Defensive team build for a melee player. Suitable for all content.
Overview[]
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Signet of SpiritsFactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
Ancestors' RageFactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
LamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
Smite ConditionEotNMonk. Smiting Prayers 11Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 47 holy damage.517
Smite HexCoreMonk. Smiting Prayers 11Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 65 holy damage.5112
Strength of HonorCoreMonk. Smiting Prayers 11Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 20 more damage in melee.-110215
PanicPropheciesMesmer. Domination Magic 16PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.10¼15
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Spiritual PainNightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.517
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IneptitudePropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.10115
Wandering EyeEotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.5212
Signet of ClumsinessNightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.¼8
Arcane ConundrumCoreMesmer. Illusion Magic 16Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.10220
ClumsinessCoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.1028
Power DrainCoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
Death Pact SignetNightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.312
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IneptitudePropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.10115
Wandering EyeEotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.5212
Signet of ClumsinessNightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.¼8
Arcane ConundrumCoreMesmer. Illusion Magic 16Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.10220
Accumulated PainFactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.5212
EpidemicCoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.5¼5
Drain EnchantmentCoreMesmer. Inspiration Magic 3Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 10 Energy and 56 Health.5220
Flesh of My FleshFactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54
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Blood of the MasterCoreNecromancer. Death Magic 18Blood of the MasterSpellAll of your undead allies are healed for 133 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.5%512
Animate Bone FiendCoreNecromancer. Death Magic 18Animate Bone FiendSpellExploit nearest corpse to animate a level 20 Bone Fiend. Bone Fiends can attack at range.2535
Putrid BileEotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112
MasochismEotNNecromancer. Soul Reaping 12MasochismEnchantment SpellFor 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 12Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 82 Health and 8 Energy.¼8
"Incoming!"NightfallParagon. Command 9"Incoming!"Elite ShoutFor 8 seconds, all allies within earshot move 33% faster, and gain 11 Health while moving.520
"Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
"Stand Your Ground!"NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020
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Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼
Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 10Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 70 Health and 7 Energy.¼8
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
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Aura of FaithPropheciesMonk. Protection Prayers 12Aura of FaithElite Enchantment SpellFor 3 seconds, target ally gains 90% more Health when healed and takes 41% less damage.5¼8
Spirit BondFactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
Shielding HandsCoreMonk. Protection Prayers 12Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.5¼15
Shield of AbsorptionNightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
Reverse HexFactionsMonk. Protection Prayers 12Reverse HexEnchantment SpellRemove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41.10¼10
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 15Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 100 Health and 10 Energy.¼8
Enfeebling BloodCoreNecromancer. Curses 8Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 13 seconds.10%118
Foul FeastEotNNecromancer. Soul Reaping 15Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 45 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
Soul TwistingFactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
Boon of CreationFactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
Spirit to FleshFactionsRitualist. Spawning Power 13Spirit to FleshSpellTarget touched allied Spirit is destroyed. All nearby allies are healed for 212.10¾15
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+5.6) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
EotNMonk. Smiting Prayers 11Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 47 holy damage.517
Spirit SiphonFactionsRitualist. Channeling Magic 16Spirit SiphonSpellTarget Spirit loses all Energy. You gain 52% of that Energy.5¼3 – heroes tend to use this skill while no spirit is around or when standing next to an already depleted spirit, causing a net energy loss.
Essence StrikeFactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518 - alternative to Spirit Siphon
LamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
Judge's InsightCoreMonk. Smiting Prayers 11Judge's InsightEnchantment SpellFor 17 seconds, target ally's attacks deal holy damage and have +20% armor penetration.10210 – against undead; consider disabling and microing the skill.
BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
Gaze of FuryNightfallRitualist. Channeling Magic 16Gaze of FuryBinding RitualDestroy target Spirit and create a level 15 Spirit of Fury. This Spirit's attacks deal 21 damage. This Spirit dies after 62 seconds.10¾20
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
PropheciesMesmer. Domination Magic 16PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.515
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
Power SpikeCoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.5¼12
Spiritual PainNightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.517 – especially useful in areas with annoying spirits like Quickening ZephyrCoreRanger. Wilderness Survival Quickening ZephyrNature RitualCreate a level 1..8..11 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15..39..47 seconds.25560.
