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|-
 
|-
 
! &nbsp; !! <big> Melee Players </big>!! &nbsp; &nbsp; &nbsp; !! &nbsp; !! <big> Caster Players </big>
 
! &nbsp; !! <big> Melee Players </big>!! &nbsp; &nbsp; &nbsp; !! &nbsp; !! <big> Caster Players </big>
|-
 
| {{Me}}/{{any}} &nbsp;
 
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Drain Enchantment}}
 
|-
 
| {{Me}}/{{Rt}} &nbsp;
 
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Flesh of My Flesh}}
 
|-
 
| {{Me}}/{{Rt}} &nbsp;
 
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Flesh of My Flesh}}
 
|-
 
| {{N}}/{{P}} &nbsp;
 
| {{mini skill bar|Animate Bone Fiend|Putrid Bile|Signet of Lost Souls|Blood of the Master|Masochism|"Incoming!"|"Fall Back!"|"Stand Your Ground!"}}
 
 
|-
 
|-
 
| {{Rt}}/{{Mo}} &nbsp;
 
| {{Rt}}/{{Mo}} &nbsp;
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| {{Rt}}/{{Mo}} &nbsp;
 
| {{Rt}}/{{Mo}} &nbsp;
 
| {{mini skill bar|Soul Twisting|Shelter|Union|Displacement|Armor of Unfeeling|Boon of Creation|Signet of Creation|Remove Hex}}
 
| {{mini skill bar|Soul Twisting|Shelter|Union|Displacement|Armor of Unfeeling|Boon of Creation|Signet of Creation|Remove Hex}}
 
|-
 
| {{N}}/{{Rt}} &nbsp;
 
| {{mini skill bar|Signet of Spirits|Splinter Weapon|Ancestors' Rage|Signet of Lost Souls|Mend Body and Soul|Spirit Light|Protective was Kaolai|Recuperation}}
 
|| &nbsp;'''or'''&nbsp;
 
| {{N}}/{{Rt}} &nbsp;
  +
| {{mini skill bar|Xinrae's Weapon|Enfeebling Blood|Weaken Armor|Signet of Lost Souls|Mend Body and Soul|Spirit Light|Protective was Kaolai|Recuperation}}
 
|-
 
|-
 
| {{N}}/{{Rt}} &nbsp;
 
| {{N}}/{{Rt}} &nbsp;
 
| {{mini skill bar|Blood is Power|Blood Bond|Signet of Lost Souls|Spirit Transfer|Mend Body and Soul|Spirit Light|Protective was Kaolai|Life}}
 
| {{mini skill bar|Blood is Power|Blood Bond|Signet of Lost Souls|Spirit Transfer|Mend Body and Soul|Spirit Light|Protective was Kaolai|Life}}
 
|-
 
|-
 
| {{N}}/{{P}} &nbsp;
|}
 
 
| {{mini skill bar|Animate Bone Fiend|Putrid Bile|Putrid Explosion|Signet of Lost Souls|Masochism|"Incoming!"|"Fall Back!"|"Stand Your Ground!"}}
<big> '''Choose one of the following as the third backline hero:''' </big>
 
{|
 
 
|-
 
|-
| {{Mo}}/{{Rt}} &nbsp;
+
| {{Me}}/{{any}} &nbsp;
| {{mini skill bar|Signet of Spirits|Splinter Weapon|Ancestors' Rage|Bloodsong|Spirit Bond|Shield of Absorption|Shielding Hands|Spirit Siphon}}
+
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Drain Enchantment}}
|| &nbsp;'''or'''&nbsp;
 
| {{N}}/{{Mo}} &nbsp;
 
| {{mini skill bar|Aura of Faith|Spirit Bond|Shielding Hands|Shield of Absorption|Reverse Hex|Aegis|Signet of Lost Souls|Enfeebling Blood}}
 
