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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is negatively affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.

This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds. A finisher assists the rangers in cleaning up stragglers.

Overview[]

  • Ranger/Any Trapper x3
  • Any/Any Finisher x1

Trappers[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 60%.
 save
Template code

Variable skill slot

  • Whirling Defense Whirling Defense - defensive skill.
  • Troll Unguent Troll Unguent - defensive skill.
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 60%.
 save
Template code

Variable skill slot

  • Whirling Defense Whirling Defense - defensive skill.
  • Troll Unguent Troll Unguent - defensive skill.
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 48%.
 save
Template code

Variable skill slot

  • Serpent's Quickness Serpent's Quickness - exchange Trapper's Speed with Serpant's Quickness to reduce the cooldown of Energizing Wind.
  • Whirling Defense Whirling Defense - defensive skill.
  • Troll Unguent Troll Unguent - defensive skill.

Equipment[]

PvTemplate Spike Trappers: PkphleYzEjqgnzIDzknzIBLzizIBTfnzIBrjnzIBLA
Smoke Trapper: PkphlOZzEjqgnzIDzknzIBLzizIBTfnzIBrjnzIFDA
  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage[]

  • Your job is to cast Traps & Nature Rituals:
    • Cast all of your nature rituals as you enter the arena except for Toxicity and Frozen Soil. Cast them as soon as the time hits zero.
      • Do not place spirits on the trap line!
    • Cast all of your traps as soon as you enter the arena when you finished your Nature Rituals.
    • If you come up against melee before they get to you step just behind your line of traps and stand still.
    • If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall.

Finishers[]

Nukers[]

Equipment[]

PvTemplate Glyph/SavannaHeat Ele: PkphmGZjEjqgm4Ilykm4IBLVi7InSfm4IBrjm4IBLA
Mind Burn Ele: PkphmGZjEjqgm4Ilykm4IBLVi7InSfm4IBrjm4IpCA
  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.

Role-Specific Usage[]

  • Your job is to kill the leftover foes that don't walk into the traps.
    • Make sure to cast Meteor Showers on necromancers during mixed groups.
    • Cast Fire Attunement when the battle starts and Aura of Restoration when the opposing team gets close.
    • Cast in the following cycle - Glyph of Sacrifice then Meteor Shower, followed by everything else.

Spirits[]

Equipment[]

PvTemplate Ritualist: PkpxH/YjEjqAozIt1EozIBLnozIxV/nzIBrDozIzFA
  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Devotion with "Hale and Hearty" Inscription.

Role-Specific Usage[]

  • Your job is to summon Binding Rituals to kill leftover foes.
    • Summon them as soon as you enter the arena.
    • Spirits should be spread across the middle of area where characters spawn at start.
      • Do not place spirits on the trap line!
    • The attackers should be able to walk into the traps.
    • Cast Painful Bond on groups of 3 (or more); especially on foes below 75% health.

Team Usage[]

  • The specific roles should be assigned before entering.
  • Every person should lay as many traps as possible.
  • Foe Specific tactics:
    • Against melee step back just behind your traps. The traps will kill them almost instantly.
    • Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.

Counters[]

  • Opposing party not being completely affected by your traps. Possible to beat, but harder.
  • Death of Frozen Soil.
  • The later mixed and OF spike waves can overwhelm weaker teams.

Video[]

Notes[]

  • Each round will approximately grant you 360 faction and takes about 2 minutes.
  • You can only gain 6000 Balthazar Faction per day from the Zaishen Elite.
  • In the Zaishen Challenge you can only earn 2,000 Balthazar faction per day. Faction earned here will also count against the Zaishen Elite cap.
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