This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
Balanced AB team which has both good survival and killing abilities due to plenty of shutdown.
Frequency[]
A standard team used by coordinated players.
Team Composition[]
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paw*ned² template code[]
Paste this team build template code into paw*ned².
pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >ZOQYTEZJjmRqsXpKMlzhW5nsWAAAAABLABPUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhLmNv bS9CdWlsZDpUZWFtXy1fQUJfQmFsYW5jZWQaOgUUcXcmThNPGVTV7yUcmN/6OAAAAACDJAAKUG9zLiAy CgZOgljwkKsZO0Cchf+X0L2FEjdMAAAADAYIAAKUG9zLiAzCgbOwEUUvG/QISeRNg+DCErETf3EzFAAA ACQJAAKUG9zLiA0Cg<
Builds[]
Warrior[]
Your attack skills gain 13% armor penetration. |
Equipment
Runes and insignias
- 4 sentinel's insignias.
- 1 stonefist insignia on a small piece of armour.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- Vampiric axe of defense, 15^50.
- Zealous axe of defense, 15^50.
- Elemental axe of defense, 15^50.
- Any "Live For Today" focus of fortitude.
- Furious spear of fortitude, +5 energy with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armour against each damage type.
Usage
- Main article: Shock Axe Warrior
Ranger[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%. |
Variable skill slot
- Blackout – total shutdown of the monk in key situations; alternatively adrenaline removal for linebacking purposes. Decrease wilderness survival and marksmanship to 9+1 each so you can run 6 domination magic.
- Mending Touch – for general use. Remove blind from self, take care of cracked armour, weakness or degeneration when the monk is unable to respond.
- Holy Veil – support your team against hexes like Shame .
- Rend Enchantments – anti elementalist.
Equipment
Runes and insignias
- 5 scout's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Crippling recurve bow of defense.
- Vampiric flatbow of defense against NPCs.
- Poisonous recurve bow of defense.
- 40/40 protection prayers or curses or a 20/20 set depending on the utility spell.
- Poisonous spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armour against each damage type.
Usage
- Main article: Melandru's Shot Ranger
Elementalist[]
Your maximum Energy is raised by 30. |
Variable skill slot
- "Brace Yourself!" (PvP) – protect party members from knock downs.
- Searing Heat – effective against NPCs. Follow with Meteor to prevent kiting.
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
- Rune of restoration.
Weapons
- 40/20/40 fire magic.
- 40/40 fire magic.
- High energy set fire magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armour against each damage type.
Usage
- Main article: Mind Blast Elementalist
Monk[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Variable skill slot
- Spirit Bond (PvP) – improved protection abilities against heavy hitting teams.
- Vigorous Spirit – anti-pressure healing.
- Signet of Rejuvenation – energy preserving healing.
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Tactics shield of fortitude, -20% crippled duration.
- Tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Tactics[]
Playing this team[]
Capture
- Elementalist uses AoE.
- Ranger spreads degeneration, then follows the warrior.
- Warrior focuses on finishing low health targets..
Player Team Combat
- Ranger and elementalist spread condition pressure.
- Interrupt dangerous skills like Shame .
- Coordinate your shutdown to take out the opposing team's monk: A combination of two knock downs from Meteor and Shock alongside a well-timed interruption from the ranger can easily kill a monk. If pre-prots prevented a kill, consider Blackout ing the monk to secure the kill.
Playing against this team[]
Player Team Combat
- Try to take out blackout.
- Warn your monk when you can't prevent an incoming meteor.
- The elementalist is the easiest to spike target.