 
|-
 
|-
| {{N}}/{{Rt}} &nbsp;
+
| {{Me}}/{{Rt}} &nbsp;
| {{mini skill bar|Signet of Spirits|Splinter Weapon|Ancestors' Rage|Signet of Lost Souls|Mend Body and Soul|Spirit Light|Protective was Kaolai|Enfeebling Blood}}
+
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Flesh of My Flesh}}
 
|-
|| &nbsp;'''or'''&nbsp;
 
| {{N}}/{{Rt}} &nbsp;
+
| {{Me}}/{{Rt}} &nbsp;
 
| {{mini skill bar|Energy Surge|Cry of Frustration|Mistrust|Unnatural Signet|Shatter Hex|Spiritual Pain|Power Drain|Flesh of My Flesh}}
| {{mini skill bar|Xinrae's Weapon|Enfeebling Blood|Weaken Armor|Signet of Lost Souls|Mend Body and Soul|Spirit Light|Protective was Kaolai|Recuperation}}
 
 
|-
 
|-
 
|}
 
|}
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==Hero Builds==
 
==Hero Builds==
   
===ESurge (3)===
+
=== Gearing on a budget ===
  +
With the mesmer teams dominating any other hero setup, it has become quite expensive to fully setup your heroes with the suggested equipment. Fortunately, you don't need a Rune of Superior Vigor on every single hero! For more information, check out this small guide:[[User:ZStepmother/Guide:_Gearing_on_a_budget | Gearing on a budget]]
<pvxbig>
 
[build prof=me/rt dom=12+1+3 fast=10+3 insp=8+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Optional][/build]
 
'''Variable Skill Slot'''
 
*{{skill pvxicon|Drain Enchantment|9}} on one Mesmer.
 
*{{skill pvxicon|Flesh of My Flesh|2}} on the other two.
 
'''Variants'''
 
*{{skill pvxicon|Panic|16}} over one mesmer's {{skill pvxicon|Energy Surge|16}} for increased AoE shutdown for more difficult areas/quests.
 
*{{skill pvxicon|Hex Eater Signet|9}} over {{skill pvxicon|Shatter Hex|16}} in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
 
'''Equipment'''
 
*[[gww:Adept|Adept]] domination magic staff of [[gww:Of Fortitude|fortitude]] with "''[[gww:Inscription#Spell enhancing|Aptitude not Attitude]]''".
 
*5 [[gww:Prodigy's Insignia|prodigy's insignias]].
 
*Rune of [[gww:Rune of Vigor|superior vigor]].
 
*Rune of [[gww:Rune of Vitae|vitae]].
 
</pvxbig>
 
 
===Minion Master===
 
<pvxbig>
 
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=8+2 Command=10][Animate Bone Fiend@18][Putrid Bile@18][Signet of Lost Souls@12][Blood of the Master@18][Masochism@12]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build]
 
'''Variants'''
 
* {{skill pvxicon|Putrid Explosion|16}} over {{skill pvxicon|Putrid Bile|16}} or {{skill pvxicon|Blood of the Master|16}} for melee players
 
* {{skill pvxicon|"Find Their Weakness!"|10}} over {{skill pvxicon|"Stand Your Ground!"|10}} if the player build runs and can reliably maintain {{skill pvxicon|"Save Yourselves!"}}
 
'''Equipment'''
 
*[[gww:40/40|40/40]] death magic.
 
*1 [[gww:Bloodstained Insignia|bloodstained insignia]] (not on chest or leg armor).
 
*4 [[gww:Tormentor's Insignia|tormentor's insignias]].
 
*Rune of [[gww:Rune of Vigor|superior vigor]].
 
*Two runes of [[gww:Rune of Vitae|vitae]].
 
