Team composition intended for players without access to Zei Ri or Mercenary Heroes, suitable for all general HM content. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Features both Melee and Caster variants which work well with any player DPS build.
Team Composition[]
Melee Players
Caster Players
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Hero Builds[]
Gearing on a budget[]
With the mesmer teams dominating any other hero setup, it has become quite expensive to fully setup your heroes with the suggested equipment. Fortunately, you don't need a Rune of Superior Vigor on every single hero! For more information, check out this small guide: Gearing on a budget
FactionsRitualist. Spawning Power 15Soul TwistingElite SkillFor 45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Spawning Power 15Boon of CreationEnchantment SpellFor 60 seconds, whenever you create a creature, you gain 50 Health and 6 Energy.10245
FactionsRitualist. Spawning Power 15Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 12 Energy.120
Strength of HonorCoreMonk. Smiting Prayers 8Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 16 more damage in melee.-110215 as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 for hex removal.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 for a res.
If playing as a melee and running the "Protection Prayers" variant of the Variable hero, consider instead taking Strength of HonorCoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee.-110215 on the Variable hero over Shielding HandsCoreMonk. Protection Prayers Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3..15..19. When Shielding Hands ends, that ally is healed for 5..41..53 Health.5¼15 (drop protection prayers to 10, increase smiting prayers to 8). This allows for additional points in Spawning Power for higher health defensive communing spirits.
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 12Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage.5¼10
FactionsRitualist. Restoration Magic 11Mend Body and SoulSpellTarget ally is healed for 90 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 11Spirit LightSpellTarget ally is healed for 148. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 11Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 65 Health10125
FactionsRitualist. Restoration Magic 11RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +2 Health regeneration. This Spirit dies after 37 seconds.25¾45
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Variants
Curses - Lower Soul Reaping to 5+1+3, raise Curses to 4+1.
Enfeebling BloodCoreNecromancer. Curses 5Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 10 seconds.10%118 - In case you want more protection versus physical damage, replace RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45.
Weaken ArmorCoreNecromancer. Curses 5Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 10 seconds.515 - In case you want a source of Cracked Armor. Do note that, with some exceptions, this only benefits your base weapon damage and the damage output of the Bone Fiends.
NightfallRitualist. Restoration Magic 12Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 68 Health from that foe.5¼3
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45
Half of this bar are filler skills, and there are not that many good Elite skills that fit this bar. This makes the bar very flexible in terms of skill choices, since you only really need Signet of Lost SoulsNightfallNecromancer. Soul Reaping 14Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 94 Health and 9 Energy.¼8 and Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3, Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514, and Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125.
One could just opt to run the melee version instead. Signet of SpiritsFactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130 is a decent source of sustained single target damage, which is something that this team sometimes struggles with, and also helps deal with annoying spell immune enemies. Replace Ancestors' RageFactionsRitualist. Channeling Magic 12Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage.5¼10 with a Curses skill.
Position 2 Variant: Melee and Caster Players (Zei Ri version)
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
FactionsRitualist. Restoration Magic 14Mend Body and SoulSpellTarget ally is healed for 109 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 14Spirit LightSpellTarget ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Restoration Magic 14RecuperationBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.25¾45
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Variants
Curses - Lower Resoration Magic to 11+2 and Spawning Power to 2, raise Curses to 6.
Enfeebling BloodCoreNecromancer. Curses 5Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 10 seconds.10%118 - In case you want more protection versus physical damage, replace RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45.
Weaken ArmorCoreNecromancer. Curses 5Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 10 seconds.515 - In case you want a source of Cracked Armor. Do note that, with some exceptions, this only benefits your base weapon damage and the damage output of the Bone Fiends.
The hero will be wielding Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125 for most of the time, and immediately recast it when it gets dropped. If Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125 is already on cooldown, chances are that you're in a tricky situation, and that more healing (40/40) is preferable over a 20% chance for a stronger Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515.
Protection Prayers variant[]
These heroes can be used as an alternative to the Variable N/Rt Resto. By trading the second set of Restoration Magic skills for the Protection Prayers line of the Monk profession, the teams damage mitigation capabilities increase substantially. This enables it to perform better in situations where the damage is focused on single targets, rather than spread out over the entire party. This variant is a good choice for areas with plenty of opportunities for corner-blocking. These benefits can be improved even further with increased micro-management from the player, such as casting the protective spells onto the character that performs the body-blocks.
While this variant is an improvement in the situations mentioned above, it gets outperformed by the double Restoration Magic backline, and thus should not be considered for general play.
