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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux This build is only viable during the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  

Alliance battles pressure team based on fluxed channeling magic ritualists. Depending on map and player/equipment availability additional ritualists or fluxed spear warriors can be added. The recommended setup is triple ritualist solo warrior.

Overview[]

Recommended setup Standard variants Other variants
Ritualist / Assassin     

Spiritleech AuraRenewing SurgeGaze from BeyondSpirit BurnNightmare WeaponBloodsong (PvP)Mend Body and SoulDash

Spiritleech Aura
Renewing Surge
Gaze from Beyond
Spirit Burn
Nightmare Weapon
Bloodsong (PvP)
Mend Body and Soul
Dash
Ritualist / Assassin     

LamentationRenewing SurgeGaze from BeyondSpirit BurnNightmare WeaponRejuvenation (PvP)Mend Body and SoulDash

Lamentation
Renewing Surge
Gaze from Beyond
Spirit Burn
Nightmare Weapon
Rejuvenation (PvP)
Mend Body and Soul
Dash
Ritualist / Assassin     

LamentationRenewing SurgeEssence StrikeSpirit BurnNightmare WeaponLife (PvP)Spirit LightDash

Lamentation
Renewing Surge
Essence Strike
Spirit Burn
Nightmare Weapon
Life (PvP)
Spirit Light
Dash
  OR   Warrior / Paragon     

FlailBarbed SpearMaiming SpearDisrupting ThrowBlazing SpearSpear of LightningLion's ComfortSprint

Flail
Barbed Spear
Maiming Spear
Disrupting Throw
Blazing Spear
Spear of Lightning
Lion's Comfort
Sprint
  OR  

Distracting ShotConcussion ShotScreaming ShotPin DownLightning Reflexes (PvP)Apply PoisonNatural StrideMending Touch

Distracting Shot
Concussion Shot
Screaming Shot
Pin Down
Lightning Reflexes (PvP)
Apply Poison
Natural Stride
Mending Touch
  OR  

Avatar of GrenthHarrier's GraspTwin Moon Sweep (PvP)Heart of Fury (PvP)Attacker's InsightGrenth's AuraWhirling ChargePious Restoration

Avatar of Grenth
Harrier's Grasp
Twin Moon Sweep (PvP)
Heart of Fury (PvP)
Attacker's Insight
Grenth's Aura
Whirling Charge
Pious Restoration
Warrior / Paragon     

FlailBarbed SpearMaiming SpearDisrupting ThrowBlazing SpearMerciless SpearLion's ComfortSprint

Flail
Barbed Spear
Maiming Spear
Disrupting Throw
Blazing Spear
Merciless Spear
Lion's Comfort
Sprint
  OR   Ritualist / Assassin     

Spirit Boon StrikeRenewing SurgeGaze from BeyondSpirit BurnNightmare WeaponAgony (PvP)Wielder's BoonDash

Spirit Boon Strike
Renewing Surge
Gaze from Beyond
Spirit Burn
Nightmare Weapon
Agony (PvP)
Wielder's Boon
Dash

Builds[]

Pos. 1[]

Creatures you create have 36% more Health, and weapon spells you cast last 36% longer.
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Equipment[]

Weapons

Armour

Pos. 2[]


Creatures you create have 36% more Health, and weapon spells you cast last 36% longer.
 save
Template code

Main article

Equipment[]

Weapons

Armour

Pos. 3[]


Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
 save
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Equipment[]

Weapons

Armour

Pos. 4[]


Your attack skills gain 16% armor penetration.
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Main article

Equipment[]

Weapons

Armour

Usage[]

Individual Mechanics[]

Survival

  • Ritualists permanently maintain Nightmare Weapon on themselves.
    • This allows the effective usage of Wielder's Boon.
    • +15 armour from the insignias.
    • Enables to drain 58 health points per attack.
  • Drain health and deal pressure with Nightmare Weapon.
    • Use your shield set for this to gain additional +14 armour rating.
    • Attacking with the spear is faster than with a wand.
    • Only provide the warrior with Nightmare Weapon if you are safe on your ritualist and can take cover behind your team.
  • When a ritualist gets focused, i.e. elementalists use Lightning Surge on him, immediately Dash away and cover behind team and spirits.
  • Heal party members in need with Mend Body And Soul, Wielder's Boon and Spirit Light.
  • Keep blinding physicals with Gaze from Beyond.
  • Warriors selfheal with Lion's Comfort.
  • Pressure the opposing frontline so it can't follow a ritualist who falls back without risking death.
  • Warriors cripple the opposing frontline with Maiming Spear.

Positioning

  • Stand spread out.
  • Keep your spirits at least half an earshot range separate from each other. This makes them immune to area damage and wastes time of target switching melee players.
  • Always stay in earshot range (outer edge of the aggro bubble) of spirits if you play ritualist.
  • Let the warrior push up further so he can easily attack casters, including the opposing backline, and take most of the fire. Due to his large base armour rating he has good qualities as a tank.
  • If you're a ritualist and being focused, fall back. Opposing frontline players can't follow you as they'll get killed by pressure and focused Nightmare Weapon fire.