</pvxbig>
 
   
 
===Soul Twisting Prot===
 
===Soul Twisting Prot===
 
<pvxbig>
 
<pvxbig>
 
[build prof=Ritualist/mo Communing=12+1+3 SpawningPower=12+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Signet of Creation][Optional][/build]
 
[build prof=Ritualist/mo Communing=12+1+3 SpawningPower=12+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Boon of Creation][Signet of Creation][Optional][/build]
  +
 
'''Variable Skill Slot'''
 
'''Variable Skill Slot'''
 
*{{skill pvxicon|Strength of Honor|8}} as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
 
*{{skill pvxicon|Strength of Honor|8}} as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
 
*{{skill pvxicon|Remove Hex|8}} for hex removal.
 
*{{skill pvxicon|Remove Hex|8}} for hex removal.
 
*{{skill pvxicon|Flesh of My Flesh|3}} for a res.
 
*{{skill pvxicon|Flesh of My Flesh|3}} for a res.
  +
 
'''Equipment'''
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 5 [[gww:Blessed Insignia|Blessed Insignias]]
 
* 5 [[gww:Blessed Insignia|Blessed Insignias]]
 
* [[gww:Hale|Hale]] Spawning Power staff of [[gww:Of Fortitude|Fortitude]] with "''[[gww:Inscription#Spell enhancing|Aptitude not Attitude]]''"
* +60 HP staff
 
  +
 
'''Note'''
 
'''Note'''
 
*If playing as a melee and running the [[#Protection Prayers|"Protection Prayers"]] variant of the [[#Variable Hero|Variable hero]], consider instead taking {{skill pvxicon|Strength of Honor}} on the [[#Variable Hero|Variable hero]] over {{skill pvxicon|Shielding Hands}} (drop protection prayers to 10, increase smiting prayers to 8). This allows for additional points in Spawning Power for higher health defensive communing spirits.
 
*If playing as a melee and running the [[#Protection Prayers|"Protection Prayers"]] variant of the [[#Variable Hero|Variable hero]], consider instead taking {{skill pvxicon|Strength of Honor}} on the [[#Variable Hero|Variable hero]] over {{skill pvxicon|Shielding Hands}} (drop protection prayers to 10, increase smiting prayers to 8). This allows for additional points in Spawning Power for higher health defensive communing spirits.
 
</pvxbig>
 
</pvxbig>
   
===BiP Resto===
+
===Variable N/Rt Resto===
  +
 
<pvxbig>
 
<pvxbig>
[build prof=N/Rt resto=12 blood=9+1+3 soul=9+2][blood is power][blood bond][signet of lost souls][spirit transfer][mend body and soul][spirit light][protective was kaolai][life][/build]
+
{{Variantbar|position=2|name=Melee Players|prof=N|template=[build prof=N/Rt chann=12 resto=11 soul=6+1+3][signet of sp][splinter we][ancestors' rage][signet of lost souls][mend body and soul][spirit light][protective was][Recuperation][/build]
 
'''Variants'''
  +
* Curses - Lower Soul Reaping to 5+1+3, raise Curses to 4+1.
  +
** {{skill pvxicon|Enfeebling Blood|5}} - In case you want more protection versus physical damage, replace {{skill pvxicon|Recuperation|12}}.
  +
** {{skill pvxicon|Weaken Armor|5}} - In case you want a source of [[gww:Cracked Armor|Cracked Armor]]. Do note that, with some exceptions, this only benefits your base weapon damage and the damage output of the Bone Fiends.
  +
 
'''Equipment'''
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
 
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
* [[gww:40/20/20|40/20/20]] Restoration Magic staff
+
* [[gww:40/40|40/40]] Restoration Magic}}
  +
  +
 
{{Variantbar|position=2|name=Caster Players|prof=N|template=[build prof=N/Rt Soul=10+1+3 Curses=8+1 resto=12][Xinrae's Weapon][Enfeebling Blood][Weaken Armor][signet of lost souls][mend body and soul][spirit light][protective was][Recuperation][/build]
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
 
