7 Hero team to run through most of the general content in HM. The team is focused around an Earth-Ele, whose firstly goal is to absorb most of the initial damge and ball up groups of enemies around him and secondly also dealing out a lot of damage to those enemies in the process. This alternative tank is further supported by a team with a good mix of defensive and offensive setups including some very effective knock down/interrupt skills.
Overview[]
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Player Build[]
TechnobabbleEotNNo Profession. Asura rank 5TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110 is a spell I highly recommend bringing with you. In my opinion a very powerful skill for easy interrupts and dazing multiple enemies.
EotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110
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BiP Resto[]
Still the best option for energy management in addition with some very good healing!
FactionsNecromancer. Blood Magic 14Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 19 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 95 Health.518
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
NightfallRitualist. Restoration Magic 12Ghostmirror LightSpellTarget other ally is healed for 75 Health. If you are within earshot of a Spirit, you are also healed for 75 Health.513
NightfallRitualist. Restoration Magic 12Death Pact SignetSignetResurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you.312
The combination off a full geomancer armor (5 geomancer insignias) with the skills Stone StrikerNightfallElementalist. Earth Magic 16Stone StrikerEnchantment SpellFor 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.5¼20 and Mantra of EarthCoreMesmer. Inspiration Magic 10Mantra of EarthStanceFor 70 seconds, whenever you take earth damage, the damage is reduced by 42% and you gain 2 Energy.1020 make a very useful alternative tanking build for many different situations. Add Stoneflesh AuraNightfallElementalist. Earth Magic 16Stoneflesh AuraEnchantment SpellFor 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.10215 with that and your hero can really take a punch.
FactionsElementalist. Earth Magic 16ShockwaveElite SpellAll foes in the area take 63 earth damage and are weakened for 11 second. Nearby foes also take +63 earth damage and have Cracked Armor for 11 second. Adjacent foes suffer the previous effects, take +63 earth damage, and are Blinded for 11 second.10115
NightfallElementalist. Earth Magic 16Stone StrikerEnchantment SpellFor 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.5¼20
NightfallElementalist. Earth Magic 16Stoneflesh AuraEnchantment SpellFor 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.10215
CoreElementalist. Earth Magic 16AftershockSpellNearby foes are struck for 105 earth damage. Knocked down foes are struck for 72 additional earth damage.10¾10
PropheciesElementalist. Earth Magic 16Crystal WaveSpellFoes adjacent to you are struck for 74 damage but are cured of any negative Conditions. Each condition removed deals 16 damage.15¾15
PropheciesElementalist. Air Magic 2WhirlwindSpellAll adjacent foes take 23 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8
CoreMesmer. Inspiration Magic 10Mantra of EarthStanceFor 70 seconds, whenever you take earth damage, the damage is reduced by 42% and you gain 2 Energy.1020
PropheciesMesmer. Inspiration Magic 10ChannelingEnchantment SpellFor 40 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
ChannelingPropheciesMesmer. Inspiration Magic 10ChannelingEnchantment SpellFor 40 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115 with Earth AttunementCoreElementalist. Earth Magic 16Earth AttunementEnchantment SpellFor 62 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130 or Power DrainCoreMesmer. Inspiration Magic 10Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy.5¼20, whatever suits you better.
SoS Resto[]
Provides excellent damage support trough spirits and is equipped with additional strong healing spells.
FactionsRitualist. Channeling Magic 16Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 21 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Channeling Magic 16Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Channeling Magic 16Spirit Boon StrikeSpellTarget foe is struck for 68 lightning damage, and all Spirits you control within earshot gain 68 Health.513
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Restoration Magic 15Mend Body and SoulSpellTarget ally is healed for 115 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 15Spirit LightSpellTarget ally is healed for 180. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 15Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 20% Energy.54
When you don't need the extra healing, consider swapping your SoS Resto hero for an alternative like this necromancer. This hero is almost always adjacent to some enemies and is bleeding often due to self-infliction. This makes your SoJ Monk with Smite ConditionEotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.517 also a very capable damage dealer in almost every situation.
FactionsNecromancer. Blood Magic 16Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125
CoreNecromancer. Blood Magic 16Demonic FleshEnchantment SpellFor 62 seconds, whenever you use a skill that targets a foe, you deal 21 shadow damage to all other foes adjacent to you.5130
Defensive spirits provide powerful defense and support to the whole party. With EarthbindFactionsRitualist. Communing 16EarthbindBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.15130 you get maximum knock down effect.
