This build is negatively affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills.
This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds. A finisher assists the rangers in cleaning up stragglers.
NightfallRanger. Expertise 15Trapper's SpeedStanceFor 30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.220
CoreRanger. Wilderness Survival 16Spike TrapElite TrapWhen Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 42 piercing damage, become Crippled for 26 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.4220
CoreRanger. Wilderness Survival 16Barbed TrapTrapWhen Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.6220
EotNRanger. Wilderness Survival 16Piercing TrapTrapWhen Piercing Trap is triggered, all nearby foes are struck for 53 piercing damage. Any foes with Cracked Armor are struck for an additional 63 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.4230
CoreRanger. Wilderness Survival 16Flame TrapTrapWhen Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.4220
PropheciesRanger. Wilderness Survival 16Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.10230
PropheciesRanger. Wilderness Survival 16Frozen SoilNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 94 seconds.4530
Template code
Variable skill slot
Whirling DefenseCoreRanger. Expertise 15Whirling DefenseStanceFor 20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460 - defensive skill.
Troll UnguentCoreRanger. Wilderness Survival 16Troll UnguentSkillFor 13 seconds, you gain +10 Health regeneration.5310 - defensive skill.
NightfallRanger. Expertise 15Trapper's SpeedStanceFor 30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.220
CoreRanger. Wilderness Survival 16Spike TrapElite TrapWhen Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 42 piercing damage, become Crippled for 26 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.4220
CoreRanger. Wilderness Survival 16Barbed TrapTrapWhen Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.6220
EotNRanger. Wilderness Survival 16Piercing TrapTrapWhen Piercing Trap is triggered, all nearby foes are struck for 53 piercing damage. Any foes with Cracked Armor are struck for an additional 63 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.4230
PropheciesRanger. Wilderness Survival 16Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.10230
CoreRanger. Wilderness Survival 16Quickening ZephyrNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 47 seconds.10560
CoreRanger. Wilderness Survival 16WinnowingNature RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 158 seconds.2560
Template code
Variable skill slot
Whirling DefenseCoreRanger. Expertise 15Whirling DefenseStanceFor 20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460 - defensive skill.
Troll UnguentCoreRanger. Wilderness Survival 16Troll UnguentSkillFor 13 seconds, you gain +10 Health regeneration.5310 - defensive skill.
NightfallRanger. Expertise 12Trapper's SpeedStanceFor 25 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack.320
NightfallRanger. Wilderness Survival 15Smoke TrapElite TrapWhen Smoke Trap is triggered, nearby foes are Blinded and Dazed for 10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.5220
CoreRanger. Wilderness Survival 15Barbed TrapTrapWhen Barbed Trap is triggered, all nearby foes are struck for 23 piercing damage, become Crippled, and begin Bleeding for 25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.8220
EotNRanger. Wilderness Survival 15Piercing TrapTrapWhen Piercing Trap is triggered, all nearby foes are struck for 50 piercing damage. Any foes with Cracked Armor are struck for an additional 60 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.5230
FactionsRanger. Beast Mastery 13Viper's NestTrapCreate a Viper's Nest. When it is triggered, all nearby foes are struck for 31 piercing damage and become Poisoned for 18 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.5220
CoreRanger. Beast Mastery 13Energizing WindNature RitualCreate a level 5 Spirit with 100 Health and 32 armor. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 27 seconds.8560
NightfallRanger. Beast Mastery 13ToxicityNature RitualCreate a level 9 Spirit with 180 Health and 56 armor. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 82 seconds.8560
Template code
Variable skill slot
Serpent's QuicknessPropheciesRanger. Wilderness Survival 15Serpent's QuicknessStanceFor 30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545 - exchange Trapper's Speed with Serpant's Quickness to reduce the cooldown of Energizing Wind.
Whirling DefenseCoreRanger. Expertise 15Whirling DefenseStanceFor 20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460 - defensive skill.
Troll UnguentCoreRanger. Wilderness Survival 15Troll UnguentSkillFor 13 seconds, you gain +10 Health regeneration.5310 - defensive skill.
PropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115
PropheciesElementalist. Fire Magic 16Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds.1025560
PropheciesElementalist. Fire Magic 16Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds.2528
NightfallElementalist. Fire Magic 16Liquid FlameSpellTarget foe is struck for 119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 119 fire damage.10115
PropheciesElementalist. Fire Magic 16PhoenixSpellA fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 63 fire damage. If you are Overcast, allies in the blast radius are healed for 84 Health.101.57
CoreElementalist. Energy Storage 15Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 500% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 16Fire AttunementEnchantment SpellFor 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
PropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115
PropheciesElementalist. Fire Magic 16Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds.1025560
NightfallElementalist. Fire Magic 16Savannah HeatElite SpellYou create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 21 fire damage each second and an additional 21 fire damage for each second this Spell has been in effect.5225
PropheciesElementalist. Fire Magic 16Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds.2528
FactionsElementalist. Fire Magic 16Bed of CoalsSpellCreate a Bed of Coals at target foe's location. For 5 seconds, foes standing adjacent to target foe are struck for 31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 7 seconds.10115
CoreElementalist. Energy Storage 15Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 500% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 16Fire AttunementEnchantment SpellFor 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
PropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115
PropheciesElementalist. Fire Magic 15Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 112 fire damage and knocked down every 3 seconds.1025560
CoreElementalist. Fire Magic 15Mind BurnElite SpellTarget foe and all adjacent foes take 60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 60 fire damage and are set on fire for 10 seconds.5515
PropheciesElementalist. Fire Magic 15Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 120 fire damage and set on fire for 3 seconds.2528
FactionsElementalist. Air Magic 13Teinai's WindSpellTarget foe and all adjacent foes take 36 cold damage. Burning foes struck by Teinai's Wind take an additional 75 damage and are interrupted.518
EotNElementalist. Air Magic 13Shell ShockSpellTarget foe takes 27 lightning damage and has Cracked Armor for 18 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
CoreElementalist. Energy Storage 13Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 460% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 15Fire AttunementEnchantment SpellFor 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
Template code
Equipment[]
• Glyph/SavannaHeat Ele: PkphmGZjEjqgm4Ilykm4IBLVi7InSfm4IBrjm4IBLA • Mind Burn Ele: PkphmGZjEjqgm4Ilykm4IBLVi7InSfm4IBrjm4IpCA
Armor
Full Radiant.
3 Superior runes as listed above.
Fill with attunement.
Weapons
+20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.
Role-Specific Usage[]
Your job is to kill the leftover foes that don't walk into the traps.
Make sure to cast Meteor Showers on necromancers during mixed groups.
Cast Fire Attunement when the battle starts and Aura of Restoration when the opposing team gets close.
Cast in the following cycle - Glyph of Sacrifice then Meteor Shower, followed by everything else.
FactionsRitualist. Channeling Magic 13Painful BondHex SpellFor 19 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45
FactionsRitualist. Channeling Magic 19BloodsongBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor who dies after 182 seconds. Attacks by that Spirit steal up to 30 Health.5¾30
FactionsRitualist. Communing 19PainBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor. This Spirit's attacks deal 37 damage. This Spirit dies after 182 seconds.5¾30
NightfallRitualist. Communing 19AnguishBinding RitualCreate a level 14 Spirit with 280 (+146) Health and 85 armor. This Spirit's attacks deal 24 damage and deal double damage to Hexed foes. This Spirit dies after 53 seconds.15¾45
FactionsRitualist. Communing 19ShadowsongBinding RitualCreate a level 12 Spirit with 240 (+125) Health and 73 armor. The spirit's attacks deal 24 damage and cause Blindness for 7 seconds. This Spirit dies after 30 seconds.15130
FactionsRitualist. Communing 19DisenchantmentBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor. This Spirit deals 24 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 42 seconds.15130
FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
FactionsRitualist. Channeling Magic 13Painful BondHex SpellFor 19 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Channeling Magic 13BloodsongBinding RitualCreate a level 11 Spirit with 220 (+114) Health and 68 armor who dies after 134 seconds. Attacks by that Spirit steal up to 22 Health.5¾30
FactionsRitualist. Communing 15PainBinding RitualCreate a level 12 Spirit with 240 (+125) Health and 73 armor. This Spirit's attacks deal 30 damage. This Spirit dies after 150 seconds.5¾30
NightfallRitualist. Communing 15AnguishBinding RitualCreate a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit's attacks deal 20 damage and deal double damage to Hexed foes. This Spirit dies after 45 seconds.15¾45
FactionsRitualist. Communing 15ShadowsongBinding RitualCreate a level 10 Spirit with 200 (+104) Health and 62 armor. The spirit's attacks deal 20 damage and cause Blindness for 6 seconds. This Spirit dies after 30 seconds.15130
FactionsRitualist. Communing 15EarthbindBinding RitualCreate a level 14 Spirit with 280 (+146) Health and 85 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 25 Health. This Spirit dies after 45 seconds.15130
FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
+20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.
Role-Specific Usage[]
Your job is to summon Binding Rituals to kill leftover foes.
Summon them as soon as you enter the arena.
Spirits should be spread across the middle of area where characters spawn at start.
Do not place spirits on the trap line!
The attackers should be able to walk into the traps.
Cast Painful Bond on groups of 3 (or more); especially on foes below 75% health.
Team Usage[]
The specific roles should be assigned before entering.
Every person should lay as many traps as possible.
Foe Specific tactics:
Against melee step back just behind your traps. The traps will kill them almost instantly.
Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.
Counters[]
Opposing party not being completely affected by your traps. Possible to beat, but harder.
Death of Frozen Soil.
The later mixed and OF spike waves can overwhelm weaker teams.
Video[]
Notes[]
Each round will approximately grant you 360 faction and takes about 2 minutes.
You can only gain 6000 Balthazar Faction per day from the Zaishen Elite.
In the Zaishen Challenge you can only earn 2,000 Balthazar faction per day. Faction earned here will also count against the Zaishen Elite cap.