* [[gww:40/40|40/40]] Restoration Magic
  +
  +
'''Notes'''
  +
* Half of this bar are filler skills, and there are not that many good Elite skills that fit this bar. This makes the bar very flexible in terms of skill choices, since you only really need {{skill pvxicon|Signet of Lost Souls|14}} and {{skill pvxicon|Mend Body and Soul|12}}, {{skill pvxicon|Spirit Light|12}}, and {{skill pvxicon|Protective Was Kaolai|12}}.
  +
* One could just opt to run the melee version instead. {{skill pvxicon|Signet of Spirits|12}} is a decent source of sustained single target damage, which is something that this team sometimes struggles with, and also helps deal with annoying spell immune enemies. Replace {{skill pvxicon|Ancestors' Rage|12}} with a Curses skill.
 
}}
  +
 
{{variantbar|name=Melee and Caster Players (Zei Ri version)|position=2|prof=Rt|template=[build prof=Rt chann=12+1+3 resto=12+2 spawning=3][signet of sp][splinter weapon][ancestors' rage][essence strike][mend body and soul][spirit light][protective was][Recuperation][/build]
 
'''Variants'''
  +
* Curses - Lower Resoration Magic to 11+2 and Spawning Power to 2, raise Curses to 6.
  +
** {{skill pvxicon|Enfeebling Blood|5}} - In case you want more protection versus physical damage, replace {{skill pvxicon|Recuperation|12}}.
  +
** {{skill pvxicon|Weaken Armor|5}} - In case you want a source of [[gww:Cracked Armor|Cracked Armor]]. Do note that, with some exceptions, this only benefits your base weapon damage and the damage output of the Bone Fiends.
  +
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 5 [[gww:Shaman's Insignia|Shaman's Insignias]]
  +
* [[gww:40/40|40/40]] Restoration Magic
 
** Alternative: [[gww:Adept|Adept]] [[gww:Inscription#Spell_enhancing|"''Aptitude not Attitude''"]] Restoration Magic staff [[gww:Of_Attribute|of Channeling Magic]]
  +
** The hero will be wielding {{skill pvxicon|Protective Was Kaolai|12}} for most of the time, and immediately recast it when it gets dropped. If {{skill pvxicon|Protective Was Kaolai|12}} is already on cooldown, chances are that you're in a tricky situation, and that more healing (40/40) is preferable over a 20% chance for a stronger {{skill pvxicon|Splinter Weapon|17}}.
 
}}
 
</pvxbig>
 
</pvxbig>
   
===Variable Hero===
+
====Protection Prayers variant====
  +
These heroes can be used as an alternative to the Variable N/Rt Resto. By trading the second set of Restoration Magic skills for the Protection Prayers line of the Monk profession, the teams damage mitigation capabilities increase substantially. This enables it to perform better in situations where the damage is focused on single targets, rather than spread out over the entire party. This variant is a good choice for areas with plenty of opportunities for corner-blocking. These benefits can be improved even further with increased micro-management from the player, such as casting the protective spells onto the character that performs the body-blocks.<br>
The setup for the third backline hero depends on whether the player prefers to play with a dual Restoration Magic backline or one Resto and one Prot. It also depends on the player setup (melee or caster damage dealer) and whether or not the player has access to [[gww:Zei Ri|Zei Ri]] or a [[gww:Mercenary Hero|Mercenary Hero]].
 
  +
While this variant is an improvement in the situations mentioned above, it gets outperformed by the double Restoration Magic backline, and thus should not be considered for general play.
====Protection Prayers====
 
  +
Protection prayers is preferred in scenarios in which the player is expected to tank a large share of the damage. This is often the case with aggressive playstyles or when frequently employing tactics such as [[gww:Tank#Cornerblocking|cornerblocking]]:
 
 
<pvxbig>
 
<pvxbig>
{{Variantbar|name=Caster Players (Prot)|position=7|prof=N|template=
+
{{Variantbar|name=Caster Players (Prot)|position=2|prof=N|template=
 