FactionsRitualist. Spawning Power 15Soul TwistingElite SkillFor 45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Spawning Power 15Boon of CreationEnchantment SpellFor 60 seconds, whenever you create a creature, you gain 50 Health and 6 Energy.10245
NightfallRitualist. Spawning Power 15Spirit's GiftEnchantment SpellFor 60 seconds, whenever you create a creature, all allies near that creature gain 50 Health and lose 1 Condition.10145
FactionsRitualist. Communing 16EarthbindBinding RitualCreate a level 15 Spirit with 300 (+180) Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.15130
Replace EarthbindFactionsRitualist. Communing 16EarthbindBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.15130 with:
PainFactionsRitualist. Communing 16PainBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. This Spirit's attacks deal 32 damage. This Spirit dies after 158 seconds.5¾30 for an extra strong damaging spirit.
DisenchantmentFactionsRitualist. Communing 16DisenchantmentBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. This Spirit deals 21 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 37 seconds.15130 for dealing with heavy enchanted foes.
Binding ChainsFactionsRitualist. Communing 16Binding ChainsHex SpellFor 3 seconds, target foe and all nearby foes move 90% slower and take 32 damage each second while moving.10115 when in need of some more snaring.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 if you prefer some additional resurrection.
Shared Burden Me[]
Slow down groups of enemies and make them much easier to interrupt. This build can also deal a lot of damage and FragilityCoreMesmer. Illusion Magic 16FragilityHex SpellFor 21 seconds, target and adjacent foes take 21 damage each time they suffer or recover from a new Condition.515 works well with the “ShockWave Tank” hero who can inflict, but also remove, different conditions at once to multiple foes. (Weakness, Cracked Armor and Blind)
Signet of ClumsinessNightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.¼8 is also a great knock down skill which will help your Shockwave tank hero to deal that “little” extra damage with AftershockCoreElementalist. Earth Magic 16AftershockSpellNearby foes are struck for 105 earth damage. Knocked down foes are struck for 72 additional earth damage.10¾10.
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
EotNMesmer. Illusion Magic 16Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage.51.312
CoreMesmer. Illusion Magic 16ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 97 damage.101.38
CoreMesmer. Illusion Magic 16FragilityHex SpellFor 21 seconds, target and adjacent foes take 21 damage each time they suffer or recover from a new Condition.50.65
NightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.0.28
Swap the elite Shared BurdenFactionsMesmer. Illusion Magic 16Shared BurdenElite Hex SpellFor 21 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.5215 with IneptitudePropheciesMesmer. Illusion Magic 16IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 142 damage and becomes Blinded for 10 seconds.10115 for extra damage and to shut down melees by inflicting Blind.
Keystone Mesmer[]
Very good build for interrupting multiple enemies using only signets, thus no energy management needed!
Very high armor rating when fully equipped with Artificer’s Insignias in combination with Mantra of SignetsPropheciesMesmer. Inspiration Magic 11Mantra of SignetsStanceFor 32 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 45 health.520.
Again, Signet of ClumsinessNightfallMesmer. Illusion Magic 16Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 63 damage. Any foes using attack skills are knocked down.¼8 is a great knock down support!
You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
PropheciesMesmer. Fast Casting 15Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 60 damage.0.615
NightfallMesmer. Illusion Magic Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 15..51..63 damage. Any foes using attack skills are knocked down.0.18
EotNMesmer. Domination Magic 11Signet of DistractionSignetIf target foe is casting a Spell, that Spell is interrupted and disabled for 4 seconds for each Signet you have equipped.0.115
FactionsMesmer. Domination Magic 11Signet of DisruptionSignetIf target foe is casting a Spell, the Spell is interrupted and that foe suffers 40 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.0.115
FactionsMesmer. Domination Magic 11Unnatural SignetSignetTarget foe takes 59 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 38 damage.0.610
PropheciesMesmer. Domination Magic 11Signet of WearinessSignetTarget foe and all nearby foes lose 7 Energy and suffer from Weakness for 8 seconds.1.130
CoreMesmer. Inspiration Magic 11Signet of HumilitySignetTarget foe's elite skill is disabled for 12 seconds. Your non-Mesmer skills are disabled for 10 Seconds.1.720
PropheciesMesmer. Inspiration Magic 11Mantra of SignetsStanceFor 32 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 45 health.520
If you are in need of some more hex removal, consider swapping Signet of HumilityCoreMesmer. Inspiration Magic 11Signet of HumilitySignetTarget foe's elite skill is disabled for 12 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320 with Hex Eater SignetFactionsMesmer. Inspiration Magic 11Hex Eater SignetSignetTarget touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way.125.