PropheciesMonk. Protection Prayers 12Aura of FaithElite Enchantment SpellFor 3 seconds, target ally gains 90% more Health when healed and takes 41% less damage.5¼8
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
CoreMonk. Protection Prayers 12Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.5¼15
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
FactionsMonk. Protection Prayers 12Reverse HexEnchantment SpellRemove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41.10¼10
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+3.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+42) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
CoreMonk. Protection Prayers 12Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.5¼15
Use a staff wrapping of mastery for a chance to hit a break point for Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515, improving the team's offense
Use a staff wrapping of enchanting for increased durations of the defensive enchantments, improving the team's defense
Position 2 Variant: Melee Players (Non-Zei Ri version)
FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 12Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 12Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage.5¼10
FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30
FactionsMonk. Protection Prayers 16Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 94 Health. Target ally gets healed for 10 Health.10¼2
NightfallMonk. Protection Prayers 16Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 10 Health.5110
CoreMonk. Protection Prayers 16Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 19. When Shielding Hands ends, that ally is healed for 53 Health. Target ally gets healed for 10 Health.5¼15
FactionsRitualist. Channeling Magic 12Spirit SiphonSpellTarget Spirit loses all Energy. You gain 43% of that Energy.5¼3
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Variant
Unyielding AuraPropheciesMonk. Divine Favor 3Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +24% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 10 Health.-15¼10 as elite skill solely for its resurrection functionality.
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
Alternative weapon: 40/20/20 Restoration Magic Staff
The hero will be wielding Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125 for most of the time, and immediately recast it when it gets dropped. If Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125 is already on cooldown, chances are that you're in a tricky situation, and that more healing (40/40) is preferable over 4 extra energy (40/20/20) IF Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼ runs it's entire duration AND the energy doesn't get wasted because of a full energy bar.
EotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112
CoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015
EotNNecromancer. Soul Reaping 12MasochismEnchantment SpellFor 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020
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Variants
Withering AuraEotNNecromancer. Death Magic 18Withering AuraEnchantment SpellFor 23 seconds, target ally's melee attacks cause Weakness for 23 seconds.513 - When playing melee and your build requires a condition. Replace Putrid ExplosionCoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015
"Find Their Weakness!"NightfallParagon. Command 9"Find Their Weakness!"ShoutFor 14 seconds, the next time target ally attacks, that ally deals +32 damage and inflicts a Deep Wound for 14 seconds.1015 over "Stand Your Ground!"NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020 if the player build runs and can reliably maintain "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.50.57
Drain EnchantmentCoreMesmer. Inspiration Magic 7Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 12 Energy and 77 Health.5220 on one Mesmer.
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54 on the other two.
Variants
PanicPropheciesMesmer. Domination Magic 16PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 over one mesmer's Energy SurgeCoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215 for increased AoE shutdown for more difficult areas/quests such as Domain of Anguish HM or UW.
Hex Eater SignetFactionsMesmer. Inspiration Magic 7Hex Eater SignetSignetTarget touched ally and up to 3 adjacent allies each lose one Hex. You gain 2 Energy for each Hex removed this way.125 over Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110 in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
Fight will make heroes more proactive when engaging the enemy and less likely to waste time kiting.
Guard will prevent heroes from accidentally aggroing nearby groups.
If you play this team as a melee, micro the Soul Twisting Prot to maintain Strength of HonorCoreMonk. Smiting Prayers 8Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 16 more damage in melee.-110215 on you.
Invite the hero to your party.
Click on the number next to the hero in the party window. This opens the hero control panel.
Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
Repeat step 4 if the enchantment gets removed in combat.
Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515.
Before starting a particularly difficult fight, you can force the communing prot to use ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145↦UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45→DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45⇥Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 so your team is fully protected right away.
If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.
Notes[]
If a specific hero is required and you're playing the melee version of the team, drop the minion master or a mesmer for damage dealing heroes or the soul twisting communing prot for backline heroes.
If playing easy content or normal mode, replace the Variable hero hero in the caster version of the team with another damage dealing hero.
This includes Nightfall missions and quests which require you to bring a specific hero.
Variants[]
Ranged martial DPS players (bow or spear) should run the melee variant of the team, but drop Strength of HonorCoreMonk. Smiting Prayers 8Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 16 more damage in melee.-110215 on the Soul Twisting prot for an alternative listed optional.
Paragon players increase their team's stability so much that they can go for a more offensive mercenary team build. See: Build:Team - 7 Hero Heroic Mesmerway
Note that not all variant skills on these individual pages are suitable for inclusion in this specific team build (due to skill overlap or conflicts with other bars).