[build prof=Necromancer/Monk SoulReaping=11+1+3 ProtectionPrayers=12 Curses=6+1][Aura of Faith][Spirit Bond][Shielding Hands][Shield of Absorption][Reverse Hex][Aegis][Signet of Lost Souls][Enfeebling Blood][/build]
 
[build prof=Necromancer/Monk SoulReaping=11+1+3 ProtectionPrayers=12 Curses=6+1][Aura of Faith][Spirit Bond][Shielding Hands][Shield of Absorption][Reverse Hex][Aegis][Signet of Lost Souls][Enfeebling Blood][/build]
 
*40/20/20 staff protection prayers.
 
*40/20/20 staff protection prayers.
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*2 runes of vitae.
 
*2 runes of vitae.
 
}}
 
}}
  +
{{variantbar|name=Melee Players (Prot - Zei Ri version)|position=7|prof=Rt|template=[build prof=Rt/mo chann=12+1+3 prot=12 spawning=3+1][signet of sp][Splinter Weapon][Ancestors' Rage][Bloodsong][Spirit Bond][Shield of Absorption][Shielding Hands][Spirit Siphon][/build]
+
{{variantbar|name=Melee Players (Zei Ri version)|position=2|prof=Rt|template=[build prof=Rt/mo chann=12+1+3 prot=12 spawning=3+1][signet of sp][Splinter Weapon][Ancestors' Rage][Bloodsong][Spirit Bond][Shield of Absorption][Shielding Hands][Spirit Siphon][/build]
 
'''Equipment'''
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
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** Use a staff wrapping [[gww:Of_Enchanting|of enchanting]] for increased durations of the defensive enchantments, improving the team's defense
 
** Use a staff wrapping [[gww:Of_Enchanting|of enchanting]] for increased durations of the defensive enchantments, improving the team's defense
 
}}
 
}}
  +
{{Variantbar|name=Melee Players (Prot - Non-Zei Ri version)|position=7|prof=Mo|template=
+
{{Variantbar|name=Melee Players (Non-Zei Ri version)|position=2|prof=Mo|template=
 
[build prof=Monk/Ritualist ProtectionPrayers=12+1+3 ChannelingMagic=12 DivineFavor=3][Signet of Spirits][Splinter Weapon][Ancestors' Rage][Bloodsong][Spirit Bond][Shield of Absorption][Shielding Hands][Spirit Siphon][/build]
 
[build prof=Monk/Ritualist ProtectionPrayers=12+1+3 ChannelingMagic=12 DivineFavor=3][Signet of Spirits][Splinter Weapon][Ancestors' Rage][Bloodsong][Spirit Bond][Shield of Absorption][Shielding Hands][Spirit Siphon][/build]
 
;Variant
 
;Variant
Line 138: Line 140:
 
</pvxbig>
 
</pvxbig>
   
====Restoration Magic====
+
===BiP Resto===
Restoration magic provides more direct and party healing compared to Protection Prayers. It is thus favorable in areas with heavy degeneration or area of effect damage.
 
 
<pvxbig>
 
<pvxbig>
{{Variantbar|position=7|name=Caster Players (Resto)|prof=N|template=[build prof=N/Rt Soul=10+1+3 Curses=8+1 resto=12][Xinrae's Weapon][Enfeebling Blood][Weaken Armor][signet of lost souls][mend body and soul][spirit light][protective was][Recuperation][/build]
+
[build prof=N/Rt resto=12 blood=9+1+3 soul=9+2][blood is power][blood bond][signet of lost souls][spirit transfer][mend body and soul][spirit light][protective was kaolai][life][/build]
  +
 
'''Equipment'''
 
'''Equipment'''
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
* 2 Runes of [[gww:Rune of Attunement| Attunement]]
+
* 2 Runes of [[gww:Rune of Vitae|Vitae]]
 
