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This build is provisionally vetted good pending more votes. This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
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This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds. |
This build requires Consumables to operate properly. |
Clear Bogroot Growths with Aura's to get a chance for a Frog Scepter.
Team Layout
Tank
You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
Equpiment
- A Spear of Enchanting with no Elemental Mod and a Shield with +10 vs. Slashing/Lightning.
- A Zealous Scythe of Enchanting
- A +20 Energy staff (preferably curses) to switch to if energy gets low.
Usage
- Hold CTRL whenever using Barbs or MoP on a target so that everyone will follow you. Choose Ritualists, then Mesmers or Paragons then Warriors.
Level 1
- Cast Barbs on one of the two frogmen.
- Run to level 2.
Level 2
- Drop 500g for the person with the BU.
- Once the BU is used, proceed across the cavern to the chamber of Incubi.
- Looking carefully for any immediately incoming patrols, move clockwise around the room towards the Beacon of Droknar.
- Avoiding the cripple from Aura of Thorns and the spirits of Disenchantment, run through the beetles to the next Beacon.
- Tuck into the North-East side of this room.
- Once the rest of the team has used GDW on each other, move around the edge of the room towards the Ophil Patriarch boss.
- Use Unseen fury to blind them so you not get interrupted, wait casting it until al frogmen touching you.(so they are al blind and not just one of them)
- Ping your MoP target and set up your honor ward. The team will spike it.
- If the spike fails, it may be necessary to pull everything except the boss away, and just distract the frogmen long enough to kill the boss.
- Collect the key, and then run to the Boss Lock, and activate the next shrine.
- Sneak around the Boss room to the opposite side that you entered from, without aggroing any frogmen.
- Carefully pull frogmen towards the group (can us that boulder to body block), there are two mobs you need to kill: the closest frogmen, and the group of 3 with Khabuus in it.
- Ping your mark of pain on one of the frogmen, and use your honor ward to buffer the damage from the aura's together with GDW above the 21 life steal.
- Kill the other frogmen before Khabuus.
- Collect the rewards from the Chest.
Variant
- Some survival skill instead of Ebon battle Standard of Honor. (Coordinate with one of the Aura that he bring Honor)
Videos
Aura
You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy. |
Equipment
- A req 9 Spear of Enchanting without an Elemental Mod & a req 9 Command Shield with +10 vs. Slashing/Lightning. (during running)
- A Zealous Scythe of Enchanting (for spike)
- A +20 Energy staff to switch to if energy gets low.
Usage
- Run to Bogroot Growths, getting the quest from Griff. (The quest is automatically received level two as long as you have Griff inside the dungeon)
Level 1
- Kill one of the two fighting frogmen.
- Cast Shadow Form before you pass the shrine, so that it will have recharged by the time you reach the Plant area.
- Keep up Signet of Mystic Speed, so you can not get interrupted wile casting SF or SoD.
- Wait before the last ritualist boss on level 1 so that the team can group up.
- Run through the poison passage.
- Zone to level 2.
Level 2
- Drop 500g for the person with the BU.
- Once the BU is used, proceed across the cavern to the chamber of Incubi.
- Looking carefully for any immediately incoming patrols, move clockwise around the room towards the Beacon of Droknar - and activate it.
- Keep up and run as team in one green dot.
- Spam your Ebon Escape to keep up and heal yourself and others.
- Avoiding the cripple from Aura of Thorns and the spirits of Disenchantment, run through the beetles to the next Beacon.
- Tuck into the North-East side of this room and group up.
- Use GDW on each other & then, following the call of the A/N, use your scythe and spam Aura on Ophil Patriarch (the boss).
- Keep them blind with unseen fury.
- Collect the key, and then run to the Boss Lock, and activate the next shrine.
- Sneak around the Boss room to the opposite side that you entered from, without aggroing any frogmen.
- Make sure that you not agro some frogmen in the time the tank is pulling them in to a ball.
- Ebon Escape to the tank when he ping his MoP target. Control + T and spike that target, maintain GDW on each other.
- Be careful of following retreating foes, thus aggroing a lot more frogmen.
- Collect the rewards from the Chest.
Variant
- Dark Escape instead Signet of Mystic Speed.(Reg experience be sure you can make it till the end without dying cause interrupt.
Counters
- Interrupts via Power Drain, Distracting Blow or Disrupting Chop
- If use Signet of Mystic Speed you can`t get interrupted.
- Enchantment removal via Disenchantment & Soulrending Shriek (and then being dazed in the later case)
- Having a bad team.
- Not al running as team in one green dot.
Notes
- Only one Essence of Celerity is used, the first level is run without.
- Times for level two vary widely based on the experience of the team. A good pug can achieve level 2 in 5 minutes. It could be as much as 20 mins with an inexperienced team.