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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Balanced AB team which has both good survival and killing abilities due to plenty of shutdown.

Frequency[]

A standard team used by coordinated players.

Team Composition[]

Warrior / Elementalist
Eviscerate Agonizing Chop Disrupting Chop Bull's Strike Shock Frenzy Rush Shield Bash
Ranger
Distracting Shot Savage Shot Melandru's Shot Point Blank Shot Lightning Reflexes (PvP) Apply Poison Natural Stride Optional
Elementalist / Paragon     
Aura of Restoration (PvP) Fire Attunement Mind Blast Immolate Rodgort's Invocation Meteor Optional "Fall Back!" (PvP)
Monk / Warrior
Healing Burst Patient Spirit Optional Guardian Shielding Hands Cure Hex Draw Conditions Balanced Stance

paw*ned² template code[]

Paste this team build template code into paw*ned².

pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
>ZOQYTEZJjmRqsXpKMlzhW5nsWAAAAABLABPUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhLmNv
bS9CdWlsZDpUZWFtXy1fQUJfQmFsYW5jZWQaOgUUcXcmThNPGVTV7yUcmN/6OAAAAACDJAAKUG9zLiAy
CgZOgljwkKsZO0Cchf+X0L2FEjdMAAAADAYIAAKUG9zLiAzCgbOwEUUvG/QISeRNg+DCErETf3EzFAAA
ACQJAAKUG9zLiA0Cg<

Builds[]

Warrior[]

Your attack skills gain 13% armor penetration.
 save
Template code

Equipment

Runes and insignias

Weapons

  • Vampiric axe of defense, 15^50.
  • Zealous axe of defense, 15^50.
  • Elemental axe of defense, 15^50.
  • Any "Live For Today" focus of fortitude.
  • Furious spear of fortitude, +5 energy with
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armour against each damage type.

Usage

Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

Variable skill slot

  • Blackout Blackout – total shutdown of the monk in key situations; alternatively adrenaline removal for linebacking purposes. Decrease wilderness survival and marksmanship to 9+1 each so you can run 6 domination magic.
  • Mending Touch Mending Touch – for general use. Remove blind from self, take care of cracked armour, weakness or degeneration when the monk is unable to respond.
  • Holy Veil Holy Veil – support your team against hexes like Shame.
  • Rend Enchantments Rend Enchantments – anti elementalist.

Equipment

Runes and insignias

Weapons

  • Crippling recurve bow of defense.
  • Vampiric flatbow of defense against NPCs.
  • Poisonous recurve bow of defense.
  • 40/40 protection prayers or curses or a 20/20 set depending on the utility spell.
  • Poisonous spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armour against each damage type.

Usage

Elementalist[]

Your maximum Energy is raised by 30.
 save
Template code

Variable skill slot

  • "Brace Yourself!" (PvP) "Brace Yourself!" (PvP) – protect party members from knock downs.
  • Searing Heat Searing Heat – effective against NPCs. Follow with Meteor to prevent kiting.

Equipment

Runes and insignias

Weapons

Usage

Monk[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
Template code

Variable skill slot

  • Spirit Bond (PvP) Spirit Bond (PvP) – improved protection abilities against heavy hitting teams.
  • Vigorous Spirit Vigorous Spirit – anti-pressure healing.
  • Signet of Rejuvenation Signet of Rejuvenation – energy preserving healing.

Equipment

Runes and insignias

Weapons

Usage

Tactics[]

Playing this team[]

Capture

  • Elementalist uses AoE.
  • Ranger spreads degeneration, then follows the warrior.
  • Warrior focuses on finishing low health targets..

Player Team Combat

  • Ranger and elementalist spread condition pressure.
  • Interrupt dangerous skills like Shame.
  • Coordinate your shutdown to take out the opposing team's monk: A combination of two knock downs from Meteor and Shock alongside a well-timed interruption from the ranger can easily kill a monk. If pre-prots prevented a kill, consider Blackouting the monk to secure the kill.

Playing against this team[]

Player Team Combat

  • Try to take out blackout.
  • Warn your monk when you can't prevent an incoming meteor.
  • The elementalist is the easiest to spike target.
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