4Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 5 seconds.5¾10
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 17% Energy.54
FactionsNecromancer. Soul Reaping 13Icy VeinsElite Hex SpellTarget foe is struck for 79 cold damage. For 32 seconds, if target foe dies all nearby foes are struck for 98 cold damage.1015
NightfallNecromancer. Blood Magic 4Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 5 seconds.5¾10
FactionsMonk. Protection Prayers 11Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼2
NightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Restoration Magic 13LifeBinding RitualCreate a level 12 Spirit with 240 (+38) Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.312
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710
NightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.0.28
EotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.51.312
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.5
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.312
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710
NightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.0.28
EotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.51.312
CoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.50.212
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This mesmer can be replaced with another player or a Nightfall hero.
Equipment
40/40 Domination
Usage[]
Micro Strength of Honor on yourself and any other melee allies.
DC onto groups of enemies, use your shouts to gain adrenaline, blow them up with Hundred Blades and Whirlwind Attack, and spam Sun and Moon Slash.
4 MoP Variant[]
For a fourth Mark of Pain you can change a couple of builds.
FactionsNecromancer. Blood Magic 15Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125
NightfallNecromancer. Blood Magic 15Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 2 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 15 seconds.5¾10
PropheciesNecromancer. Blood Magic 15Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
CoreNecromancer. Blood Magic 15Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +16 damage.17%102
FactionsNecromancer. Blood Magic 15Jaundiced GazeEnchantment SpellRemove an enchantment from target foe. If an enchantment was removed, for the next 15 seconds, your next enchantment spell casts 1 seconds faster and costs 10 less Energy.10115
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
NightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115
NightfallNecromancer. Blood Magic 4Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 5 seconds.5¾10
PropheciesNecromancer. Blood Magic 4Blood RitualEnchantment SpellFor 10 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522
NightfallNecromancer. Curses 12Pain of DisenchantmentElite SpellTarget foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 82 Health.10115
NightfallNecromancer. Blood Magic 4Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 5 seconds.5¾10
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.315
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.312
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710
NightfallMesmer. Illusion Magic 12Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 51 damage. Any foes using attack skills are knocked down.0.28
EotNMesmer. Illusion Magic 12Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 94 damage.51.312
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.5