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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This mercenary free team build features armor ignoring damage and shutdown from mesmers combined with additional damage and support from two Ray of Judgment monks. It is most suited for melee players which benefit most from the smite monk midline, but can alternatively be used by a caster player with some loss in effectivity. Caster players should bring Ebon Standard of Widsom to support their midline. The team further benefits from additional snares or knock downs provided by the player.

Overview

Melee players Caster players
Monk / Paragon

Ray of Judgment.jpgSmiter's Boon.jpgReversal of Damage.jpgHeaven's Delight.jpgSmite Condition.jpgSmite Hex.jpgOptional.jpgOptional.jpg

Ray of Judgment
Smiter's Boon
Reversal of Damage
Heaven's Delight
Smite Condition
Smite Hex
optional
optional
Monk / Paragon

Ray of Judgment.jpgSmiter's Boon.jpgReversal of Damage.jpgHeaven's Delight.jpgSmite Condition.jpgSmite Hex.jpg"Fall Back!".jpg"Never Surrender!".jpg

Ray of Judgment
Smiter's Boon
Reversal of Damage
Heaven's Delight
Smite Condition
Smite Hex
"Fall Back!"
"Never Surrender!"
Ritualist / Paragon    

Signet of Spirits.jpgSplinter Weapon.jpgAncestors' Rage.jpgBloodsong.jpgSpirit Siphon.jpgLamentation.jpg"Fall Back!".jpg"Stand Your Ground!".jpg

Signet of Spirits
Splinter Weapon
Ancestors' Rage
Bloodsong
Spirit Siphon
Lamentation
"Fall Back!"
"Stand Your Ground!"
  OR  Mesmer / Ritualist   

Energy Surge.jpgSpiritual Pain.jpgUnnatural Signet.jpgMistrust.jpgCry of Frustration.jpgPower Drain.jpgDrain Enchantment.jpgFlesh of My Flesh.jpg

Energy Surge
Spiritual Pain
Unnatural Signet
Mistrust
Cry of Frustration
Power Drain
Drain Enchantment
Flesh of My Flesh
Mesmer

Energy Surge.jpgOptional.jpgUnnatural Signet.jpgMistrust.jpgCry of Frustration.jpgPower Drain.jpgDrain Enchantment.jpgOptional.jpg

Energy Surge
optional
Unnatural Signet
Mistrust
Cry of Frustration
Power Drain
Drain Enchantment
optional
Mesmer / Ritualist

Ineptitude.jpgClumsiness.jpgWandering Eye.jpgSignet of Clumsiness.jpgArcane Conundrum.jpgPower Drain.jpgDrain Enchantment.jpgFlesh of My Flesh.jpg

Ineptitude
Clumsiness
Wandering Eye
Signet of Clumsiness
Arcane Conundrum
Power Drain
Drain Enchantment
Flesh of My Flesh
Necromancer / Ritualist

Blood is Power.jpgOptional.jpgSignet of Lost Souls.jpgMend Body and Soul.jpgSpirit Light.jpgSpirit Transfer.jpgProtective was Kaolai.jpgRecuperation.jpg

Blood is Power
optional
Signet of Lost Souls
Mend Body and Soul
Spirit Light
Spirit Transfer
Protective was Kaolai
Recuperation
Ritualist

Soul Twisting.jpgBoon of Creation.jpgShelter.jpgUnion.jpgDisplacement.jpgArmor of Unfeeling.jpgSignet of Creation.jpgFlesh of My Flesh.jpg

Soul Twisting
Boon of Creation
Shelter
Union
Displacement
Armor of Unfeeling
Signet of Creation
Flesh of My Flesh

Heroes

Smiter 1

Your allies are healed for 45 Health whenever you cast Monk spells on them.
 save
Template code

Variable skill slots
  • For melee players
    • Strength of Honor Strength of Honor
    • Judge's Insight Judge's Insight
  • For caster players – 8+2 divine favour, 10 command.
    • "Fall Back!" "Fall Back!"
    • "Stand Your Ground!" "Stand Your Ground!"
Equipment


Smiter 2

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
Template code

Equipment
  • 5 blessed insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.
  • 40/40 smiting prayers.


Variable Hero

Energy Surge

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
Template code

Variable skill slot
  • For melee players
    • Shatter Hex Shatter Hex
    • Flesh of My Flesh Flesh of My Flesh
  • For caster players
    • Spiritual Pain Spiritual Pain
    • Empathy Empathy
Equipment
  • 5 prodigy's insignias.
  • Rune of superior vigor.
  • Rune of vitae.
  • Adept domination magic staff of fortitude with "Aptitude not Attitude".


Ineptitude

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
Template code

Equipment
  • 5 prodigy's insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.
  • Adept illusion magic staff of fortitude with "Aptitude not Attitude".


Blood is Power

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Variable skill slot
  • For melee players
    • Blood Bond Blood Bond
  • For caster players
    • Enfeebling Blood Enfeebling Blood
Equipment


Soul Twisting Prot

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
Template code

Equipment
  • 5 blessed insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.
  • Any communing or spawning power staff.


Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard.png
    • Set midline heroes to fight Fight.png
  • If you play this team as a melee, micro the first smiter to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


Counters

  • Spread-out foes.

Notes

Exemplary Videos

Used by a warrior in the domain of anguish (normal mode):

Build variant used by a melee player in the underworld (normal mode):

Build variant used by a melee player in Urgoz's Warren (hard mode):

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