OverloadFactionsMesmer. Domination Magic 16OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 79 damage to that foe and all adjacent foes.5¼5
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
Death Pact SignetNightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.312
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
PropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.100.515
EotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.51.112
NightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.0.28
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.2
Arcane ConundrumCoreMesmer. Illusion Magic 16Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.10220 – more reliable hex spread, eased energy management.
FrustrationNightfallMesmer. Illusion Magic 16FrustrationHex SpellFor 21 seconds, target foe casts Spells 50% slower and takes 53 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.1017 – especially in areas with healers.
Power ReturnFactionsMesmer. Fast Casting 11Power ReturnSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 6 Energy.50.27
Accumulated PainFactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.5212
ClumsinessCoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.1028 – due to the AI very heavy on the energy, rendering the hero less effective in long-lasting fights.
Hex Eater SignetFactionsMesmer. Inspiration Magic 9Hex Eater SignetSignetTarget touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way.125
You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
PropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.100.515
EotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.51.012
NightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.0.18
CoreMesmer. Illusion Magic 16Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.101.020
FactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.51.012
CoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.50.15
FactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.52.0
ClumsinessCoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.1028 – due to the AI very heavy on the energy, rendering the hero less effective in long-lasting fights.
Power ReturnFactionsMesmer. Fast Casting 13Power ReturnSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 6 Energy.50.17
Hex Eater SignetFactionsMesmer. Inspiration Magic 3Hex Eater SignetSignetTarget touched ally and up to 3 adjacent allies each lose one Hex. You gain 2 Energy for each Hex removed this way.125 – lower restoration magic to 0, increase inspiration magic to 3.
Drain EnchantmentCoreMesmer. Inspiration Magic 3Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 10 Energy and 56 Health.5220 – lower restoration magic to 0, increase inspiration magic to 3.
Mirror of DisenchantmentNightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.5115
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Dark FuryPropheciesNecromancer. Blood Magic 13Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
Order of PainCoreNecromancer. Blood Magic 13Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +14 damage.17%102 – don't combine with Judge's InsightCoreMonk. Smiting Prayers 11Judge's InsightEnchantment SpellFor 17 seconds, target ally's attacks deal holy damage and have +20% armor penetration.10210.
Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120 – only if additional enchantment removal is desirable.
Enfeebling BloodCoreNecromancer. Curses 2Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 7 seconds.10%118 – reduce soul reaping by 1 and set curses to 5.
Protective was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45
RecoveryNightfallRitualist. Restoration Magic 12RecoveryBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15¾30
PropheciesMonk. Protection Prayers 12Aura of FaithElite Enchantment SpellFor 3 seconds, target ally gains 90% more Health when healed and takes 41% less damage.5¼8
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
CoreMonk. Protection Prayers 12Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.5¼15
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
FactionsMonk. Protection Prayers 12Reverse HexEnchantment SpellRemove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41.10¼10
EotNNecromancer. Soul Reaping 15Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 45 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
FactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
Spirit's GiftNightfallRitualist. Spawning Power 13Spirit's GiftEnchantment SpellFor 60 seconds, whenever you create a creature, all allies near that creature gain 44 Health and lose 1 Condition.10145 - additional healing and condition remove.
Spirit to FleshFactionsRitualist. Spawning Power 13Spirit to FleshSpellTarget touched allied Spirit is destroyed. All nearby allies are healed for 212.10¾15 – area healing at the cost of sacrificing a spirit.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 – set restoration magic to 3 if no secondary profession utility skill has been chosen.
Hex Eater SignetFactionsMesmer. Inspiration Magic 3Hex Eater SignetSignetTarget touched ally and up to 3 adjacent allies each lose one Hex. You gain 2 Energy for each Hex removed this way.125 – set inspiration magic to 3.
Enfeebling BloodCoreNecromancer. Curses 3Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 8 seconds.10%118 – set curses to 3.
Frozen SoilPropheciesRanger. Wilderness Survival 3Frozen SoilNature RitualCreate a level 3 Spirit with 60 Health and 21 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 42 seconds.10530 – for areas with many foes using resurrection skills, like Slaver's Exile, Rragar's Menagerie, explorable areas in the Desolation etc. - set wilderness survival to 3. Disable this skill on the hero bar and use it manually when necessary.
Variants[]
Arbitrary Third Backline Hero[]
Replace the N/Mo prot with one of these heroes if you prefer a different backline focus. Replace this backline hero with another damage dealer in easier areas.