Psychic Instability Mesmer[]
Alternative mesmer build when you want even more knocking down. With this build, your hero wil deal a huge amount of damage and Psychic InstabilityFactionsMesmer. Fast Casting 12Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112 will cause some massive knock downs, interrupting large groups of enemies while keeping them inactive for up to 4sec. This will also maximize the effect for skills such as Chaos StormPropheciesMesmer. Domination Magic 16Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 26 damage and lose 2 Energy5230 & Wastrel's WorryPropheciesMesmer. Domination Magic 16Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1.
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
FactionsMesmer. Fast Casting 12Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
PropheciesMesmer. Domination Magic 16Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 26 damage and lose 2 Energy51.130
PropheciesMesmer. Domination Magic 16Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.11
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
This smiting build is based on reflecting damage back to the attackers through the elite Shield of JudgmentPropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage.15145 and the skills Holy WrathPropheciesMonk. Smiting Prayers 16Holy WrathEnchantment Spell(31 seconds). The next 11 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage).10110 & Reversal of DamageNightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80).5¼3. Whilst doing so, Smiter's BoonEotNMonk. Divine Favor 14Smiter's BoonEnchantment SpellFor 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 45 Health.5¼10 will also provide for some extra healing to the targeted ally. This monk is also capable of inflicting some damage himself with skills like Smite ConditionEotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.517 & Smite HexCoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage.5112.
PropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage. Target ally gets healed for 42 Health.15145
PropheciesMonk. Smiting Prayers 16Holy WrathEnchantment Spell(31 seconds). The next 11 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage). Target ally gets healed for 42 Health.10110
NightfallMonk. Smiting Prayers 16Judge's InterventionEnchantment SpellFor 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 190 damage. Target ally gets healed for 42 Health.5¼8
NightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80). Target ally gets healed for 42 Health.5¼3
EotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage. Target ally gets healed for 42 Health.517
CoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage. Target ally gets healed for 42 Health.5112
EotNMonk. Divine Favor 13Smiter's BoonEnchantment SpellFor 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 42 Health.5¼10
Swap the elite Shield of JudgmentPropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage.15145 with Ray of JudgmentFactionsMonk. Smiting Prayers 16Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.10220 for extra damage and to inflict Burning.
Usage[]
In difficult situations, try to draw the attention towards your Shockwave Tank hero by flagging him in a forward position. (just outside your agro circle) Make sure you have Stone StrikerNightfallElementalist. Earth Magic 16Stone StrikerEnchantment SpellFor 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.5¼20 and Stoneflesh AuraNightfallElementalist. Earth Magic 16Stoneflesh AuraEnchantment SpellFor 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.10215 up while doing so.
This team really shines when the foes are starting to ball up around your Shockwave tank. In this situation, you will find that WhirlwindPropheciesElementalist. Air Magic 2WhirlwindSpellAll adjacent foes take 23 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8 is a very effective knock-down/interrupt skill even with no attribute points in Air Magic and the skills ShockwaveFactionsElementalist. Earth Magic 16ShockwaveElite SpellAll foes in the area take 63 earth damage and are weakened for 11 second. Nearby foes also take +63 earth damage and have Cracked Armor for 11 second. Adjacent foes suffer the previous effects, take +63 earth damage, and are Blinded for 11 second.10115 and AftershockCoreElementalist. Earth Magic 16AftershockSpellNearby foes are struck for 105 earth damage. Knocked down foes are struck for 72 additional earth damage.10¾10 can deal a great amount of AoE damage.
You can always force your SoJ Monk to cast Shield of JudgmentPropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage.15145 as well on your Shockwave Tank to knock down every attacking foe who’s going for the bait.
When you choose to equip your monk with Ray of JudgmentFactionsMonk. Smiting Prayers 16Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.10220, you best opt for the Psychic Instability Mesmer to prevent the enemies from scattering.
If you leave out your SoS Resto hero, equip another hero with a res skill. Preferably replacing EarthbindFactionsRitualist. Communing 16EarthbindBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 23 Health. This Spirit dies after 47 seconds.15130 from your ST Prot hero with Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54.