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
 
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
 
* [[gww:40/40|40/40]] Restoration Magic
 
* [[gww:40/40|40/40]] Restoration Magic
  +
** Alternative weapon: [[gww:40/20/20|40/20/20]] Restoration Magic Staff
}}
 
  +
** The hero will be wielding {{skill pvxicon|Protective Was Kaolai|12}} for most of the time, and immediately recast it when it gets dropped. If {{skill pvxicon|Protective Was Kaolai|12}} is already on cooldown, chances are that you're in a tricky situation, and that more healing (40/40) is preferable over 4 extra energy (40/20/20) IF {{skill pvxicon|Blood is Power|13}} runs it's entire duration AND the energy doesn't get wasted because of a full energy bar.
{{Variantbar|position=7|name=Melee Players (Resto)|prof=N|template=[build prof=N/Rt chann=12 resto=11 soul=5+1+3 curses=4+1][signet of sp][splinter we][ancestors' rage][signet of lost souls][mend body and soul][spirit light][protective was][Enfeebling Blood][/build]
 
 
</pvxbig>
  +
 
===Minion Master===
  +
 
<pvxbig>
 
[build prof=Necromancer/Paragon DeathMagic=12+1+3 SoulReaping=9+2 Command=9][Animate Bone Fiend@18][Putrid Bile@18][Putrid Explosion@18][Signet of Lost Souls@12][Masochism@12]["Incoming!"]["Fall Back!"]["Stand Your Ground!"][/build]
  +
  +
'''Variants'''
  +
* {{skill pvxicon|Withering Aura|18}} - When playing melee and your build requires a condition. Replace {{skill pvxicon|Putrid Explosion|18}}
 
* {{skill pvxicon|"Find Their Weakness!"|9}} over {{skill pvxicon|"Stand Your Ground!"|9}} if the player build runs and can reliably maintain {{skill pvxicon|"Save Yourselves!"}}
  +
 
'''Equipment'''
 
'''Equipment'''
 
* [[gww:40/40|40/40]] Death Magic.
 
* 1 [[gww:Bloodstained Insignia|Bloodstained insignia]] (not on chest or leg armor).
 
* 4 [[gww:Tormentor's Insignia|Tormentor's insignias]].
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
* 2 Runes of [[gww:Rune of Attunement| Attunement]]
+
* Two runes of [[gww:Rune of Vitae|vitae]].
 
</pvxbig>
* 5 [[gww:Tormentor's Insignia|Tormentor's Insignias]]
 
  +
* [[gww:40/40|40/40]] Restoration Magic}}
 
  +
===ESurge (3)===
{{variantbar|name=Melee and Caster Players (Resto - Zei Ri version)|position=7|prof=Rt|template=[build prof=Rt chann=12+1+3 resto=12+1 spawning=3+1][signet of sp][splinter weapon][ancestors' rage][bloodsong][mend body and soul][spirit light][protective was][essence strike][/build]
 
 
<pvxbig>
 
[build prof=me/rt dom=12+1+3 fast=11+2 insp=6+1 resto=2][Energy Surge][Cry of Frustration][mistrust][Unnatural Signet][Shatter Hex][Spiritual Pain][Power Drain][Optional][/build]
 
'''Variable Skill Slot'''
 
* {{skill pvxicon|Drain Enchantment|7}} on one Mesmer.
 
* {{skill pvxicon|Flesh of My Flesh|2}} on the other two.
  +
'''Variants'''
 
* {{skill pvxicon|Panic|16}} over one mesmer's {{skill pvxicon|Energy Surge|16}} for increased AoE shutdown for more difficult areas/quests such as [[gww:Domain of Anguish|Domain of Anguish]] HM or UW.
 
* {{skill pvxicon|Hex Eater Signet|7}} over {{skill pvxicon|Shatter Hex|16}} in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.
 
'''Equipment'''
 
'''Equipment'''
  +
* [[gww:40/40|40/40]] Domination Magic.
 