Killing

  • Part 1: Pressure
    • Warriors spread bleeding on the opposing team with Barbed Spear.
    • Ritualists spread burning with Spirit Burn.
    • Ritualists spread additional pressure with Renewing Surge (always use on different targets) and Lamentation.
    • Throw Nightmare Weapon spears at foes playing offensively.
    • Rupt Healing Burst with Disrupting Throw.
    • Increase Bloodsong (PvP)'s pressure with Spiritleech Aura.
      • Increases the spirit's DPS to 20.
  • Part 2: Spiking
    • Ritualists prepare Nightmare Weapon and push up in range of the target.
    • The warrior calls a spike on a pressured target with Blazing Spear followed by Merciless Spear and Disrupting Throw.
      • If using two warriors, use Spear of Lightning on the second warrior during the spike.
    • The ritualists follow by throwing a spear on the target and immediately start using one of their damage skills (Spirit Boon Strike/Gaze from Beyond/Spirit Burn) on the target.
      • This cancels the recovery phase from the attack and results in very effective damage compression. The damage will hit with only a minor delay in time.

Tactics[]

Capturing shrines without defending players

  • Push into shrine range with your entire team.
  • The ritualist who arrives first uses his spirit.
  • Kill the shrine NPCs with Lamentation and standard pressure.

Capturing shrines with defending players

  • Place your spirits in roughly 1.3 to 1.6 earhsot ranges from the shrine NPCs.
  • Prepare Nightmare Weapon.
  • Pressure the shrine NPCs with Lamentation and possibly Renewing Surge and Spirit Burn.
  • Lineback the defending players with your warrior.
  • Pull back and force the opposing players to retreat if they follow you with the standard pressure protocol.
  • You will quickly wear out the opposing team.

Defending shrines

  • Spam Life (PvP).
  • Place Rejuvenation (PvP) behind the NPCs.
  • Place Bloodsong (PvP) on the same height as the NPCs or slightly ahead, depending on how much spirit hate the opponent has.
  • Prepare Nightmare Weapon.
  • Once the opponent attacks, play fully offensively and push him out.

Skirmishes

  • Prepare Life (PvP) and one other spirit separated from it. Keep the last one as a backup for the next shrine or skirmish or in case your first spirit gets killed.
  • Use the standard pressure and spike protocols.

Setting up spirits against rangers

  • Ritualist A wants to place a spirit but the opposing ranger has condition removal for himself.
  • Ritualist A uses Gaze from Beyond on the ranger and immediately chains his spirit.
  • Ranger removes condition from self, i.e. with Mending Touch.
  • Ritualist B uses Gaze from Beyond on the ranger.

Map control

  • Leave a backup Bloodsong (PvP) or Rejuvenation (PvP) at shrines you have captured.
    • This allows to retreat to a shrine if needed and defend it effectively without requiring to set up new spirits.
  • Always try to keep one spirit further pushed up than the other. This allows to fall back a bit without losing spirit advantage. Foes that follow you will suffer from your team's general pressure.

Strategy[]

Kaanai Canyon and The Ancestral Lands

  • Bridge Control
    • Due to the spirits and stationary combat proficiency of this team it is ideally suited to be the bridge control team.
    • If playing for the defending faction: Start at the portal to the northwest resurrection shrine (Kaanai Canyon) or southwest resurrection shrine (The Ancestral Lands) and attempt to capture it.
    • Proceed with capturing the entire bridge.
    • Send the bloodsong ritualist on the west/south bridge, the rejuvenation ritualist on the east/north bridge.
    • Let them maintain one spirit in their respective resurrection shrine and one on the bridge.
    • Wait with your other players either in the centre of the bridge or with one of the scout ritualists.
    • Scouting. The two ritualists watch out for attacking opponents.
    • Defense. Solo defend against any solo attackers. Call your team if a team approaches. Bridge control is the key to victory on this map.
  • Non-bridge actions
    • If another team is already holding the bridge for your side, alternate between the equipment posts.
    • Ignore the base.

Etnaran Keys

  • Kurzick: Prioritize capturing the south side of the map and defend the ranger attack point.
  • Luxon: Prioritize holding the central resurrection shrine and try to push on the ranger attack point.

Saltspray Beach

  • Prioritize the echovald forest part of the map. You gain advantage from the spirits created by the shrine ritualist NPCs.
  • Try to block the bridge with your warrior so foes suffer area damage from Lamentation or waste time trying to push past the bridge, allowing you to power spread pressure on them with your ritualists.

Grenz Frontier

  • Prioritzie holding the central resurrection shrine.
  • Also attempt to control the west side of the map when you're currently not needed at the resurrection shrine.

Counters[]

  • Anti summoning skills, most notably Spiritual Pain and Holy Spear.
  • Dual ranger setups.
    • Always prepare spirits before engaging.
  • Build:P/W PvP Flesh Wound or Foul Feast necromancers.
    • Focus on hex pressure and spiking.
  • Ritualist players getting separated from each other.
  • Playing against 6 and more opponents at once.

Variants[]

  • Bring Holy Spear on your warrior(s) if the meta features minion masters or ritualist spirits. Also speeds up capping of shrines with ritualist NPCs.


Notes[]

  • Using a standard spear instead of Anniversary Spear "Arbalest" is possible, but decreases your damage output. "Arbalest" increases the damage output by roughly 16%.

See also[]

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