Build:Team - 7 Hero Speedbooking

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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Speedbook with any profession. Running people also works.

A Time for Heroes

Variant: A Time for Heroes Player
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Variant: A Time for Heroes Hero 1
Your allies are healed for 10 Health whenever you cast Monk spells on them.
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Variant: A Time for Heroes Hero 2
Your allies are healed for 10 Health whenever you cast Monk spells on them.
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Variant: A Time for Heroes Hero 3
Your allies are healed for 10 Health whenever you cast Monk spells on them.
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Equipment

  • For the player: superior runes and radiant insignias on all armor and any zealous daggers (not of fortitude) to bring health to 105.
  • For the heroes: radiant insignias, high energy weapons, and required runes.

Usage

  • Use bonds on the player.
  • Precast I Am the Strongest!.
  • Use Enduring Harmony, Make Haste, and Vigorous Spirit on the player before moving towards the Great Destroyer.
  • Activate I am unstoppable once the Great Destroyer begins using Lava Blast and before Enduring Harmony ends.
  • Use the dagger chain
  • Cast I Am the Strongest! on recharge.
  • Interrupt Lava Wave with you move like a dwarf.
  • Continue attacking until the Great Destroyer dies.


Notes

  • Does not require restarting if a Destroyer of Deeds spawns.
  • Remember to display your dwarven title.

Against the Charr

Variant: Against the Charr Player
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Variant: Against the Charr Hero 1
Your allies are healed for 51 Health whenever you cast Monk spells on them.
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Variant: Against the Charr Hero 2
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Variant: Against the Charr Hero 3
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 2 Energy).
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Equipment

  • For the player: A high health armor set for running and a 105 armor set for fighting. Zealous daggers of enchanting.
  • For the heroes: High energy armor and weapons. Weapons of enchanting for the monks. All heroes should have at least 400 health.

Usage

  • Run to the Vanguard Helmet with Fall Back! and Incoming!. Use Spell breaker to get past the Swampwater Skale if one spawns in the skale group. Flag your heroes away when you go in to talk to the helmet to prevent them from getting hurt.
  • Once in the mission, immediately run forward with Fall Back! or Incoming! to get you and your heroes to the north of the bridge.
  • Begin setting up bonds while waiting for the two groups of charr to move across the bridge.
  • After the charr are no longer on the bridge, begin running to the charr encampment using Vocal Was and alternating Fall Back! and Incoming!.
  • The route that should be taken is almost due east followed by southeast. All groups can be avoided except for one group of 4 charr composed of 1 or 2 Charr Firereigners and 2 or 3 Charr Hexreapers. To run through them, use Fall Back! and Incoming! simultaneously to break aggro.
  • After breaking aggro from the group, remove the hexes from your party and switch to your 105 armor.
  • Flag your heroes about half an aggro bubble away from the quest marker.
  • Precast Drunken Master, Shroud of Distress and I Am the Strongest!.
  • Have your heroes use Protective Spirit -> Spell Breaker, Vigorous Spirit -> Healing Breeze, and Enduring Harmony -> Make Haste! -> Find Their Weakness! -> Fall Back!/Incoming!.
  • Run in, shadow step to Harvest Soulreign, activate Ebon battle standard of honor and use the dagger chain until he dies. Cast again I Am the Strongest! on recharge.


Notes

  • Remember your Ebon Vanguard title for a little extra armor while running.
  • Dervishes may have difficulty with this mission because of the increased health.

Variants

  • The shadow step in the players bar can be replaced by any shadow step.
  • Different hex removal skills on the monk heroes.


Curse of the Nornbear

Variant: Curse of the Nornbear Player
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  • Optionals:
    • Pain Inverter Pain Inverter
    • Unseen Fury Unseen Fury - use when Nornbear becomes a foe after spawning. By the time he dies, Spirit Senses' effect will have ended and your heroes can keep him permablind for the fight.


Equipment

  • High energy armor set.
  • High energy staff of enchanting.

Usage

  • Let your party die at the first group of Mandragor.
  • Avoid activating the res shrine just inside the mission by staying as close as possible to the left wall.
  • Run to each of the Nornbear's spawn points in order.
  • At the final spawn point, let yourself get killed by the Nornbear.
  • Your party will res in front of the Nornbear.
  • Let your party kill the Nornbear while assisting with pain inverter.

Notes

  • Remember to display your norn title.

Videos

A Time for Heroes

Against the Charr

Curse of the Nornbear