* 5 [[gww:Prodigy's Insignia|Prodigy's insignias]].
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
 
* Rune of [[gww:Rune of Vigor|Superior Vigor]]
* Rune of [[gww:Rune of Attunement|Attunement]]
+
* Rune of [[gww:Rune of Vitae|vitae]].
* 5 [[gww:Shaman's Insignia|Shaman's Insignias]]
 
* [[gww:Adept|Adept]] [[gww:Inscription#Spell_enhancing|"''Aptitude not Attitude''"]] Restoration Magic staff [[gww:Of_Attribute|of Channeling Magic]]
 
}}
 
 
</pvxbig>
 
</pvxbig>
   
Line 193: Line 216:
 
*Players with mercenary access who prefer to play without minions can instead add another mesmer hero. See: [[Build:Team - 7 Hero Mercenary Mesmerway]]
 
*Players with mercenary access who prefer to play without minions can instead add another mesmer hero. See: [[Build:Team - 7 Hero Mercenary Mesmerway]]
 
**Paragon players increase their team's stability so much that they can go for a more offensive mercenary team build. See: [[Build:Team - 7 Hero Heroic Mesmerway]]
 
**Paragon players increase their team's stability so much that they can go for a more offensive mercenary team build. See: [[Build:Team - 7 Hero Heroic Mesmerway]]
*If you prefer to use [[gww:40/40|40/40]] sets on your mesmer heroes, lower their inspiration magic by two points and increase fast casting by one. Replace the superior fast casting rune with a major one.
 
**[[gww:40/40|40/40]] weapon sets can be crafted by [[gww:Gertrud|Gertrud]] in [[gww:Vasburg Armory|Vasburg Armory]] or [[gww:Telamon|Telamon]] in [[gww:Leviathan Pits|Leviathan Pits]].
 
 
</pvxbig>
 
</pvxbig>
   
 
== Exemplary Video ==
 
== Exemplary Video ==
 
[[gww:The Rescue Attempt (Hard mode)|The Rescue Attempt]] as a mesmer player.<br />
 
[[gww:The Rescue Attempt (Hard mode)|The Rescue Attempt]] as a mesmer player.<br />
{{#widget:YouTube|id=3zSJAEtSCtE}}
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== See also ==
 
== See also ==
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* [[Build:Team - 7 Hero Mercenary Mesmerway|7 Hero Mercenary Mesmerway]] &mdash; mercenary variant of this composition.
 
* [[Build:Team - 7 Hero Mercenary Mesmerway|7 Hero Mercenary Mesmerway]] &mdash; mercenary variant of this composition.
 
* [[Build:Team - 5 Hero Mesmerway|5 Hero Mesmerway]] &mdash; 6-man adaptation of this build
 
* [[Build:Team - 5 Hero Mesmerway|5 Hero Mesmerway]] &mdash; 6-man adaptation of this build
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* [[Build:Team - 7 Hero Soul Taker Mesmerway|7 Hero Soul Taker Support]] &mdash; Soul Taker Mesmerway adaptation
   
 
=== Related Individual Builds ===
 
=== Related Individual Builds ===

Latest revision as of 06:38, 2 February 2024

Green thumbs up

This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory

Team composition intended for players without access to Zei Ri or Mercenary Heroes, suitable for all general HM content. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Features both Melee and Caster variants which work well with any player DPS build.

Team Composition

  Melee Players         Caster Players
Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Strength of Honor
 or  Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Remove Hex
Necromancer/Ritualist  
Signet of Spirits Splinter Weapon Ancestors' Rage Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Recuperation
 or  Necromancer/Ritualist  
Xinrae's Weapon Enfeebling Blood Weaken Armor Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Recuperation
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Necromancer/Paragon  
Animate Bone Fiend Putrid Bile Putrid Explosion Signet of Lost Souls Masochism "Incoming!" "Fall Back!" "Stand Your Ground!"
Mesmer/Any  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh

Hero Builds

Gearing on a budget

With the mesmer teams dominating any other hero setup, it has become quite expensive to fully setup your heroes with the suggested equipment. Fortunately, you don't need a Rune of Superior Vigor on every single hero! For more information, check out this small guide: Gearing on a budget

Soul Twisting Prot

12 + 1 + 3
Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
 save
Template code

Variable Skill Slot

  • Strength of Honor Strength of Honor as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
  • Remove Hex Remove Hex for hex removal.
  • Flesh of My Flesh Flesh of My Flesh for a res.