FactionsRitualist. Restoration Magic 16Mend Body and SoulSpellTarget ally is healed for 121 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 16Spirit LightSpellTarget ally is healed for 188. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 16Spirit TransferSpellThe Spirit nearest you loses 53 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Make sure that you don't bring restoration magic spirits the Blood is Power healer already covers.
Variable skill slots:
LifeFactionsRitualist. Restoration Magic 16LifeBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
RejuvenationEotNRitualist. Restoration Magic 16RejuvenationBinding RitualCreate a level 21 Spirit with 420 Health and 126 armor. This Spirit heals all party members within earshot for 10 Health each second. This Spirit loses 10 Health for each party member healed in this way. This Spirit dies after 94 seconds.10¾30
RecoveryNightfallRitualist. Restoration Magic 16RecoveryBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. Conditions on allies within range of this Spirit expire 52% faster. This Spirit dies after 62 seconds.15¾30
Protective was KaolaiFactionsRitualist. Restoration Magic 16Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 63 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 90 Health10125
Flesh of My FleshFactionsRitualist. Restoration Magic 16Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 21% Energy.54
Power DrainCoreMesmer. Inspiration Magic 8Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy.5¼20 – lower spawning power to 10+1 and set inspiration magic to 8.
Hex Eater SignetFactionsMesmer. Inspiration Magic 8Hex Eater SignetSignetTarget touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way.125 – set inspiration magic to 3.
CoreElementalist. Energy Storage 16Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 520% of the Energy cost each time you cast a spell.5¼20
PropheciesElementalist. Energy Storage 16Ether RenewalElite Enchantment SpellFor 21 seconds, each time you cast a Spell, you gain 4 Energy and 21 Health for each Enchantment on you.10130
PropheciesMonk. Protection Prayers 12Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 43% more Health when healed.-1102
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
NightfallMonk. Protection Prayers 12Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
Disable and micro life attunement so the hero maintains it on self and the Blood is Power healer.
Variable skill slots:
Protective SpiritCoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Reverse HexFactionsMonk. Protection Prayers 12Reverse HexEnchantment SpellRemove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41.10¼10
Convert HexesCoreMonk. Protection Prayers 12Convert HexesSpellRemove all Hexes from target other ally. For 18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112
Vigorous SpiritPropheciesMonk. Healing Prayers 8Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 13 Health.5¼4 - lower Protection Prayers to 10 and set Healing to 8
Position 6 Variant: N/Rt Second Blood is Power Healer
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45
Make sure that you don't bring restoration magic spirits the other Blood is Power healer already covers.
Bring Clumsiness on both illusion mesmers. If you want to bring one of the other utility skills, replace Signet of Clumsiness.
Variable skill slots:
Dark FuryPropheciesNecromancer. Blood Magic 13Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
Order of PainCoreNecromancer. Blood Magic 13Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +14 damage.17%102 – don't combine with judge's insight.
Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120 – only if additional enchantment removal is desirable.
Protective was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
RecoveryNightfallRitualist. Restoration Magic 12RecoveryBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15¾30
Flesh of My FleshFactionsRitualist. Restoration Magic 12Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 17% Energy.54 – disable and use manually.
Third Mesmer Replacement[]
If you lack Zei Ri or mercenary heroes, you can intermediately replace the second ineptitude mesmer with this hero. If you have all needed mesmers, you may use this hero as a replacement for the necromancer prot for an increased damage output and party movement speed.
CoreNecromancer. Death Magic 16Blood of the MasterSpellAll of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.5%512
EotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112
EotNNecromancer. Soul Reaping 12MasochismEnchantment SpellFor 34 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
Micro the splinter weapon support hero to maintain Strength of HonorCoreMonk. Smiting Prayers 11Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 20 more damage in melee.-110215 on you.
Invite the hero to your party.
Click on the number next to the hero in the party window. This opens the hero control panel.
Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
Repeat step 4 if the enchantment gets removed in combat.
Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515.
Before starting a particularly difficult fight, you can force the communing prot to use ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145↦UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45→DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45⇥Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 so your team is fully protected right away.
If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.
Notes[]
If playing easy content or normal mode, replace the N/Mo Prot hero with another damage dealing hero.
This includes Nightfall missions and quests which require you to bring a specific hero.