Equipment

Note

  • If playing as a melee and running the "Protection Prayers" variant of the Variable hero, consider instead taking Strength of Honor Strength of Honor on the Variable hero over Shielding Hands Shielding Hands (drop protection prayers to 10, increase smiting prayers to 8). This allows for additional points in Spawning Power for higher health defensive communing spirits.


Variable N/Rt Resto



Protection Prayers variant

These heroes can be used as an alternative to the Variable N/Rt Resto. By trading the second set of Restoration Magic skills for the Protection Prayers line of the Monk profession, the teams damage mitigation capabilities increase substantially. This enables it to perform better in situations where the damage is focused on single targets, rather than spread out over the entire party. This variant is a good choice for areas with plenty of opportunities for corner-blocking. These benefits can be improved even further with increased micro-management from the player, such as casting the protective spells onto the character that performs the body-blocks.
While this variant is an improvement in the situations mentioned above, it gets outperformed by the double Restoration Magic backline, and thus should not be considered for general play.



BiP Resto

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Equipment

  • Rune of Superior Vigor
  • 2 Runes of Vitae
  • 5 Tormentor's Insignias
  • 40/40 Restoration Magic
    • Alternative weapon: 40/20/20 Restoration Magic Staff
    • The hero will be wielding Protective Was Kaolai Protective Was Kaolai for most of the time, and immediately recast it when it gets dropped. If Protective Was Kaolai Protective Was Kaolai is already on cooldown, chances are that you're in a tricky situation, and that more healing (40/40) is preferable over 4 extra energy (40/20/20) IF Blood is Power Blood is Power runs it's entire duration AND the energy doesn't get wasted because of a full energy bar.


Minion Master

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Variants

  • Withering Aura Withering Aura - When playing melee and your build requires a condition. Replace Putrid Explosion Putrid Explosion
  • "Find Their Weakness!" "Find Their Weakness!" over "Stand Your Ground!" "Stand Your Ground!" if the player build runs and can reliably maintain "Save Yourselves!" "Save Yourselves!"

Equipment


ESurge (3)

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
Template code

Variable Skill Slot

  • Drain Enchantment Drain Enchantment on one Mesmer.
  • Flesh of My Flesh Flesh of My Flesh on the other two.

Variants

  • Panic Panic over one mesmer's Energy Surge Energy Surge for increased AoE shutdown for more difficult areas/quests such as Domain of Anguish HM or UW.
  • Hex Eater Signet Hex Eater Signet over Shatter Hex Shatter Hex in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.

Equipment


Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard
    • Set midline heroes to fight Fight or guard Guard
      • Fight Fight will make heroes more proactive when engaging the enemy and less likely to waste time kiting.
      • Guard Guard will prevent heroes from accidentally aggroing nearby groups.
  • If you play this team as a melee, micro the Soul Twisting Prot to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


Notes

  • If a specific hero is required and you're playing the melee version of the team, drop the minion master or a mesmer for damage dealing heroes or the soul twisting communing prot for backline heroes.
  • If playing easy content or normal mode, replace the Variable hero hero in the caster version of the team with another damage dealing hero.
    • This includes Nightfall missions and quests which require you to bring a specific hero.

Variants


Exemplary Video

The Rescue Attempt as a mesmer player.

See also

Related Team Builds

Related Individual Builds

Note that not all variant skills on these individual pages are suitable for inclusion in this specific team build (due to skill overlap or conflicts with other bars).